diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index ad3ca36fbd7..087d6fa6795 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -65,7 +65,7 @@
src.throwing = 1
if(usr)
- if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
+ if(HULK in usr.mutations)
src.throwing = 2 // really strong throw!
var/dist_x = abs(target.x - src.x)
diff --git a/code/game/gamemodes/events/ninja_equipment.dm b/code/game/gamemodes/events/ninja_equipment.dm
index d1ac17688ed..c6025649084 100644
--- a/code/game/gamemodes/events/ninja_equipment.dm
+++ b/code/game/gamemodes/events/ninja_equipment.dm
@@ -1428,7 +1428,7 @@ It is possible to destroy the net by the occupant or someone else.
return
attack_hand()
- if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
+ if (HULK in usr.mutations)
usr << text("\blue You easily destroy the energy net.")
for(var/mob/O in oviewers(src))
O.show_message(text("\red [] rips the energy net apart!", usr), 1)
diff --git a/code/game/hud.dm b/code/game/hud.dm
index 386b299a551..326a824753f 100644
--- a/code/game/hud.dm
+++ b/code/game/hud.dm
@@ -247,13 +247,6 @@ datum/hud/New(mob/owner)
if(ishuman(mymob))
human_hud(ui_style) // Pass the player the UI style chosen in preferences
- if(RADAR in mymob.augmentations)
- spawn()
- if(mymob.radar_open)
- mymob:start_radar()
- else
- mymob:place_radar_closed()
-
else if(ismonkey(mymob))
monkey_hud(ui_style)
diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm
index f68eb741061..e1d9c437db5 100644
--- a/code/game/machinery/OpTable.dm
+++ b/code/game/machinery/OpTable.dm
@@ -63,7 +63,7 @@
return
/obj/machinery/optable/attack_hand(mob/user as mob)
- if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
+ if (HULK in usr.mutations)
usr << text("\blue You destroy the table.")
visible_message("\red [usr] destroys the operating table!")
src.density = 0
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 54c1641d003..4533cb59252 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -420,7 +420,7 @@
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("MECHA",src,user:wear_suit)
return
- if ( ((HULK in user.mutations) || (SUPRSTR in user.augmentations)) && !prob(src.deflect_chance))
+ if ((HULK in user.mutations) && !prob(src.deflect_chance))
src.take_damage(15)
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
user.visible_message("[user] hits [src.name], doing some damage.", "You hit [src.name] with all your might. The metal creaks and bends.")
diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm
index 43cd47c348c..523e0ff72eb 100644
--- a/code/game/objects/effects/aliens.dm
+++ b/code/game/objects/effects/aliens.dm
@@ -105,7 +105,7 @@
return
/obj/effect/alien/resin/attack_hand()
- if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
+ if (HULK in usr.mutations)
usr << "\blue You easily destroy the [name]."
for(var/mob/O in oviewers(src))
O.show_message("\red [usr] destroys the [name]!", 1)
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index 02eb319099a..912b032a03f 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -985,7 +985,7 @@ steam.start() -- spawns the effect
return
attack_hand(var/mob/user)
- if ((HULK in user.mutations) || (prob(75 - metal*25)) || (SUPRSTR in user.augmentations))
+ if ((HULK in user.mutations) || (prob(75 - metal*25)))
user << "\blue You smash through the metal foam wall."
for(var/mob/O in oviewers(user))
if ((O.client && !( O.blinded )))
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index e3c2ac18c57..21ede772127 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -220,7 +220,7 @@
/////////////////////////
var/power = src.force
- if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
+ if(HULK in user.mutations)
power *= 2
if(!istype(M, /mob/living/carbon/human))
diff --git a/code/game/objects/items/weapons/implants/implantnanoaug.dm b/code/game/objects/items/weapons/implants/implantnanoaug.dm
deleted file mode 100644
index 891636a185c..00000000000
--- a/code/game/objects/items/weapons/implants/implantnanoaug.dm
+++ /dev/null
@@ -1,186 +0,0 @@
-/obj/item/weapon/implant/nanoaug
- name = "nanoaug"
- desc = "A nano-robotic biological augmentation implant."
- var/augmentation
- var/augment_text = "You feel strange..."
- var/activation_emote = "fart"
-
- get_data()
- var/dat = {"
-Implant Specifications:
-Name: Cybersun Industries Nano-Robotic Biological Augmentation Suite
-Life: Infinite. WARNING: Biological changes are irreversable.
-Important Notes: Illegal. Subjects exposed to nanorobotic agent are considered dangerous.
-
-Implant Details:
-Function: Implant contains colony of pre-programmed nanorobots. Subject will experience radical changes in their body, amplifying and improving certain bodily characteristics.
-Special Features: Will grant subject superhuman powers.
-Integrity: Nanoaugmentation is permanent. Once the process is complete, the nanorobots disassemble and are dissolved by the blood stream."}
- return dat
-
-
- implanted(mob/M)
- if(!istype(M, /mob/living/carbon/human)) return 0
- M.augmentations.Add(augmentation) // give them the mutation
- M << "\blue [augment_text]"
-
- return 1
-
-
-/obj/item/weapon/implant/nanoaug/strength
- name = "Superhuman Strength"
- augmentation = SUPRSTR
- augment_text = "You muscle ache, and you feel a rapid surge of energy pulse through your body. You feel strong."
