Convert most spans to defines (#31080)

* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
This commit is contained in:
kyunkyunkyun
2025-12-13 23:55:48 +00:00
committed by GitHub
parent e5f0a6fffb
commit b0463d3c83
1624 changed files with 15737 additions and 15581 deletions
+15 -15
View File
@@ -78,18 +78,18 @@
return FALSE
var/blocking_object = density_check()
if(blocking_object)
to_chat(user, "<span class='warning'>You cannot climb onto [src], as it is blocked by \a [blocking_object]!</span>")
to_chat(user, SPAN_WARNING("You cannot climb onto [src], as it is blocked by \a [blocking_object]!"))
return FALSE
if(!isturf(loc))
return FALSE
var/freerunner_multiplier = HAS_TRAIT(user, TRAIT_FREERUNNER) ? 0.8 : 1
if(HAS_MIND_TRAIT(user, TRAIT_TABLE_LEAP))
user.visible_message("<span class='warning'>[user] gets ready to vault up onto [src]!</span>")
user.visible_message(SPAN_WARNING("[user] gets ready to vault up onto [src]!"))
if(!do_after(user, 0.5 SECONDS * freerunner_multiplier, target = src))
return FALSE
else
user.visible_message("<span class='warning'>[user] starts climbing onto [src]!</span>")
user.visible_message(SPAN_WARNING("[user] starts climbing onto [src]!"))
if(!do_after(user, 5 SECONDS * freerunner_multiplier, target = src))
return FALSE
@@ -104,9 +104,9 @@
if(do_climb(user))
user.forceMove(get_turf(src))
if(HAS_MIND_TRAIT(user, TRAIT_TABLE_LEAP))
user.visible_message("<span class='warning'>[user] leaps up onto [src]!</span>")
user.visible_message(SPAN_WARNING("[user] leaps up onto [src]!"))
else
user.visible_message("<span class='warning'>[user] climbs onto [src]!</span>")
user.visible_message(SPAN_WARNING("[user] climbs onto [src]!"))
if(QDELETED(src)) // Table was destroyed while we were climbing it
return
climbers -= user
@@ -126,14 +126,14 @@
return //No spamming this on people.
M.Weaken(10 SECONDS)
to_chat(M, "<span class='warning'>You topple as \the [src] moves under you!</span>")
to_chat(M, SPAN_WARNING("You topple as \the [src] moves under you!"))
if(prob(25))
var/damage = rand(15,30)
var/mob/living/carbon/human/H = M
if(!istype(H))
to_chat(H, "<span class='warning'>You land heavily!</span>")
to_chat(H, SPAN_WARNING("You land heavily!"))
M.adjustBruteLoss(damage)
return
@@ -152,12 +152,12 @@
affecting = H.get_organ("head")
if(affecting)
to_chat(M, "<span class='warning'>You land heavily on your [affecting.name]!</span>")
to_chat(M, SPAN_WARNING("You land heavily on your [affecting.name]!"))
affecting.receive_damage(damage, 0)
if(affecting.parent)
affecting.parent.add_autopsy_data("Misadventure", damage)
else
to_chat(H, "<span class='warning'>You land heavily!</span>")
to_chat(H, SPAN_WARNING("You land heavily!"))
H.adjustBruteLoss(damage)
H.UpdateDamageIcon()
@@ -168,25 +168,25 @@
if(!Adjacent(user))
return FALSE
if(user.restrained() || user.buckled)
to_chat(user, "<span class='notice'>You need your hands and legs free for this.</span>")
to_chat(user, SPAN_NOTICE("You need your hands and legs free for this."))
return FALSE
if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
return FALSE
if(issilicon(user))
to_chat(user, "<span class='notice'>You need hands for this.</span>")
to_chat(user, SPAN_NOTICE("You need hands for this."))
return FALSE
return TRUE
/obj/structure/proc/get_climb_text()
return "<span class='notice'>You can <b>Click-Drag</b> yourself to [src] to climb on top of it after a short delay.</span>"
return SPAN_NOTICE("You can <b>Click-Drag</b> yourself to [src] to climb on top of it after a short delay.")
/obj/structure/examine(mob/user)
. = ..()
if(!(resistance_flags & INDESTRUCTIBLE))
if(resistance_flags & ON_FIRE)
. += "<span class='warning'>It's on fire!</span>"
. += SPAN_WARNING("It's on fire!")
if(broken)
. += "<span class='notice'>It appears to be broken.</span>"
. += SPAN_NOTICE("It appears to be broken.")
var/examine_status = examine_status(user)
if(examine_status)
. += examine_status
@@ -202,7 +202,7 @@
return "It appears heavily damaged."
if(0 to 25)
if(!broken)
return "<span class='warning'>It's falling apart!</span>"
return SPAN_WARNING("It's falling apart!")
/obj/structure/proc/prevents_buckled_mobs_attacking()
return FALSE