Convert most spans to defines (#31080)

* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
This commit is contained in:
kyunkyunkyun
2025-12-13 23:55:48 +00:00
committed by GitHub
parent e5f0a6fffb
commit b0463d3c83
1624 changed files with 15737 additions and 15581 deletions
@@ -291,10 +291,10 @@
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
if(prob(75 - metal * 25))
user.visible_message("<span class='warning'>[user] smashes through [src].</span>", "<span class='notice'>You smash through [src].</span>")
user.visible_message(SPAN_WARNING("[user] smashes through [src]."), SPAN_NOTICE("You smash through [src]."))
qdel(src)
else
to_chat(user, "<span class='notice'>You hit the metal foam but bounce off it.</span>")
to_chat(user, SPAN_NOTICE("You hit the metal foam but bounce off it."))
playsound(loc, 'sound/weapons/tap.ogg', 100, 1)
/obj/structure/foamedmetal/CanPass(atom/movable/mover, border_dir)
@@ -92,10 +92,10 @@
do_sparks(2, 1, location)
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
to_chat(M, SPAN_WARNING("The solution violently explodes."))
for(var/mob/living/L in viewers(1, location))
if(prob(50 * amount))
to_chat(L, "<span class='warning'>The explosion knocks you down.</span>")
to_chat(L, SPAN_WARNING("The explosion knocks you down."))
L.Weaken(rand(2 SECONDS, 10 SECONDS))
return
else
@@ -118,7 +118,7 @@
flash += (round(amount/4) * flashing_factor)
for(var/mob/M in viewers(8, location))
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
to_chat(M, SPAN_WARNING("The solution violently explodes."))
explosion(location, devastation, heavy, light, flash, cause = "Reagents Explosion")
@@ -156,7 +156,7 @@
breather.adjust_bodytemperature(80) // Enough to immediately take a small amount of damage, but people cool down quickly.
if(prob(20))
to_chat(breather, "<span class='warning'>You are being scalded by the hot steam!</span>")
to_chat(breather, SPAN_WARNING("You are being scalded by the hot steam!"))
/////////////////////////////////////////////
// Nanofrost smoke
@@ -182,12 +182,12 @@
if(!isnull(V.welded) && !V.welded) //must be an unwelded vent pump.
V.welded = TRUE
V.update_icon()
V.visible_message("<span class='danger'>[V] was frozen shut!</span>")
V.visible_message(SPAN_DANGER("[V] was frozen shut!"))
for(var/obj/machinery/atmospherics/unary/vent_scrubber/U in T)
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent scrubber.
U.welded = TRUE
U.update_icon()
U.visible_message("<span class='danger'>[U] was frozen shut!</span>")
U.visible_message(SPAN_DANGER("[U] was frozen shut!"))
for(var/mob/living/L in T)
L.ExtinguishMob()
for(var/obj/item/Item in T)