-
-/obj/item/weapon/implant/nanoaug/radar
- name = "Short-range Psionic Radar"
- augmentation = RADAR
- augment_text = "You begin to sense the presence or lack of presence of others around you."
-
- implanted(mob/M)
- if(..())
- M << "Red blips on the map are Security."
- M << "White blips are civlians."
- M << "Monochrome Green blips are cyborgs and AIs."
- M << "Light blue blips are heads of staff."
- M << "Purple blips are unidentified organisms."
- M << "Dead biologicals will not display on the radar."
- spawn()
- var/mob/living/carbon/human/H = M
- H.start_radar()
- return 1
- return 0
-
-/obj/item/weapon/implant/nanoaug/electrichands
- name = "Electric Hands"
- augmentation = ELECTRICHANDS
- augment_text = "You feel a sudden jolt of electricity pulse through your veins. Arcs of electricity travel through your hands."
-
-/obj/item/weapon/implant/nanoaug/eswordsynth
- name = "Energy Blade Synthesizer"
- augmentation = ESWORDSYNTH
- augment_text = "Your hands throb and pulsate. They feel sharper, and strangely hot."
-
- implanted(mob/M)
- if(..())
- activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
- M.mind.store_memory("Freedom nanoaugmentation can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", 0, 0)
- M << "The nanoaugmentation implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate."
- return 1
- return 0
-
- trigger(emote, source as mob)
- if(emote == activation_emote)
- src.activate(source)
- return
-
- activate(var/mob/source)
-
- var/obj/item/weapon/melee/energy/blade/swordspawn = new /obj/item/weapon/melee/energy/blade
- if(!source.get_active_hand())
- source.put_in_hands(swordspawn)
-
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, source.loc)
- spark_system.start()
- playsound(source.loc, "sparks", 50, 1)
- ..()
-
-/obj/item/weapon/implant/nanoaug/rebreather
- name = "Bioelectric Rebreather"
- augmentation = REBREATHER
- augment_text = "You begin to lose your breath. Just as you are about to pass out, you suddenly lose the urge to breath. Breathing is no longer a necessity for you."
-
-/obj/item/weapon/implant/nanoaug/dermalarmor
- name = "Skin-intergrated Dermal Armor"
- augmentation = DERMALARMOR
- augment_text = "The skin throughout your body grows tense and tight, and you become slightly stiff. Your bones and skin feel a lot stronger."
-
-/obj/item/weapon/implant/nanoaug/reflexes
- name = "Combat Reflexes"
- augmentation = REFLEXES
- augment_text = "Your mind suddenly is able to identify threats before you are aware of them. You become more aware of your surroundings."
-
-/obj/item/weapon/implant/nanoaug/nanoregen
- name = "Regenerative Nanobots"
- augmentation = NANOREGEN
- augment_text = "You feel a very faint vibration in your body. You instantly feel much younger."
-
-
-/obj/item/weapon/implanter/nanoaug
- name = "Nanoaugmentation Implanter (Empty)"
- icon_state = "nanoimplant"
-
-/obj/item/weapon/implanter/nanoaug/update()
- if (src.imp)
- src.icon_state = "nanoimplant"
- else
- src.icon_state = "nanoimplant0"
- return
-
-
-/obj/item/weapon/implanter/nanoaug/strength
- name = "Nanoaugmentation Implaner (Superhuman Strength)"
-
-/obj/item/weapon/implanter/nanoaug/strength/New()
- src.imp = new /obj/item/weapon/implant/nanoaug/strength( src )
- ..()
- update()
-
-/obj/item/weapon/implanter/nanoaug/radar
- name = "Nanoaugmentation Implaner (Short-range Psionic Radar)"
-
-/obj/item/weapon/implanter/nanoaug/radar/New()
- src.imp = new /obj/item/weapon/implant/nanoaug/radar( src )
- ..()
- update()
-
-/obj/item/weapon/implanter/nanoaug/electrichands
- name = "Nanoaugmentation Implaner (Electric Hands)"
-
-/obj/item/weapon/implanter/nanoaug/electrichands/New()
- src.imp = new /obj/item/weapon/implant/nanoaug/electrichands( src )
- ..()
- update()
-
-/obj/item/weapon/implanter/nanoaug/eswordsynth
- name = "Nanoaugmentation Implaner (Energy Blade Synthesizer)"
-
-/obj/item/weapon/implanter/nanoaug/eswordsynth/New()
- src.imp = new /obj/item/weapon/implant/nanoaug/eswordsynth( src )
- ..()
- update()
-
-/obj/item/weapon/implanter/nanoaug/rebreather
- name = "Nanoaugmentation Implaner (Bioelectric Rebreather)"
-
-/obj/item/weapon/implanter/nanoaug/rebreather/New()
- src.imp = new /obj/item/weapon/implant/nanoaug/rebreather( src )
- ..()
- update()
-
-/obj/item/weapon/implanter/nanoaug/dermalarmor
- name = "Nanoaugmentation Implaner (Skin-intergrated Dermal Armor)"
-
-/obj/item/weapon/implanter/nanoaug/dermalarmor/New()
- src.imp = new /obj/item/weapon/implant/nanoaug/dermalarmor( src )
- ..()
- update()
-
-/obj/item/weapon/implanter/nanoaug/reflexes
- name = "Nanoaugmentation Implaner (Combat Reflexes)"
-
-/obj/item/weapon/implanter/nanoaug/reflexes/New()
- src.imp = new /obj/item/weapon/implant/nanoaug/reflexes( src )
- ..()
- update()
-
-/obj/item/weapon/implanter/nanoaug/nanoregen
- name = "Nanoaugmentation Implaner (Regenerative Nanobots)"
-
-/obj/item/weapon/implanter/nanoaug/nanoregen/New()
- src.imp = new /obj/item/weapon/implant/nanoaug/nanoregen( src )
- ..()
- update()
-
-
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index cfeb5401666..c2514a11241 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -38,7 +38,7 @@
if(shock(user, 70))
return
- if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
+ if(HULK in user.mutations)
health -= 5
else
health -= 3
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index 3cd4d43caec..0f11cf4b5ff 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -282,7 +282,7 @@
/obj/structure/table/attack_hand(mob/user)
- if(HULK in user.mutations || SUPRSTR in user.augmentations)
+ if(HULK in user.mutations)
visible_message("[user] smashes [src] apart!")
