diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index 9ac4c73a76e..866f9c4ba7c 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -24,14 +24,13 @@ /datum/game_mode/meteor/process() if(nometeors) return - if(prob(80)) + /*if(prob(80)) spawn() dust_swarm("norm") else spawn() - dust_swarm("strong") - if(prob(10)) meteor_wave() - else spawn_meteors() + dust_swarm("strong")*/ + spawn() spawn_meteors(6) /datum/game_mode/meteor/declare_completion() diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index b4bfe0e5d3a..c4a910c32b8 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -6,19 +6,19 @@ /var/const/meteors_in_wave = 50 /var/const/meteors_in_small_wave = 10 -/proc/meteor_wave() +/proc/meteor_wave(var/number = meteors_in_wave) if(!ticker || wavesecret) return wavesecret = 1 - for(var/i = 0 to meteors_in_wave) + for(var/i = 0 to number) spawn(rand(10,100)) spawn_meteor() spawn(meteor_wave_delay) wavesecret = 0 -/proc/spawn_meteors() - for(var/i = 0; i < meteors_in_small_wave; i++) +/proc/spawn_meteors(var/number = meteors_in_small_wave) + for(var/i = 0; i < number; i++) spawn(0) spawn_meteor() @@ -36,23 +36,23 @@ do switch(pick(1,2,3,4)) if(1) //NORTH - starty = world.maxy-1 + starty = world.maxy-3 startx = rand(1, world.maxx-1) endy = 1 endx = rand(1, world.maxx-1) if(2) //EAST starty = rand(1,world.maxy-1) - startx = world.maxx-1 + startx = world.maxx-3 endy = rand(1, world.maxy-1) endx = 1 if(3) //SOUTH - starty = 1 + starty = 3 startx = rand(1, world.maxx-1) endy = world.maxy-1 endx = rand(1, world.maxx-1) if(4) //WEST starty = rand(1, world.maxy-1) - startx = 1 + startx = 3 endy = rand(1,world.maxy-1) endx = world.maxx-1 @@ -67,9 +67,9 @@ var/obj/effect/meteor/M switch(rand(1, 100)) - if(1 to 10) + if(1 to 20) M = new /obj/effect/meteor/big( pickedstart ) - if(11 to 75) + if(21 to 75) M = new /obj/effect/meteor( pickedstart ) if(76 to 100) M = new /obj/effect/meteor/small( pickedstart ) @@ -137,7 +137,12 @@ if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view shake_camera(M, 3, 1) if (A) - explosion(src.loc, 0, 1, 2, 3, 0) + if(isobj(A)) + del(A) + else + meteorhit(A) + src.hits-- + return playsound(src.loc, 'meteorimpact.ogg', 40, 1) if (--src.hits <= 0) if(prob(15) && !istype(A, /obj/structure/grille)) diff --git a/code/game/turf.dm b/code/game/turf.dm index e2d55d8104d..c05fd4ae961 100644 --- a/code/game/turf.dm +++ b/code/game/turf.dm @@ -618,8 +618,12 @@ return /turf/simulated/wall/meteorhit(obj/M as obj) - if (M.icon_state == "flaming") + if (prob(15)) dismantle_wall() + else if(prob(70)) + ReplaceWithPlating() + else + ReplaceWithLattice() return 0 diff --git a/html/changelog.html b/html/changelog.html index f203ccda560..e97f6eeba74 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -54,6 +54,15 @@ Stuff which is in development and not yet visible to players or just code relate (ie. code improvements for expandability, etc.) should not be listed here. They should be listed in the changelog upon commit tho. Thanks. --> +14 December 2011 + + 11 December 2011
  • NEO updated: