TGUI Color Picker (#26326)

* Init

* Implements `tgui_input_color`

* Implements most color wheel conversions to TGUI

* Iteration two, went over titles and made sure most color inputs are functional.

* Implements preferences for large buttons, swapped buttons, and disabled TGUI

* Iteration three... the weird ones. (as null|color)

* Removes `as color|null` and `as null|color`

* Merge conflict resolution, again.

* Color input bundle and panel bundle

* CSLint being picky.

* Picky `while ()` instead of `while()`

* Apply suggestions from code review

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* WIP

* de-bri'ish colour into color

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Aylong review applied.
- Removed an extra space in machine.dm
- UI_STATE

+ Runechat color now uses TGUI_INPUT_COLOR

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Removes an unintentional space to `paradise.scss`

* Update code/modules/tgui/tgui_input/color_input.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Adds "is_color" regex from TG

* Fixes a few conflicting files

* TGUI Merge conflict moment v3

* V4?

* V5....

* God please don't explode. Builds TGUI like the linter wants.

* Update code/modules/tgui/tgui_input/color_input.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

* Rebuilds TGUI, again <3

* Lint be damned

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
Spaghetti-bit
2024-11-07 14:24:45 -07:00
committed by GitHub
parent d0dc432024
commit afd52f006a
27 changed files with 1711 additions and 301 deletions
+2 -2
View File
@@ -1103,8 +1103,8 @@ GLOBAL_LIST_INIT(view_runtimes_verbs, list(
return
message = strip_html(message, 500)
var/message_color = input(src, "Input your message color:", "Color Selector") as color|null
if(!message_color)
var/message_color = tgui_input_color(src, "Input your message color:", "Admin Message - Color Selector")
if(isnull(message_color))
return
show_blurb(about_to_be_banned, 15, message, null, "center", "center", message_color, null, null, 1)
@@ -329,17 +329,16 @@
if("hair")
if(!(S.bodyflags & BALD))
var/input = "Choose your character's hair colour:"
var/new_hair = input(user, input, "Character Preference", active_character.h_colour) as color|null
if(new_hair)
var/new_hair = tgui_input_color(user, "Choose your character's hair color.", "Character Preference", active_character.h_colour)
if(!isnull(new_hair))
active_character.h_colour = new_hair
if("secondary_hair")
if(!(S.bodyflags & BALD))
var/datum/sprite_accessory/hair_style = GLOB.hair_styles_public_list[active_character.h_style]
if(hair_style.secondary_theme && !hair_style.no_sec_colour)
var/new_hair = input(user, "Choose your character's secondary hair colour:", "Character Preference", active_character.h_sec_colour) as color|null
if(new_hair)
var/new_hair = tgui_input_color(user, "Choose your character's secondary hair color.", "Character Preference", active_character.h_sec_colour)
if(!isnull(new_hair))
active_character.h_sec_colour = new_hair
if("h_style")
@@ -387,9 +386,10 @@
active_character.h_grad_offset_y = clamp(text2num(expl[2]) || 0, -16, 16)
if("h_grad_colour")
var/result = input(user, "Choose your character's hair gradient colour:", "Character Preference", active_character.h_grad_colour) as color|null
if(result)
active_character.h_grad_colour = result
var/result = tgui_input_color(user, "Choose your character's hair gradient color:", "Character Preference", active_character.h_grad_colour)
if(isnull(result))
return
active_character.h_grad_colour = result
if("h_grad_alpha")
var/result = tgui_input_number(user, "Choose your character's hair gradient alpha (0-255):", "Character Preference", active_character.h_grad_alpha, 255)
@@ -398,16 +398,17 @@
active_character.h_grad_alpha = clamp(result, 0, 255)
if("runechat_color")
var/result = input(user, "Choose your character's runechat color:", "Character Preference", active_character.runechat_color) as color|null
if(result)
active_character.runechat_color = result
var/result = tgui_input_color(user, "Choose your character's runechat color:", "Character Preference", active_character.runechat_color)
if(isnull(result))