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
if(istype(src, /obj/structure/table/reinforced))
@@ -553,7 +553,7 @@
/obj/structure/table/attack_hand(mob/user)
- if(HULK in user.mutations || SUPRSTR in user.augmentations)
+ if(HULK in user.mutations)
visible_message("[user] smashes [src] apart!")
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
new /obj/item/weapon/rack_parts(loc)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index fdaf22aa41b..35f121c8862 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -98,7 +98,7 @@
/obj/structure/window/attack_hand(mob/user as mob)
- if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
+ if(HULK in user.mutations)
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.visible_message("[user] smashes through [src]!")
new /obj/item/weapon/shard(loc)
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index cb43e19959d..37f71d1f3c7 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -119,7 +119,7 @@
return
/turf/simulated/wall/attack_hand(mob/user as mob)
- if ((HULK in user.mutations) || (SUPRSTR in user.augmentations))
+ if (HULK in user.mutations)
if (prob(40))
usr << text("\blue You smash through the wall.")
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm
index f72f135dcf1..455f474dbef 100644
--- a/code/game/turfs/simulated/walls_reinforced.dm
+++ b/code/game/turfs/simulated/walls_reinforced.dm
@@ -10,7 +10,7 @@
var/d_state = 0
/turf/simulated/wall/r_wall/attack_hand(mob/user as mob)
- if ((HULK in user.mutations) || (SUPRSTR in user.augmentations))
+ if (HULK in user.mutations)
if (prob(10))
usr << text("\blue You smash through the wall.")
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
index dfc4aa244c8..ff63c6e5455 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
@@ -333,7 +333,7 @@
if ("hurt")
var/damage = rand(1, 9)
if (prob(90))
- if ((HULK in M.mutations) || (SUPRSTR in M.augmentations))//HULK SMASH
+ if (HULK in M.mutations)//HULK SMASH
damage += 14
spawn(0)
Weaken(damage) // Why can a hulk knock an alien out but not knock out a human? Damage is robust enough.
diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm
index 43ef43b15ea..acfa3401810 100644
--- a/code/modules/mob/living/carbon/alien/larva/larva.dm
+++ b/code/modules/mob/living/carbon/alien/larva/larva.dm
@@ -313,7 +313,7 @@
else
var/damage = rand(1, 9)
if (prob(90))
- if ((HULK in M.mutations) || (SUPRSTR in M.augmentations))
+ if (HULK in M.mutations)
damage += 5
spawn(0)
Paralyse(1)
diff --git a/code/modules/mob/living/carbon/human/hud.dm b/code/modules/mob/living/carbon/human/hud.dm
index 2ab243a3c2e..4647277c7e1 100644
--- a/code/modules/mob/living/carbon/human/hud.dm
+++ b/code/modules/mob/living/carbon/human/hud.dm
@@ -347,158 +347,6 @@
src.hud_used.hotkey_ui_hidden = 1
-
-/*
-
-Radar-related things
-
-*/
-
-/mob/living/carbon/human/proc/close_radar()
- radar_open = 0
- for(var/obj/screen/x in client.screen)
- if( (x.name == "radar" && x.icon == 'icons/misc/radar.dmi') || (x in radar_blips) )
- client.screen -= x
- del(x)
-
- place_radar_closed()
-
-/mob/living/carbon/human/proc/place_radar_closed()
- var/obj/screen/closedradar = new()
- closedradar.icon = 'icons/misc/radar.dmi'
- closedradar.icon_state = "radarclosed"
- closedradar.screen_loc = "WEST,NORTH-1"
- closedradar.name = "radar closed"
- client.screen += closedradar
-
-/mob/living/carbon/human/proc/start_radar()
-
- for(var/obj/screen/x in client.screen)
- if(x.name == "radar closed" && x.icon == 'icons/misc/radar.dmi')
- client.screen -= x
- del(x)
-
- var/obj/screen/cornerA = new()
- cornerA.icon = 'icons/misc/radar.dmi'
- cornerA.icon_state = "radar(1,1)"
- cornerA.screen_loc = "WEST,NORTH-2"
- cornerA.name = "radar"
