Convert most spans to defines (#31080)

* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
This commit is contained in:
kyunkyunkyun
2025-12-13 23:55:48 +00:00
committed by GitHub
parent e5f0a6fffb
commit b0463d3c83
1624 changed files with 15737 additions and 15581 deletions
+17 -17
View File
@@ -52,15 +52,15 @@
user.drop_item()
W.loc = src
diode = W
to_chat(user, "<span class='notice'>You install [diode] in [src].</span>")
to_chat(user, SPAN_NOTICE("You install [diode] in [src]."))
else
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
to_chat(user, SPAN_NOTICE("[src] already has a cell."))
/obj/item/laser_pointer/screwdriver_act(mob/living/user, obj/item/I)
if(!diode)
return
to_chat(user, "<span class='notice'>You remove [diode] from [src].</span>")
to_chat(user, SPAN_NOTICE("You remove [diode] from [src]."))
diode.forceMove(get_turf(loc))
diode = null
return TRUE
@@ -72,23 +72,23 @@
/obj/item/laser_pointer/proc/laser_act(atom/target, mob/living/user, params)
if(!diode)
to_chat(user, "<span class='notice'>You point [src] at [target], but nothing happens!</span>")
to_chat(user, SPAN_NOTICE("You point [src] at [target], but nothing happens!"))
return
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
to_chat(user, SPAN_WARNING("You don't have the dexterity to do this!"))
return
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
to_chat(user, SPAN_WARNING("Your fingers can't press the button!"))
return
if(!(target in view(7, get_turf(src)))) // Use the turf as center so it won't use the potential xray of the user
to_chat(user, "<span class='warning'>There is something in the way!</span>")
to_chat(user, SPAN_WARNING("There is something in the way!"))
return
add_fingerprint(user)
//nothing happens if the battery is drained
if(recharge_locked)
to_chat(user, "<span class='notice'>You point [src] at [target], but it's still charging.</span>")
to_chat(user, SPAN_NOTICE("You point [src] at [target], but it's still charging."))
return
var/outmsg
@@ -108,9 +108,9 @@
//20% chance to actually hit the eyes
if(prob(effectchance * diode.rating) && C.flash_eyes(severity, laser_pointer = TRUE))
outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
outmsg = SPAN_NOTICE("You blind [C] by shining [src] in [C.p_their()] eyes.")
else
outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"
outmsg = SPAN_WARNING("You fail to blind [C] by shining [src] at [C.p_their()] eyes!")
//robots and AI
else if(issilicon(target))
@@ -118,25 +118,25 @@
//20% chance to actually hit the sensors
if(prob(effectchance * diode.rating))
S.flash_eyes(affect_silicon = TRUE)
to_chat(S, "<span class='warning'>Your sensors were overloaded by a laser!</span>")
outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
to_chat(S, SPAN_WARNING("Your sensors were overloaded by a laser!"))
outmsg = SPAN_NOTICE("You overload [S] by shining [src] at [S.p_their()] sensors.")
add_attack_logs(user, S, "shone [src] in their eyes")
else
outmsg = "<span class='notice'>You fail to overload [S] by shining [src] at [S.p_their()] sensors.</span>"
outmsg = SPAN_NOTICE("You fail to overload [S] by shining [src] at [S.p_their()] sensors.")
//cameras
else if(istype(target, /obj/machinery/camera))
var/obj/machinery/camera/C = target
if(prob(effectchance * diode.rating))
C.emp_act(EMP_HEAVY)
outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
outmsg = SPAN_NOTICE("You hit the lens of [C] with [src], temporarily disabling the camera!")
log_admin("[key_name(user)] EMPd a camera with a laser pointer")
user.create_attack_log("[key_name(user)] EMPd a camera with a laser pointer")
add_attack_logs(user, C, "EMPd with [src]", ATKLOG_ALL)
else
outmsg = "<span class='notice'>You missed the lens of [C] with [src].</span>"
outmsg = SPAN_NOTICE("You missed the lens of [C] with [src].")
//laser pointer image
icon_state = "pointer_[pointer_icon_state]"
@@ -158,7 +158,7 @@
if(outmsg)
to_chat(user, outmsg)
else
to_chat(user, "<span class='notice'>You point [src] at [target].</span>")
to_chat(user, SPAN_NOTICE("You point [src] at [target]."))
energy -= 1
if(energy <= max_energy)
@@ -166,7 +166,7 @@
recharging = 1
START_PROCESSING(SSobj, src)
if(energy <= 0)
to_chat(user, "<span class='warning'>You've overused the battery of [src], now it needs time to recharge!</span>")
to_chat(user, SPAN_WARNING("You've overused the battery of [src], now it needs time to recharge!"))
recharge_locked = 1
flick_overlay(I, showto, 10)