diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index c206cc7aab8..708d8467fb0 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -52,7 +52,7 @@ /obj/machinery/dna_scannernew name = "\improper DNA modifier" desc = "It scans DNA structures." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "scanner_open" density = 1 anchored = 1.0 diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 689be7f0bfb..a3d4a89033a 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -416,7 +416,7 @@ proc/issyndicate(mob/living/M as mob) text += "(Syndicates used [TC_uses] TC) [purchases]" if(TC_uses==0 && station_was_nuked && !is_operatives_are_dead()) - text += "" + text += "" to_chat(world, text) return 1 diff --git a/code/game/machinery/Freezer.dm b/code/game/machinery/Freezer.dm index 5fb11e932c2..727d70392bd 100644 --- a/code/game/machinery/Freezer.dm +++ b/code/game/machinery/Freezer.dm @@ -1,6 +1,6 @@ /obj/machinery/atmospherics/unary/cold_sink/freezer name = "freezer" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "freezer" density = 1 var/min_temperature = 0 @@ -161,7 +161,7 @@ /obj/machinery/atmospherics/unary/heat_reservoir/heater/ name = "heater" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "heater" density = 1 var/max_temperature = 0 diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index c2cc979f1dc..feb70cdbae2 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -6,7 +6,7 @@ /obj/machinery/sleeper name = "Sleeper" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper-open" var/base_icon = "sleeper" density = 1 diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index e721167b0f5..679af70526e 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -1,6 +1,6 @@ /obj/machinery/bodyscanner name = "body scanner" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "bodyscanner-open" density = TRUE dir = WEST @@ -218,7 +218,7 @@ /obj/machinery/body_scanconsole name = "Body Scanner Console" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "bodyscannerconsole" density = 1 anchored = 1 diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index b6a02aacfd0..a1bdff99d56 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -12,7 +12,7 @@ /obj/machinery/computer/cryopod name = "cryogenic oversight console" desc = "An interface between crew and the cryogenic storage oversight systems." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "cellconsole" circuit = /obj/item/circuitboard/cryopodcontrol density = 0 @@ -167,7 +167,7 @@ /obj/structure/cryofeed name = "cryogenic feed" desc = "A bewildering tangle of machinery and pipes." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "cryo_rear" anchored = 1 @@ -189,7 +189,7 @@ /obj/machinery/cryopod name = "cryogenic freezer" desc = "A man-sized pod for entering suspended animation." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "body_scanner_0" density = 1 anchored = 1 diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index cb1b26f4f80..773c54d2808 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -10,7 +10,7 @@ /obj/machinery/door/firedoor name = "firelock" desc = "Apply crowbar." - icon = 'icons/obj/doors/Doorfireglass.dmi' + icon = 'icons/obj/doors/doorfireglass.dmi' icon_state = "door_open" opacity = 0 density = FALSE @@ -159,7 +159,7 @@ /obj/machinery/door/firedoor/update_icon() overlays.Cut() if(active_alarm && hasPower()) - overlays += image('icons/obj/doors/Doorfire.dmi', "alarmlights") + overlays += image('icons/obj/doors/doorfire.dmi', "alarmlights") if(density) icon_state = "door_closed" if(welded) @@ -225,7 +225,7 @@ qdel(src) /obj/machinery/door/firedoor/border_only - icon = 'icons/obj/doors/edge_Doorfire.dmi' + icon = 'icons/obj/doors/edge_doorfire.dmi' flags = ON_BORDER can_crush = FALSE @@ -258,7 +258,7 @@ /obj/machinery/door/firedoor/heavy name = "heavy firelock" - icon = 'icons/obj/doors/Doorfire.dmi' + icon = 'icons/obj/doors/doorfire.dmi' glass = FALSE opacity = 1 explosion_block = 2 @@ -280,7 +280,7 @@ /obj/structure/firelock_frame name = "firelock frame" desc = "A partially completed firelock." - icon = 'icons/obj/doors/Doorfire.dmi' + icon = 'icons/obj/doors/doorfire.dmi' icon_state = "frame1" anchored = FALSE density = TRUE diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 9dc6c8e6f11..f1ad010ea93 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -31,7 +31,7 @@ /obj/item/mecha_parts/mecha_equipment/medical/sleeper name = "mounted sleeper" desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" origin_tech = "engineering=3;biotech=3;plasmatech=2" energy_drain = 20 diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 219fc5ecdbb..5414b56351a 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -242,7 +242,7 @@ /obj/effect/mob_spawn/human/alive - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" death = FALSE roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario @@ -256,7 +256,7 @@ mob_type = /mob/living/simple_animal/mouse death = FALSE roundstart = FALSE - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "Squeak!" @@ -267,7 +267,7 @@ death = FALSE roundstart = FALSE mob_gender = FEMALE - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "Moo!" @@ -306,7 +306,7 @@ roundstart = FALSE random = TRUE name = "sleeper" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "You are a space doctor!" assignedrole = "Space Doctor" @@ -437,7 +437,7 @@ roundstart = FALSE random = TRUE name = "bartender sleeper" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "You are a space bartender! Time to mix drinks and change lives." assignedrole = "Space Bartender" @@ -461,7 +461,7 @@ random = TRUE mob_name = "Beach Bum" name = "beach bum sleeper" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "You are a beach bum!" assignedrole = "Beach Bum" diff --git a/code/modules/awaymissions/mission_code/ruins/oldstation.dm b/code/modules/awaymissions/mission_code/ruins/oldstation.dm index d1f30fd6c4e..1a68a990705 100644 --- a/code/modules/awaymissions/mission_code/ruins/oldstation.dm +++ b/code/modules/awaymissions/mission_code/ruins/oldstation.dm @@ -369,7 +369,7 @@ name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a security officer" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE @@ -394,7 +394,7 @@ name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a medical doctor" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE @@ -419,7 +419,7 @@ name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "an engineer" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE @@ -444,7 +444,7 @@ name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a scientist" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE @@ -467,7 +467,7 @@ /obj/structure/showcase/machinery/oldpod name = "damaged cryogenic pod" desc = "A damaged cryogenic pod long since lost to time, including its former occupant..." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper-open" /obj/structure/showcase/machinery/oldpod/used diff --git a/code/modules/awaymissions/mission_code/spacehotel.dm b/code/modules/awaymissions/mission_code/spacehotel.dm index b14bfae0d1b..0328dea5b53 100644 --- a/code/modules/awaymissions/mission_code/spacehotel.dm +++ b/code/modules/awaymissions/mission_code/spacehotel.dm @@ -89,7 +89,7 @@ // The door to a hotel room, but also metadata for the room itself /obj/machinery/door/unpowered/hotel_door name = "Room Door" - icon = 'icons/obj/doors/Doorsand.dmi' + icon = 'icons/obj/doors/doorsand.dmi' icon_state = "door_closed" autoclose = 1 var/doorOpen = 'sound/machines/airlock_open.ogg' diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 239fec3b246..8c7d2ea64b2 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -36,7 +36,7 @@ var/list/ai_verbs_default = list( /mob/living/silicon/ai name = "AI" - icon = 'icons/mob/AI.dmi'// + icon = 'icons/mob/ai.dmi'// icon_state = "ai" move_resist = MOVE_FORCE_VERY_STRONG density = 1 @@ -143,7 +143,7 @@ var/list/ai_verbs_default = list( density = 1 loc = loc - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1")) proc_holder_list = new() @@ -379,7 +379,7 @@ var/list/ai_verbs_default = list( //if(icon_state == initial(icon_state)) var/icontype = "" icontype = input("Select an icon!", "AI", null, null) in display_choices - icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one + icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one switch(icontype) if("Custom") icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite @@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list( qdel(holo_icon) switch(input) if("default") - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1")) if("floating face") - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2")) if("xeno queen") - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3")) if("eldritch") - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4")) if("ancient