-
- var/obj/screen/cornerB = new()
- cornerB.icon = 'icons/misc/radar.dmi'
- cornerB.icon_state = "radar(2,1)"
- cornerB.screen_loc = "WEST+1,NORTH-2"
- cornerB.name = "radar"
-
- var/obj/screen/cornerC = new()
- cornerC.icon = 'icons/misc/radar.dmi'
- cornerC.icon_state = "radar(1,2)"
- cornerC.screen_loc = "WEST,NORTH-1"
- cornerC.name = "radar"
-
- var/obj/screen/cornerD = new()
- cornerD.icon = 'icons/misc/radar.dmi'
- cornerD.icon_state = "radar(2,2)"
- cornerD.screen_loc = "WEST+1,NORTH-1"
- cornerD.name = "radar"
-
- client.screen += cornerA
- client.screen += cornerB
- client.screen += cornerC
- client.screen += cornerD
-
- radar_open = 1
-
- while(radar_open && (RADAR in augmentations))
- update_radar()
- sleep(6)
-
-/mob/living/carbon/human/proc/update_radar()
-
- if(!client) return
- var/list/found_targets = list()
-
- var/max_dist = 29 // 29 tiles is the max distance
-
- // If the mob is inside a turf, set the center to the object they're in
- var/atom/distance_ref = src
- if(!isturf(src.loc))
- distance_ref = loc
-
- // Clear the radar_blips cache
- for(var/x in radar_blips)
- client.screen -= x
- del(x)
- radar_blips = list()
-
- var/starting_px = 3
- var/starting_py = 3
-
- for(var/mob/living/M in orange(max_dist, distance_ref))
- if(M.stat == 2) continue
- found_targets.Add(M)
-
- for(var/obj/mecha/M in orange(max_dist, distance_ref))
- if(!M.occupant) continue
- found_targets.Add(M)
-
- for(var/obj/structure/closet/C in orange(max_dist, distance_ref))
- for(var/mob/living/M in C.contents)
- if(M.stat == 2) continue
- found_targets.Add(M)
-
- // Loop through all living mobs in a range.
- for(var/atom/A in found_targets)
-
- var/a_x = A.x
- var/a_y = A.y
-
- if(!isturf(A.loc))
- a_x = A.loc.x
- a_y = A.loc.y
-
- var/blip_x = max_dist + (-( distance_ref.x-a_x ) ) + starting_px
- var/blip_y = max_dist + (-( distance_ref.y-a_y ) ) + starting_py
- var/obj/screen/blip = new()
- blip.icon = 'icons/misc/radar.dmi'
- blip.name = "Blip"
- blip.layer = 21
- blip.screen_loc = "WEST:[blip_x-1],NORTH-2:[blip_y-1]" // offset -1 because the center of the blip is not at the bottomleft corner (14)
-
- if(istype(A, /mob/living))
- var/mob/living/M = A
- if(ishuman(M))
- if(M:wear_id)
- var/job = M:wear_id:GetJobName()
- if(job == "Security Officer")
- blip.icon_state = "secblip"
- blip.name = "Security Officer"
- else if(job == "Captain" || job == "Research Director" || job == "Chief Engineer" || job == "Chief Medical Officer" || job == "Head of Security" || job == "Head of Personnel")
- blip.icon_state = "headblip"
- blip.name = "Station Head"
- else
- blip.icon_state = "civblip"
- blip.name = "Civilian"
- else
- blip.icon_state = "civblip"
- blip.name = "Civilian"
-
- else if(issilicon(M))
- blip.icon_state = "roboblip"
- blip.name = "Robotic Organism"
-
- else
- blip.icon_state = "unknownblip"
- blip.name = "Unknown Organism"
-
- else if(istype(A, /obj/mecha))
- blip.icon_state = "roboblip"
- blip.name = "Robotic Organism"
-
- radar_blips.Add(blip)
- client.screen += blip
-
-
/mob/living/carbon/human/update_action_buttons()
var/num = 1
if(!src.hud_used) return
diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index fb148ae39bb..1883b000406 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -43,7 +43,6 @@
var/armor_block = run_armor_check(affecting, "melee")
if(HULK in M.mutations) damage += 5
- if(SUPRSTR in M.augmentations) damage += 5
playsound(loc, "punch", 25, 1, -1)
@@ -99,25 +98,6 @@
if("hurt")
- if(ELECTRICHANDS in M.augmentations)
- var/gendertxt = "their"
- if(M.gender == MALE)
- gendertxt = "his"
- if(M.gender == FEMALE)
- gendertxt = "her"
-
- visible_message("\red [M] has shocked [src] with [gendertxt] bare hands!")