return
active_character.runechat_color = result
if("headaccessory")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species with head accessories.
var/input = "Choose the colour of your your character's head accessory:"
var/new_head_accessory = input(user, input, "Character Preference", active_character.hacc_colour) as color|null
if(new_head_accessory)
active_character.hacc_colour = new_head_accessory
var/new_head_accessory = tgui_input_color(user, "Choose the color of your your character's head accessory.", "Character Preference", active_character.hacc_colour)
if(isnull(new_head_accessory))
return
active_character.hacc_colour = new_head_accessory
if("ha_style")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species with head accessories.
@@ -485,10 +486,10 @@
if("m_head_colour")
if(S.bodyflags & HAS_HEAD_MARKINGS) //Species with head markings.
var/input = "Choose the colour of your your character's head markings:"
var/new_markings = input(user, input, "Character Preference", active_character.m_colours["head"]) as color|null
if(new_markings)
active_character.m_colours["head"] = new_markings
var/new_markings = tgui_input_color(user, "Choose the color of your your character's head markings.", "Character Preference", active_character.m_colours["head"])
if(isnull(new_markings))
return
active_character.m_colours["head"] = new_markings
if("m_style_body")
if(S.bodyflags & HAS_BODY_MARKINGS) //Species with body markings/tattoos.
@@ -508,10 +509,10 @@
if("m_body_colour")
if(S.bodyflags & HAS_BODY_MARKINGS) //Species with body markings/tattoos.
var/input = "Choose the colour of your your character's body markings:"
var/new_markings = input(user, input, "Character Preference", active_character.m_colours["body"]) as color|null
if(new_markings)
active_character.m_colours["body"] = new_markings
var/new_markings = tgui_input_color(user, "Choose the color of your your character's body markings.", "Character Preference", active_character.m_colours["body"])
if(isnull(new_markings))
return
active_character.m_colours["body"] = new_markings
if("m_style_tail")
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
@@ -537,10 +538,10 @@
if("m_tail_colour")
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
var/input = "Choose the colour of your your character's tail markings:"
var/new_markings = input(user, input, "Character Preference", active_character.m_colours["tail"]) as color|null
if(new_markings)
active_character.m_colours["tail"] = new_markings
var/new_markings = tgui_input_color(user, "Choose the color of your your character's tail markings.", "Character Preference", active_character.m_colours["tail"])
if(isnull(new_markings))
return
active_character.m_colours["tail"] = new_markings
if("body_accessory")
var/list/possible_body_accessories = list()
@@ -565,17 +566,19 @@
if("facial")
if(!(S.bodyflags & SHAVED))
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", active_character.f_colour) as color|null
if(new_facial)
active_character.f_colour = new_facial
var/new_facial = tgui_input_color(user, "Choose your character's facial-hair color:", "Character Preference", active_character.f_colour)
if(isnull(new_facial))
return
active_character.f_colour = new_facial
if("secondary_facial")
if(!(S.bodyflags & SHAVED))
var/datum/sprite_accessory/facial_hair_style = GLOB.facial_hair_styles_list[active_character.f_style]
if(facial_hair_style.secondary_theme && !facial_hair_style.no_sec_colour)
var/new_facial = input(user, "Choose your character's secondary facial-hair colour:", "Character Preference", active_character.f_sec_colour) as color|null
if(new_facial)
active_character.f_sec_colour = new_facial
var/new_facial = tgui_input_color(user, "Choose your character's secondary facial-hair color:", "Character Preference", active_character.f_sec_colour)
if(isnull(new_facial))
return
active_character.f_sec_colour = new_facial
if("f_style")
var/list/valid_facial_hairstyles = list()
@@ -658,34 +661,37 @@
active_character.socks = new_socks
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", active_character.e_colour) as color|null
if(new_eyes)
active_character.e_colour = new_eyes
