mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 14:07:51 +01:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
This commit is contained in:
+4
-4
@@ -88,7 +88,7 @@
|
||||
|
||||
/obj/structure/bedsheetbin
|
||||
name = "linen bin"
|
||||
desc = "A bin for containing bedsheets. It looks rather cosy."
|
||||
desc = "A small wire mesh bin full of extra bedsheets and cleaning supplies for the beds. Smells of lilacs and has a faint undertone of disinfectant."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "bedbin"
|
||||
var/amount = 23.0
|
||||
@@ -232,7 +232,7 @@
|
||||
var/mob/living/carbon/monkey/target = null
|
||||
|
||||
/obj/effect/sign/securearea
|
||||
desc = "A warning sign which reads 'SECURE AREA'"
|
||||
desc = "A large yellow warning sign which reads 'SECURE AREA', it appears to have been painted onto the wall like that."
|
||||
name = "SECURE AREA"
|
||||
icon = 'decals.dmi'
|
||||
icon_state = "securearea"
|
||||
@@ -250,7 +250,7 @@
|
||||
density = 0
|
||||
|
||||
/obj/effect/sign/biohazard
|
||||
desc = "A warning sign which reads 'BIOHAZARD'"
|
||||
desc = "A warning sign which reads 'BIOHAZARD', you think it'd be a good idea to ensure you have a properly sealed hazardsuit on."
|
||||
name = "BIOHAZARD"
|
||||
icon = 'decals.dmi'
|
||||
icon_state = "bio"
|
||||
@@ -259,7 +259,7 @@
|
||||
density = 0
|
||||
|
||||
/obj/effect/sign/electricshock
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE'"
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE', it looks like it'd be a wise decision to stay away from here."
|
||||
name = "HIGH VOLTAGE"
|
||||
icon = 'decals.dmi'
|
||||
icon_state = "shock"
|
||||
|
||||
@@ -225,38 +225,6 @@
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 400
|
||||
|
||||
/obj/machinery/door_control
|
||||
name = "remote door-control"
|
||||
desc = "It controls doors, remotely."
|
||||
icon = 'stationobjs.dmi'
|
||||
icon_state = "doorctrl0"
|
||||
desc = "A remote control-switch for a door."
|
||||
var/id = null
|
||||
var/range = 10
|
||||
var/normaldoorcontrol = 0
|
||||
var/desiredstate = 0 // Zero is closed, 1 is open.
|
||||
var/specialfunctions = 1
|
||||
/*
|
||||
Bitflag, 1= open
|
||||
2= idscan,
|
||||
4= bolts
|
||||
8= shock
|
||||
16= door safties
|
||||
|
||||
*/
|
||||
|
||||
var/exposedwires = 0
|
||||
var/wires = 3
|
||||
/*
|
||||
Bitflag, 1=checkID
|
||||
2=Network Access
|
||||
*/
|
||||
|
||||
anchored = 1.0
|
||||
use_power = 1
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
|
||||
/obj/machinery/driver_button
|
||||
name = "mass driver button"
|
||||
icon = 'objects.dmi'
|
||||
|
||||
@@ -838,6 +838,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
var/list/names = list()
|
||||
var/list/creatures = list()
|
||||
var/list/namecounts = list()
|
||||
|
||||
for(var/mob/M in mobs)
|
||||
var/name = M.name
|
||||
if (name in names)
|
||||
@@ -846,13 +847,16 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
else
|
||||
names.Add(name)
|
||||
namecounts[name] = 1
|
||||
|
||||
if (M.real_name && M.real_name != M.name)
|
||||
name += " \[[M.original_name? M.original_name : M.real_name]\]"
|
||||
|
||||
if (M.stat == 2)
|
||||
if(istype(M, /mob/dead/observer/))
|
||||
name += " \[ghost\]"
|
||||
else
|
||||
name += " \[dead\]"
|
||||
|
||||
creatures[name] = M
|
||||
|
||||
return creatures
|
||||
|
||||
Reference in New Issue
Block a user