- M.attack_log += text("\[[time_stamp()]\] Used Electric Hands nanoaug power on [src.name] ([src.ckey])")
- src.attack_log += text("\[[time_stamp()]\] Has been shocked by [M.name] with the Electric Hands nanoaug ([M.ckey])")
-
- log_attack("[M.name] ([M.ckey]) used Electric Hands nanoaug on [src.name], shocking them ([src.ckey])")
-
-
- var/armorblock = run_armor_check(M.zone_sel.selecting, "energy")
- apply_effects(5,5,0,0,5,0,0,armorblock)
-
- return
-
M.attack_log += text("\[[time_stamp()]\] Punched [src.name] ([src.ckey])")
src.attack_log += text("\[[time_stamp()]\] Has been punched by [M.name] ([M.ckey])")
@@ -151,7 +131,6 @@
var/armor_block = run_armor_check(affecting, "melee")
if(HULK in M.mutations) damage += 5
- if(SUPRSTR in M.augmentations) damage += 5
switch(attack_verb)
if("slash")
diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm
index 141b249322c..8d8630c142e 100644
--- a/code/modules/mob/living/carbon/human/human_damage.dm
+++ b/code/modules/mob/living/carbon/human/human_damage.dm
@@ -175,9 +175,6 @@
if(blocked)
damage = (damage/(blocked+1))
- if(DERMALARMOR in augmentations)
- damage = damage - (round(damage*0.35)) // reduce damage by 35%
-
switch(damagetype)
if(BRUTE)
damageoverlaytemp = 20
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 05c8fc98702..51408298d89 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -172,32 +172,6 @@
if((COLD_RESISTANCE in mutations) || (prob(1)))
heal_organ_damage(0,1)
- // Make nanoregen heal youu, -3 all damage types
- if(NANOREGEN in augmentations)
- var/healed = 0
- if(getToxLoss())
- adjustToxLoss(-3)
- healed = 1
- if(getOxyLoss())
- adjustOxyLoss(-3)
- healed = 1
- if(getCloneLoss())
- adjustCloneLoss(-3)
- healed = 1
- if(getBruteLoss())
- heal_organ_damage(3,0)
- healed = 1
- if(getFireLoss())
- heal_organ_damage(0,3)
- healed = 1
- if(halloss > 0)
- halloss -= 3
- if(halloss < 0) halloss = 0
- healed = 1
- if(healed)
- if(prob(5))
- src << "\blue You feel your wounds mending..."
-
if ((HULK in mutations) && health <= 25)
mutations.Remove(HULK)
update_mutations() //update our mutation overlays
@@ -329,7 +303,7 @@
proc/handle_breath(datum/gas_mixture/breath)
- if((status_flags & GODMODE) || REBREATHER in augmentations)
+ if((status_flags & GODMODE))
return
if(!breath || (breath.total_moles() == 0) || suiciding)
diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm
index cb8820c61e4..e87d0af56f5 100644
--- a/code/modules/mob/living/carbon/metroid/metroid.dm
+++ b/code/modules/mob/living/carbon/metroid/metroid.dm
@@ -472,21 +472,12 @@
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
else
- if(ELECTRICHANDS in M.augmentations)
- var/gendertxt = "their"
- if(M.gender == MALE)
- gendertxt = "his"
- if(M.gender == FEMALE)
- gendertxt = "her"
-
- visible_message("\red [M] has shocked [src] with [gendertxt] bare hands!")
- return
var/damage = rand(1, 9)
attacked += 10
if (prob(90))
- if ((HULK in M.mutations) || (SUPRSTR in M.augmentations))
+ if (HULK in M.mutations)
damage += 5
if(Victim)
Victim = null
diff --git a/code/modules/mob/living/simple_animal/friendly/slime.dm b/code/modules/mob/living/simple_animal/friendly/slime.dm
index 97e4574fb90..95d451fd909 100644
--- a/code/modules/mob/living/simple_animal/friendly/slime.dm
+++ b/code/modules/mob/living/simple_animal/friendly/slime.dm
@@ -65,18 +65,20 @@
emote_see = list("jiggles", "bounces in place")
var/colour = "grey"
-/mob/living/simple_animal/slime/adult/Die()
+/mob/living/simple_animal/adultslime/New()
..()
+ overlays += "aslime-:33"
+
+
+/mob/living/simple_animal/slime/adult/Die()
var/mob/living/simple_animal/slime/S1 = new /mob/living/simple_animal/slime (src.loc)
S1.icon_state = "[src.colour] baby slime"
- S1.icon_state = "[src.colour] adult slime"
- S1.icon_living = "[src.colour] adult slime"
- S1.icon_dead = "[src.colour] adult slime dead"
+ S1.icon_living = "[src.colour] baby slime"
+ S1.icon_dead = "[src.colour] baby slime dead"
S1.colour = "[src.colour]"
var/mob/living/simple_animal/slime/S2 = new /mob/living/simple_animal/slime (src.loc)
S2.icon_state = "[src.colour] baby slime"
- S2.icon_state = "[src.colour] adult slime"
- S2.icon_living = "[src.colour] adult slime"
- S2.icon_dead = "[src.colour] adult slime dead"
+ S2.icon_living = "[src.colour] baby slime"
+ S2.icon_dead = "[src.colour] baby slime dead"
S2.colour = "[src.colour]"
del(src)
\ No newline at end of file
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index b0433ea6600..9ef1f13a607 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -140,9 +140,6 @@
var/list/mutations = list() //Carbon -- Doohl
//see: setup.dm for list of mutations
- var/list/augmentations = list() //Carbon -- Doohl
- //see: setup.dm for list of augmentations
-
var/voice_name = "unidentifiable voice"
var/voice_message = null // When you are not understood by others (replaced with just screeches, hisses, chimpers etc.)
var/say_message = null // When you are understood by others. Currently only used by aliens and monkeys in their say_quote procs
diff --git a/code/modules/mob/screen.dm b/code/modules/mob/screen.dm
index c548cd15408..e89c1388dd4 100644
--- a/code/modules/mob/screen.dm
+++ b/code/modules/mob/screen.dm
@@ -456,12 +456,6 @@
usr:inv3.icon_state = "inv3"
usr:module_active = null
- if("radar")
- usr:close_radar()
-
- if("radar closed")
- usr:start_radar()
-
else
DblClick()
return
@@ -641,7 +635,7 @@
if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time))
CM.next_move = world.time + 100
CM.last_special = world.time + 100
- if(isalienadult(CM) || (HULK in usr.mutations) || (SUPRSTR in CM.augmentations))//Don't want to do a lot of logic gating here.