var/new_eyes = tgui_input_color(user, "Choose your character's eye color:", "Character Preference", active_character.e_colour)
if(isnull(new_eyes))
return
active_character.e_colour = new_eyes
if("s_tone")
if(S.bodyflags & HAS_SKIN_TONE)
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
if(!new_s_tone)
if(isnull(new_s_tone))
return
active_character.s_tone = 35 - max(min(round(new_s_tone), 220), 1)
else if(S.bodyflags & HAS_ICON_SKIN_TONE)
var/const/MAX_LINE_ENTRIES = 4
var/prompt = "Choose your character's skin tone: 1-[length(S.icon_skin_tones)]\n(Light to Dark)"
var/skin_c = tgui_input_number(user, prompt, "Character Preference", active_character.s_tone, length(S.icon_skin_tones), 1)
if(!skin_c)
if(isnull(skin_c))
return
active_character.s_tone = skin_c
if("skin")
if((S.bodyflags & HAS_SKIN_COLOR) || GLOB.body_accessory_by_species[active_character.species] || check_rights(R_ADMIN, 0, user))
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", active_character.s_colour) as color|null
if(new_skin)
active_character.s_colour = new_skin
var/new_skin = tgui_input_color(user, "Choose your character's skin color: ", "Character Preference", active_character.s_colour)
if(isnull(new_skin))
return
active_character.s_colour = new_skin
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference", ooccolor) as color|null
if(new_ooccolor)
ooccolor = new_ooccolor
var/new_ooccolor = tgui_input_color(user, "Choose your OOC color:", "Game Preference", ooccolor)
if(isnull(new_ooccolor))
return
ooccolor = new_ooccolor
if("bag")
var/new_backbag = tgui_input_list(user, "Choose your character's style of bag", "Character Preference", GLOB.backbaglist)
@@ -1015,8 +1021,9 @@
toggles2 ^= PREFTOGGLE_2_AFKWATCH
if("UIcolor")
var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!", UI_style_color) as color|null
if(!UI_style_color_new) return
var/UI_style_color_new = tgui_input_color(user, "Choose your UI color, dark colors are not recommended!", "Game Preference", UI_style_color)
if(isnull(UI_style_color_new))
return
UI_style_color = UI_style_color_new
if(ishuman(usr)) //mid-round preference changes, for aesthetics
@@ -1151,9 +1158,10 @@
screentip_mode = desired_screentip_mode
if("screentip_color")
var/screentip_color_new = input(user, "Choose your screentip color", screentip_color) as color|null
if(screentip_color_new)
screentip_color = screentip_color_new
var/screentip_color_new = tgui_input_color(user, "Choose your screentip color", "Game Preference", screentip_color)
if(isnull(screentip_color_new))
return
screentip_color = screentip_color_new
if("edit_2fa")
// Do this async so we arent holding up a topic() call
@@ -33,7 +33,7 @@
/datum/gear_tweak/color/get_metadata(user, metadata)
if(valid_colors)
return input(user, "Choose an item color.", "Character Preference", metadata) as null|anything in valid_colors
return input(user, "Choose an item color.", "Global Preference", metadata) as color|null
return tgui_input_color(user, "Choose an item color.", "Global Preference", metadata)
/datum/gear_tweak/color/tweak_item(obj/item/I, metadata)
if(valid_colors && !(metadata in valid_colors))
@@ -510,8 +510,8 @@
blackbox_message = "Set Own OOC"
/datum/preference_toggle/special_toggle/set_ooc_color/set_toggles(client/user)
var/new_ooccolor = input(usr, "Please select your OOC color.", "OOC color", user.prefs.ooccolor) as color|null
if(new_ooccolor)
var/new_ooccolor = tgui_input_color(usr, "Please select your OOC color.", "OOC Color", user.prefs.ooccolor)
if(!isnull(new_ooccolor))
user.prefs.ooccolor = new_ooccolor
to_chat(usr, "Your OOC color has been set to [new_ooccolor].")
else
+2 -2
View File
@@ -100,8 +100,8 @@
/obj/item/fluff/tattoo_gun/elliot_cybernetic_tat/attack_self(mob/user as mob)
if(!used)
var/ink_color = input("Please select an ink color.", "Tattoo Ink Color", rgb(tattoo_r, tattoo_g, tattoo_b)) as color|null
if(ink_color && !(user.incapacitated() || used))
var/ink_color = tgui_input_color(user, "Please select an ink color.", "Tattoo Ink Color", rgb(tattoo_r, tattoo_g, tattoo_b))
if(!isnull(ink_color) && !(user.incapacitated() || used))
tattoo_r = color2R(ink_color)
tattoo_g = color2G(ink_color)