machine") holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine")) if("custom") @@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list( else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi')) holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo")) else - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1")) return diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm index 98d010b878c..7344c6469c4 100644 --- a/code/modules/mob/living/silicon/ai/freelook/eye.dm +++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm @@ -6,7 +6,7 @@ /mob/camera/aiEye name = "Inactive AI Eye" - icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at. + icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at. icon_state = "eye" alpha = 127 invisibility = SEE_INVISIBLE_OBSERVER diff --git a/code/modules/mob/living/silicon/decoy/decoy.dm b/code/modules/mob/living/silicon/decoy/decoy.dm index 916d77992bf..de6c372acfb 100644 --- a/code/modules/mob/living/silicon/decoy/decoy.dm +++ b/code/modules/mob/living/silicon/decoy/decoy.dm @@ -1,13 +1,13 @@ /mob/living/silicon/decoy name = "AI" - icon = 'icons/mob/AI.dmi'// + icon = 'icons/mob/ai.dmi'// icon_state = "ai" anchored = 1 // -- TLE canmove = 0 a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air. /mob/living/silicon/decoy/New() - src.icon = 'icons/mob/AI.dmi' + src.icon = 'icons/mob/ai.dmi' src.icon_state = "ai" src.anchored = 1 src.canmove = 0 diff --git a/icons/Testing/Zone.dmi b/icons/Testing/zone.dmi similarity index 100% rename from icons/Testing/Zone.dmi rename to icons/Testing/zone.dmi diff --git a/icons/BadAss.dmi b/icons/badass.dmi similarity index 100% rename from icons/BadAss.dmi rename to icons/badass.dmi diff --git a/icons/effects/ss13_dark_alpha7_DEBUG.dmi b/icons/effects/ss13_dark_alpha7_debug.dmi similarity index 100% rename from icons/effects/ss13_dark_alpha7_DEBUG.dmi rename to icons/effects/ss13_dark_alpha7_debug.dmi diff --git a/icons/effects/Targeted.dmi b/icons/effects/targeted.dmi similarity index 100% rename from icons/effects/Targeted.dmi rename to icons/effects/targeted.dmi diff --git a/icons/effects/ULIcons.dmi b/icons/effects/ulicons.dmi similarity index 100% rename from icons/effects/ULIcons.dmi rename to icons/effects/ulicons.dmi diff --git a/icons/mob/AI.dmi b/icons/mob/ai.dmi similarity index 100% rename from icons/mob/AI.dmi rename to icons/mob/ai.dmi diff --git a/icons/obj/Cryogenic2.dmi b/icons/obj/cryogenic2.dmi similarity index 100% rename from icons/obj/Cryogenic2.dmi rename to icons/obj/cryogenic2.dmi diff --git a/icons/obj/doors/Door2x1glass.dmi b/icons/obj/doors/door2x1glass.dmi similarity index 100% rename from icons/obj/doors/Door2x1glass.dmi rename to icons/obj/doors/door2x1glass.dmi diff --git a/icons/obj/doors/Doorf.dmi b/icons/obj/doors/doorf.dmi similarity index 100% rename from icons/obj/doors/Doorf.dmi rename to icons/obj/doors/doorf.dmi diff --git a/icons/obj/doors/Doorfire.dmi b/icons/obj/doors/doorfire.dmi similarity index 100% rename from icons/obj/doors/Doorfire.dmi rename to icons/obj/doors/doorfire.dmi diff --git a/icons/obj/doors/Doorfireglass.dmi b/icons/obj/doors/doorfireglass.dmi similarity index 100% rename from icons/obj/doors/Doorfireglass.dmi rename to icons/obj/doors/doorfireglass.dmi diff --git a/icons/obj/doors/Doorgold.dmi b/icons/obj/doors/doorgold.dmi similarity index 100% rename from icons/obj/doors/Doorgold.dmi rename to icons/obj/doors/doorgold.dmi diff --git a/icons/obj/doors/DoorHazard.dmi b/icons/obj/doors/doorhazard.dmi similarity index 100% rename from icons/obj/doors/DoorHazard.dmi rename to icons/obj/doors/doorhazard.dmi diff --git a/icons/obj/doors/DoorHazard2x1.dmi b/icons/obj/doors/doorhazard2x1.dmi similarity index 100% rename from icons/obj/doors/DoorHazard2x1.dmi rename to icons/obj/doors/doorhazard2x1.dmi diff --git a/icons/obj/doors/DoorHazard3x1.dmi b/icons/obj/doors/doorhazard3x1.dmi similarity index 100% rename from icons/obj/doors/DoorHazard3x1.dmi rename to icons/obj/doors/doorhazard3x1.dmi diff --git a/icons/obj/doors/Doorsand.dmi b/icons/obj/doors/doorsand.dmi similarity index 100% rename from icons/obj/doors/Doorsand.dmi rename to icons/obj/doors/doorsand.dmi diff --git a/icons/obj/doors/edge_Doorfire.dmi b/icons/obj/doors/edge_doorfire.dmi similarity index 100% rename from icons/obj/doors/edge_Doorfire.dmi rename to icons/obj/doors/edge_doorfire.dmi