+ if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
for(var/mob/O in viewers(CM))
O.show_message(text("\red [] is trying to break the handcuffs!", CM), 1)
@@ -679,7 +673,7 @@
else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time))
CM.next_move = world.time + 100
CM.last_special = world.time + 100
- if(isalienadult(CM) || (HULK in usr.mutations) || (SUPRSTR in CM.augmentations))//Don't want to do a lot of logic gating here.
+ if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)"
for(var/mob/O in viewers(CM))
O.show_message(text("\red [] is trying to break the legcuffs!", CM), 1)
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index b9914f7baec..fab6127b807 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -74,18 +74,12 @@
loc = A.loc
return 0// nope.avi
- // check for dodge (i can't place in bullet_act because then things get wonky)
- if(!M.stat && !M.lying && (REFLEXES in M.augmentations) && prob(85))
- var/message = pick("[M] skillfully dodges the [name]!", "[M] ducks, dodging the [name]!", "[M] effortlessly jumps out of the way of the [name]!", "[M] dodges the [name] in one graceful movement!", "[M] leans back, dodging the [name] narrowly!", "[M] sidesteps, avoiding the [name] narrowly.", "[M] barely weaves out of the way of the [name].")
- M.visible_message("\red [message]")
- forcedodge = 1
+ var/distance = get_dist(original,loc)
+ def_zone = ran_zone(def_zone, 100-(5*distance)) //Lower accurancy/longer range tradeoff.
+ if(silenced)
+ M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
else
- var/distance = get_dist(original,loc)
- def_zone = ran_zone(def_zone, 100-(5*distance)) //Lower accurancy/longer range tradeoff.
- if(silenced)
- M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
- else
- visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
+ visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
if(istype(firer, /mob))
M.attack_log += "\[[time_stamp()]\] [firer]/[firer.ckey] shot [M]/[M.ckey] with a [src]"
diff --git a/code/setup.dm b/code/setup.dm
index a8e041c6dad..3c173d207b6 100644
--- a/code/setup.dm
+++ b/code/setup.dm
@@ -278,7 +278,7 @@ var/MAX_EXPLOSION_RANGE = 14
#define THERMAL_PROTECTION_HAND_LEFT 0.025
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
-/*
+
//bitflags for mutations
// Extra powers:
#define SHADOW (1<<10) // shadow teleportation (create in/out portals anywhere) (25%)
@@ -293,17 +293,6 @@ var/MAX_EXPLOSION_RANGE = 14
#define ELECTRICITY (1<<19) // ability to shoot electric attacks (15%)
- // Nanoaugmentations:
-#define SUPRSTR (1<<20) // super strength
-#define RADAR (1<<21) // on-screen mob radar
-#define ELECTRICHANDS (1<<22) // electric hands
-#define ESWORDSYNTH (1<<23) // esword synthesizer
-#define REBREATHER (1<<24) // removes the need to breathe
-#define DERMALARMOR (1<<25) // 35% damage decrease
-#define REFLEXES (1<<26) // dodge 50% of projectiles, dodge 25% of melee attacks
-#define NANOREGEN (1<<27) // regenerative nanobots, -3 all damage types per second
-*/
-
// String identifiers for associative list lookup
// mob/var/list/mutations
@@ -333,20 +322,6 @@ var/MAX_EXPLOSION_RANGE = 14
#define SHOCKWAVE 19 // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%)
#define ELECTRICITY 20 // ability to shoot electric attacks (15%)
-
-// mob/var/list/augmentations
-
- // Nanoaugmentations:
-#define SUPRSTR 21 // super strength (hulk powers)
-#define RADAR 22 // on-screen mob radar
-#define ELECTRICHANDS 23 // electric hands
-#define ESWORDSYNTH 24 // esword synthesizer
-#define REBREATHER 25 // removes the need to breathe
-#define DERMALARMOR 26 // 35% damage decrease
-#define REFLEXES 27 // dodge 50% of projectiles
-#define NANOREGEN 28 // regenerative nanobots, -3 all damage types per second
-
-
//2spooky
#define SKELETON 29
diff --git a/tgstation.dme b/tgstation.dme
index 21f6e564edf..006b352552e 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -6,6 +6,192 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
+#define FILE_DIR "code"
+#define FILE_DIR "code/__HELPERS"
+#define FILE_DIR "code/ATMOSPHERICS"
+#define FILE_DIR "code/ATMOSPHERICS/components"
+#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
+#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
+#define FILE_DIR "code/ATMOSPHERICS/components/unary"
+#define FILE_DIR "code/controllers"
+#define FILE_DIR "code/datums"
+#define FILE_DIR "code/datums/diseases"
+#define FILE_DIR "code/datums/diseases/advance"
+#define FILE_DIR "code/datums/diseases/advance/symptoms"
+#define FILE_DIR "code/datums/helper_datums"
+#define FILE_DIR "code/datums/organs"