tattoo_b = color2B(ink_color)
@@ -152,11 +152,11 @@
if(!head_organ)
return
if(!robohead.is_monitor) //If they've got a prosthetic head and it isn't a monitor, they've no screen to adjust. Instead, let them change the colour of their optics!
var/optic_colour = input(H, "Select optic colour", H.m_colours["head"]) as color|null
var/optic_colour = tgui_input_color(H, "Please select an optic color", "Select Optic Color", H.m_colours["head"])
if(H.incapacitated(TRUE, TRUE))
to_chat(H, "<span class='warning'>You were interrupted while changing the colour of your optics.</span>")
to_chat(H, "<span class='warning'>You were interrupted while changing the color of your optics.</span>")
return
if(optic_colour)
if(!isnull(optic_colour))
H.change_markings(optic_colour, "head")
else if(robohead.is_monitor) //Means that the character's head is a monitor (has a screen). Time to customize.
@@ -175,7 +175,7 @@
var/new_style = tgui_input_list(H, "Select a monitor display", "Monitor Display", hair)
if(!new_style)
return
var/new_color = input("Please select hair color.", "Monitor Color", head_organ.hair_colour) as null|color
var/new_color = tgui_input_color(H, "Please select hair color.", "Monitor Color", head_organ.hair_colour)
if(H.incapacitated(TRUE, TRUE))
to_chat(H, "<span class='warning'>You were interrupted while changing your monitor display.</span>")
@@ -183,7 +183,7 @@
if(new_style)
H.change_hair(new_style, 1) // The 1 is to enable custom sprites
if(new_color)
if(!isnull(new_color))
H.change_hair_color(new_color)
/datum/species/machine/spec_electrocute_act(mob/living/carbon/human/H, shock_damage, source, siemens_coeff, flags)
+2 -2
View File
@@ -251,8 +251,8 @@
/obj/item/mod/module/flashlight/configure_edit(key, value)
switch(key)
if("light_color")
value = input(usr, "Pick new light color", "Flashlight Color") as color|null
if(!value)
value = tgui_input_color(usr, "Pick new light color", "Flashlight Color", light_color)
if(isnull(value))
return
if(is_color_dark(value, 50))
to_chat(mod.wearer, ("<span class='warning'>That is too dark</span>"))
@@ -657,4 +657,4 @@
desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
bolt_color = input(user,"","Choose Color",bolt_color) as color|null
bolt_color = tgui_input_color(user, "Please select a tracer color", "PKA Tracer Color", bolt_color)
+23 -23
View File
@@ -72,8 +72,8 @@
if("skin_color")
if(can_change_skin_color())
var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", owner.skin_colour) as color|null
if(new_skin && (!..()) && owner.change_skin_color(new_skin))
var/new_skin = tgui_input_color(usr, "Choose your character's skin colour: ", "Skin Color", owner.skin_colour)
if(!isnull(new_skin) && (!..()) && owner.change_skin_color(new_skin))
update_dna()
if("hair")
@@ -83,32 +83,32 @@
if("hair_color")
if(can_change(APPEARANCE_HAIR_COLOR))
var/new_hair = input("Please select hair color.", "Hair Color", head_organ.hair_colour) as color|null
if(new_hair && (!..()) && owner.change_hair_color(new_hair))
var/new_hair = tgui_input_color(usr, "Please select hair color.", "Hair Color", head_organ.hair_colour)
if(!isnull(new_hair) && (!..()) && owner.change_hair_color(new_hair))
update_dna()
if("secondary_hair_color")
if(can_change(APPEARANCE_SECONDARY_HAIR_COLOR))
var/new_hair = input("Please select secondary hair color.", "Secondary Hair Color", head_organ.sec_hair_colour) as color|null
if(new_hair && (!..()) && owner.change_hair_color(new_hair, 1))
var/new_hair = tgui_input_color(usr, "Please select secondary hair color.", "Secondary Hair Color", head_organ.sec_hair_colour)
if(!isnull(new_hair) && (!..()) && owner.change_hair_color(new_hair, 1))
update_dna()
if("hair_gradient")
if(can_change(APPEARANCE_HAIR) && length(valid_hairstyles))
var/new_style = tgui_input_list(usr, "Please select gradient style", "Hair Gradient", GLOB.hair_gradients_list)
if(new_style)
if(!isnull(new_style))
owner.change_hair_gradient(style = new_style)
if("hair_gradient_offset")
if(can_change(APPEARANCE_HAIR) && length(valid_hairstyles))
var/new_offset = input("Please enter gradient offset as a comma-separated value (x,y). Example:\n0,0 (no offset)\n5,0 (5 pixels to the right)", "Hair Gradient", "[head_organ.h_grad_offset_x],[head_organ.h_grad_offset_y]") as null|text