+#define FILE_DIR "code/datums/spells"
+#define FILE_DIR "code/defines"
+#define FILE_DIR "code/defines/obj"
+#define FILE_DIR "code/defines/procs"
+#define FILE_DIR "code/FEA"
+#define FILE_DIR "code/game"
+#define FILE_DIR "code/game/area"
+#define FILE_DIR "code/game/gamemodes"
+#define FILE_DIR "code/game/gamemodes/blob"
+#define FILE_DIR "code/game/gamemodes/blob/blobs"
+#define FILE_DIR "code/game/gamemodes/changeling"
+#define FILE_DIR "code/game/gamemodes/cult"
+#define FILE_DIR "code/game/gamemodes/events"
+#define FILE_DIR "code/game/gamemodes/events/holidays"
+#define FILE_DIR "code/game/gamemodes/extended"
+#define FILE_DIR "code/game/gamemodes/malfunction"
+#define FILE_DIR "code/game/gamemodes/meteor"
+#define FILE_DIR "code/game/gamemodes/nuclear"
+#define FILE_DIR "code/game/gamemodes/revolution"
+#define FILE_DIR "code/game/gamemodes/sandbox"
+#define FILE_DIR "code/game/gamemodes/traitor"
+#define FILE_DIR "code/game/gamemodes/wizard"
+#define FILE_DIR "code/game/jobs"
+#define FILE_DIR "code/game/jobs/job"
+#define FILE_DIR "code/game/machinery"
+#define FILE_DIR "code/game/machinery/atmoalter"
+#define FILE_DIR "code/game/machinery/bots"
+#define FILE_DIR "code/game/machinery/camera"
+#define FILE_DIR "code/game/machinery/computer"
+#define FILE_DIR "code/game/machinery/doors"
+#define FILE_DIR "code/game/machinery/embedded_controller"
+#define FILE_DIR "code/game/machinery/kitchen"
+#define FILE_DIR "code/game/machinery/pipe"
+#define FILE_DIR "code/game/machinery/telecomms"
+#define FILE_DIR "code/game/mecha"
+#define FILE_DIR "code/game/mecha/combat"
+#define FILE_DIR "code/game/mecha/equipment"
+#define FILE_DIR "code/game/mecha/equipment/tools"
+#define FILE_DIR "code/game/mecha/equipment/weapons"
+#define FILE_DIR "code/game/mecha/medical"
+#define FILE_DIR "code/game/mecha/working"
+#define FILE_DIR "code/game/objects"
+#define FILE_DIR "code/game/objects/effects"
+#define FILE_DIR "code/game/objects/effects/decals"
+#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
+#define FILE_DIR "code/game/objects/effects/spawners"
+#define FILE_DIR "code/game/objects/items"
+#define FILE_DIR "code/game/objects/items/devices"
+#define FILE_DIR "code/game/objects/items/devices/PDA"
+#define FILE_DIR "code/game/objects/items/devices/radio"
+#define FILE_DIR "code/game/objects/items/robot"
+#define FILE_DIR "code/game/objects/items/stacks"
+#define FILE_DIR "code/game/objects/items/stacks/sheets"
+#define FILE_DIR "code/game/objects/items/stacks/tiles"
+#define FILE_DIR "code/game/objects/items/weapons"
+#define FILE_DIR "code/game/objects/items/weapons/grenades"
+#define FILE_DIR "code/game/objects/items/weapons/implants"
+#define FILE_DIR "code/game/objects/items/weapons/melee"
+#define FILE_DIR "code/game/objects/items/weapons/storage"
+#define FILE_DIR "code/game/objects/items/weapons/tanks"
+#define FILE_DIR "code/game/objects/structures"
+#define FILE_DIR "code/game/objects/structures/crates_lockers"
+#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
+#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
+#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
+#define FILE_DIR "code/game/turfs"
+#define FILE_DIR "code/game/turfs/simulated"
+#define FILE_DIR "code/game/turfs/space"
+#define FILE_DIR "code/game/turfs/unsimulated"
+#define FILE_DIR "code/game/verbs"
+#define FILE_DIR "code/js"
+#define FILE_DIR "code/modules"
+#define FILE_DIR "code/modules/admin"
+#define FILE_DIR "code/modules/admin/DB ban"
+#define FILE_DIR "code/modules/admin/permissionverbs"
+#define FILE_DIR "code/modules/admin/verbs"
+#define FILE_DIR "code/modules/assembly"
+#define FILE_DIR "code/modules/awaymissions"
+#define FILE_DIR "code/modules/awaymissions/maploader"
+#define FILE_DIR "code/modules/client"
+#define FILE_DIR "code/modules/clothing"
+#define FILE_DIR "code/modules/clothing/glasses"
+#define FILE_DIR "code/modules/clothing/gloves"
+#define FILE_DIR "code/modules/clothing/head"
+#define FILE_DIR "code/modules/clothing/masks"
+#define FILE_DIR "code/modules/clothing/shoes"
+#define FILE_DIR "code/modules/clothing/spacesuits"
+#define FILE_DIR "code/modules/clothing/suits"
+#define FILE_DIR "code/modules/clothing/under"
+#define FILE_DIR "code/modules/clothing/under/jobs"
+#define FILE_DIR "code/modules/destilery"
+#define FILE_DIR "code/modules/detectivework"
+#define FILE_DIR "code/modules/events"
+#define FILE_DIR "code/modules/flufftext"
+#define FILE_DIR "code/modules/food"
+#define FILE_DIR "code/modules/library"
+#define FILE_DIR "code/modules/liquid"
+#define FILE_DIR "code/modules/mining"
+#define FILE_DIR "code/modules/mob"
+#define FILE_DIR "code/modules/mob/dead"
+#define FILE_DIR "code/modules/mob/dead/observer"
+#define FILE_DIR "code/modules/mob/living"
+#define FILE_DIR "code/modules/mob/living/blob"
+#define FILE_DIR "code/modules/mob/living/carbon"
+#define FILE_DIR "code/modules/mob/living/carbon/alien"
+#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
+#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
+#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
+#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
+#define FILE_DIR "code/modules/mob/living/carbon/brain"
+#define FILE_DIR "code/modules/mob/living/carbon/human"
+#define FILE_DIR "code/modules/mob/living/carbon/metroid"
+#define FILE_DIR "code/modules/mob/living/carbon/monkey"
+#define FILE_DIR "code/modules/mob/living/silicon"
+#define FILE_DIR "code/modules/mob/living/silicon/ai"
+#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
+#define FILE_DIR "code/modules/mob/living/silicon/decoy"
+#define FILE_DIR "code/modules/mob/living/silicon/pai"
+#define FILE_DIR "code/modules/mob/living/silicon/robot"
+#define FILE_DIR "code/modules/mob/living/simple_animal"
+#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
+#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
+#define FILE_DIR "code/modules/mob/living/simple_animal/hostile/retaliate"
+#define FILE_DIR "code/modules/mob/new_player"
+#define FILE_DIR "code/modules/paperwork"
+#define FILE_DIR "code/modules/power"
+#define FILE_DIR "code/modules/power/antimatter"
+#define FILE_DIR "code/modules/power/singularity"
+#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
+#define FILE_DIR "code/modules/projectiles"
+#define FILE_DIR "code/modules/projectiles/ammunition"
+#define FILE_DIR "code/modules/projectiles/guns"
+#define FILE_DIR "code/modules/projectiles/guns/energy"
+#define FILE_DIR "code/modules/projectiles/guns/projectile"
+#define FILE_DIR "code/modules/projectiles/projectile"
+#define FILE_DIR "code/modules/reagents"
+#define FILE_DIR "code/modules/reagents/reagent_containers"
+#define FILE_DIR "code/modules/reagents/reagent_containers/food"
+#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
+#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
+#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
+#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
+#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
+#define FILE_DIR "code/modules/recycling"
+#define FILE_DIR "code/modules/research"
+#define FILE_DIR "code/modules/scripting"
+#define FILE_DIR "code/modules/scripting/AST"
+#define FILE_DIR "code/modules/scripting/AST/Operators"
+#define FILE_DIR "code/modules/scripting/Implementations"
+#define FILE_DIR "code/modules/scripting/Interpreter"
+#define FILE_DIR "code/modules/scripting/Parser"
+#define FILE_DIR "code/modules/scripting/Scanner"
+#define FILE_DIR "code/modules/security levels"
+#define FILE_DIR "code/unused"
+#define FILE_DIR "code/unused/beast"
+#define FILE_DIR "code/unused/computer2"
+#define FILE_DIR "code/unused/disease2"
+#define FILE_DIR "code/unused/gamemodes"
+#define FILE_DIR "code/unused/hivebot"
+#define FILE_DIR "code/unused/mining"
+#define FILE_DIR "code/unused/optics"
+#define FILE_DIR "code/unused/pda2"
+#define FILE_DIR "code/unused/powerarmor"
+#define FILE_DIR "code/unused/spacecraft"
+#define FILE_DIR "code/WorkInProgress"
+#define FILE_DIR "code/WorkInProgress/carn"
+#define FILE_DIR "code/WorkInProgress/mapload"
+#define FILE_DIR "code/WorkInProgress/organs"
+#define FILE_DIR "code/WorkInProgress/Sigyn"
+#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec"
+#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity"
+#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/effects"
@@ -25,7 +211,9 @@
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vending_icons"
+#define FILE_DIR "interface"
#define FILE_DIR "maps"
+#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
@@ -39,6 +227,8 @@
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
+#define FILE_DIR "tools"
+#define FILE_DIR "tools/Redirector"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -538,7 +728,6 @@
#include "code\game\objects\items\weapons\implants\implantchair.dm"
#include "code\game\objects\items\weapons\implants\implanter.dm"
#include "code\game\objects\items\weapons\implants\implantfreedom.dm"
-#include "code\game\objects\items\weapons\implants\implantnanoaug.dm"
#include "code\game\objects\items\weapons\implants\implantpad.dm"
#include "code\game\objects\items\weapons\implants\implantuplink.dm"
#include "code\game\objects\items\weapons\melee\energy.dm"