if(new_offset)
if(!isnull(new_offset))
owner.change_hair_gradient(offset_raw = new_offset)
if("hair_gradient_colour")
if(can_change(APPEARANCE_HAIR) && length(valid_hairstyles))
var/new_color = input("Please select gradient color.", "Hair Gradient", head_organ.h_grad_colour) as null|color
if(new_color)
var/new_color = tgui_input_color(usr, "Please select gradient color.", "Hair Gradient", head_organ.h_grad_colour)
if(!isnull(new_color))
owner.change_hair_gradient(color = new_color)
if("hair_gradient_alpha")
@@ -124,26 +124,26 @@
if("facial_hair_color")
if(can_change(APPEARANCE_FACIAL_HAIR_COLOR))
var/new_facial = input("Please select facial hair color.", "Facial Hair Color", head_organ.facial_colour) as color|null
if(new_facial && (!..()) && owner.change_facial_hair_color(new_facial))
var/new_facial = tgui_input_color(usr, "Please select facial hair color.", "Facial Hair Color", head_organ.facial_colour)
if(!isnull(new_facial) && (!..()) && owner.change_facial_hair_color(new_facial))
update_dna()
if("secondary_facial_hair_color")
if(can_change(APPEARANCE_SECONDARY_FACIAL_HAIR_COLOR))
var/new_facial = input("Please select secondary facial hair color.", "Secondary Facial Hair Color", head_organ.sec_facial_colour) as color|null
if(new_facial && (!..()) && owner.change_facial_hair_color(new_facial, 1))
var/new_facial = tgui_input_color(usr, "Please select secondary facial hair color.", "Secondary Facial Hair Color", head_organ.sec_facial_colour)
if(!isnull(new_facial) && (!..()) && owner.change_facial_hair_color(new_facial, 1))
update_dna()
if("eye_color")
if(can_change(APPEARANCE_EYE_COLOR))
var/obj/item/organ/internal/eyes/eyes_organ = owner.get_int_organ(/obj/item/organ/internal/eyes)
var/new_eyes = input("Please select eye color.", "Eye Color", eyes_organ.eye_color) as color|null
if(new_eyes && (!..()) && owner.change_eye_color(new_eyes))
var/new_eyes = tgui_input_color(usr, "Please select eye color.", "Eye Color", eyes_organ.eye_color)
if(!isnull(new_eyes) && (!..()) && owner.change_eye_color(new_eyes))
update_dna()
if("runechat_color")
var/new_runechat_color = input("Please select runechat color.", "Runechat Color", owner.dna.chat_color) as color|null
if(new_runechat_color && (!..()))
var/new_runechat_color = tgui_input_color("Please select runechat color.", "Runechat Color", owner.dna.chat_color)
if(!isnull(new_runechat_color) && (!..()))
owner.change_runechat_color(new_runechat_color)
if("head_accessory")
@@ -153,8 +153,8 @@
if("head_accessory_color")
if(can_change_head_accessory())
var/new_head_accessory = input("Please select head accessory color.", "Head Accessory Color", head_organ.headacc_colour) as color|null
if(new_head_accessory && (!..()) && owner.change_head_accessory_color(new_head_accessory))
var/new_head_accessory = tgui_input_color(usr, "Please select head accessory color.", "Head Accessory Color", head_organ.headacc_colour)
if(!isnull(new_head_accessory) && (!..()) && owner.change_head_accessory_color(new_head_accessory))
update_dna()
if("head_marking")
@@ -164,7 +164,7 @@
if("head_marking_color")
if(can_change_markings("head"))
var/new_markings = input("Please select head marking color.", "Marking Color", owner.m_colours["head"]) as color|null
var/new_markings = tgui_input_color(usr, "Please select head marking color.", "Marking Color", owner.m_colours["head"])
if(new_markings && (!..()) && owner.change_marking_color(new_markings, "head"))
update_dna()
@@ -175,7 +175,7 @@
if("body_marking_color")
if(can_change_markings("body"))
var/new_markings = input("Please select body marking color.", "Marking Color", owner.m_colours["body"]) as color|null
var/new_markings = tgui_input_color(usr, "Please select body marking color.", "Marking Color", owner.m_colours["body"])
if(new_markings && (!..()) && owner.change_marking_color(new_markings, "body"))
update_dna()
@@ -186,7 +186,7 @@
if("tail_marking_color")
if(can_change_markings("tail"))
var/new_markings = input("Please select tail marking color.", "Marking Color", owner.m_colours["tail"]) as color|null
var/new_markings = tgui_input_color(usr, "Please select tail marking color.", "Marking Color", owner.m_colours["tail"])
if(new_markings && (!..()) && owner.change_marking_color(new_markings, "tail"))
update_dna()
+132
View File
@@ -0,0 +1,132 @@
/**
* Creates a TGUI color picker window and returns the user's response.
*
* This proc should be used to create a color picker that the caller will wait for a response from.
* Arguments:
* * user - The user to show the picker to.
* * title - The of the picker modal, shown on the top of the TGUI window.
* * timeout - The timeout of the picker, after which the modal will close and qdel itself. Set to zero for no timeout.
* * autofocus - The bool that controls if this picker should grab window focus.
*/
/proc/tgui_input_color(mob/user, message, title, default = "#000000", timeout = 0, autofocus = TRUE, ui_state = GLOB.always_state)
if(!user)
user = usr
if(!istype(user))
if(!isclient(user))
CRASH("We passed something that wasn't a user/client in a TGUI Input Color! The passed thing was [user]!")
var/client/client = user
user = client.mob
if(isnull(user.client))
return
// Client does NOT have tgui_input on: Returns regular input
if(user.client?.prefs?.toggles2 & PREFTOGGLE_2_DISABLE_TGUI_INPUT)
return input(user, message, title, default) as color|null
var/datum/tgui_input_color/picker = new(user, message, title, default, timeout, autofocus, ui_state)
picker.ui_interact(user)
picker.wait()
if(picker)
. = picker.choice
qdel(picker)
/**
* tgui_input_color
*
* Datum used for instantiating and using a TGUI-controlled color picker.
*/
/datum/tgui_input_color
/// The title of the TGUI window
var/title
/// The message to show the user
var/message
/// The default choice, used if there is an existing value
var/default
/// The color the user selected, null if no selection has been made
var/choice
/// The time at which the tgui_input_color was created, for displaying timeout progress.
var/start_time
/// The lifespan of the tgui_input_color, after which the window will close and delete itself.
var/timeout
/// The bool that controls if this modal should grab window focus
var/autofocus
/// Boolean field describing if the tgui_input_color was closed by the user.
var/closed
/// The attached timer that handles this objects timeout deletion
var/deletion_timer
/// The TGUI UI state that will be returned in ui_state(). Default: always_state
var/datum/ui_state/state
/datum/tgui_input_color/New(mob/user, message, title, default, timeout, autofocus, ui_state)
src.autofocus = autofocus
src.title = title
src.default = default
src.message = message
src.state = ui_state
if(timeout)
src.timeout = timeout
start_time = world.time
deletion_timer = QDEL_IN(src, timeout)
/datum/tgui_input_color/Destroy(force, ...)
SStgui.close_uis(src)
state = null
deltimer(deletion_timer)
return ..()
/**
* Waits for a user's response to the tgui_input_color's prompt before returning. Returns early if
* the window was closed by the user.
*/
/datum/tgui_input_color/proc/wait()
while(!choice && !closed && !QDELETED(src))
stoplag(1)
/datum/tgui_input_color/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ColorPickerModal")
ui.open()
ui.set_autoupdate(timeout > 0)
/datum/tgui_input_color/ui_close(mob/user)
closed = TRUE
/datum/tgui_input_color/ui_state(mob/user)
return state
/datum/tgui_input_color/ui_static_data(mob/user)
var/list/data = list()
data["autofocus"] = autofocus
data["large_buttons"] = !user.client?.prefs || (user.client.prefs.toggles2 & PREFTOGGLE_2_LARGE_INPUT_BUTTONS)
data["swapped_buttons"] = !user.client?.prefs || (user.client.prefs.toggles2 & PREFTOGGLE_2_SWAP_INPUT_BUTTONS)
data["title"] = title
data["default_color"] = default
data["message"] = message
return data
/datum/tgui_input_color/ui_data(mob/user)
var/list/data = list()
if(timeout)
data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
return data
/datum/tgui_input_color/ui_act(action, list/params)
. = ..()
if(.)
return
switch(action)
if("submit")
if(!findtext(params["entry"], GLOB.is_color))
return
choice = params["entry"]
closed = TRUE
SStgui.close_uis(src)
return TRUE
if("cancel")
closed = TRUE
SStgui.close_uis(src)
return TRUE