mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 22:17:32 +01:00
Convert most spans to defines (#31080)
* spanish? * aaaagain * keep maptext * Update robot_items.dm * Update span_defines.dm * compiles * Update silicon_mob.dm * compile
This commit is contained in:
@@ -125,7 +125,7 @@
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/obj/item/assembly/proc/attach_assembly(obj/item/assembly/A, mob/user)
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holder = new /obj/item/assembly_holder(get_turf(src))
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if(holder.attach(A, src, user))
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to_chat(user, "<span class='notice'>You attach [A] to [src]!</span>")
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to_chat(user, SPAN_NOTICE("You attach [A] to [src]!"))
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user.put_in_active_hand(holder)
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return TRUE
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return FALSE
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@@ -144,9 +144,9 @@
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(toggle_secure())
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to_chat(user, "<span class='notice'>[src] is ready!</span>")
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to_chat(user, SPAN_NOTICE("[src] is ready!"))
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else
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to_chat(user, "<span class='notice'>[src] can now be attached!</span>")
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to_chat(user, SPAN_NOTICE("[src] can now be attached!"))
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/obj/item/assembly/process()
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STOP_PROCESSING(SSobj, src)
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@@ -139,7 +139,7 @@
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/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/I)
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if(!a_left || !a_right)
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to_chat(user, "<span class='warning'>BUG:Assembly part missing, please report this!</span>")
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to_chat(user, SPAN_WARNING("BUG:Assembly part missing, please report this!"))
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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@@ -148,16 +148,16 @@
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a_right.toggle_secure()
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secured = !secured
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if(secured)
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to_chat(user, "<span class='notice'>[src] is ready!</span>")
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to_chat(user, SPAN_NOTICE("[src] is ready!"))
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else
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to_chat(user, "<span class='notice'>[src] can now be taken apart!</span>")
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to_chat(user, SPAN_NOTICE("[src] can now be taken apart!"))
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update_icon()
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/obj/item/assembly_holder/attack_self__legacy__attackchain(mob/user)
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add_fingerprint(user)
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if(secured)
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if(!a_left || !a_right)
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to_chat(user, "<span class='warning'>Assembly part missing!</span>")
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to_chat(user, SPAN_WARNING("Assembly part missing!"))
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return
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if(istype(a_left, a_right.type)) // If they are the same type it causes issues due to window code
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switch(tgui_alert(user, "Which side would you like to use?", "Choose", list("Left", "Right")))
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@@ -44,7 +44,7 @@
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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to_chat(user, "<span class='notice'>You disassemble [src].</span>")
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to_chat(user, SPAN_NOTICE("You disassemble [src]."))
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bombassembly.forceMove(user.loc)
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bombassembly.master = null
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bombassembly = null
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@@ -61,13 +61,13 @@
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status = TRUE
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investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature() - T0C]", INVESTIGATE_BOMB)
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log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature() - T0C]")
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to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. [bombtank] can now be ignited.</span>")
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to_chat(user, SPAN_NOTICE("A pressure hole has been bored to [bombtank] valve. [bombtank] can now be ignited."))
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add_attack_logs(user, src, "welded a single tank bomb. Temperature: [bombtank.air_contents.temperature() - T0C]", ATKLOG_FEW)
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else
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status = FALSE
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investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature() - T0C]", INVESTIGATE_BOMB)
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add_attack_logs(user, src, "unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature() - T0C]", ATKLOG_ALMOSTALL)
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to_chat(user, "<span class='notice'>The hole has been closed.</span>")
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to_chat(user, SPAN_NOTICE("The hole has been closed."))
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/obj/item/onetankbomb/attack_self__legacy__attackchain(mob/user) //pressing the bomb accesses its assembly
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@@ -29,8 +29,8 @@
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if(location)
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location.hotspot_expose(1000, 1)
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visible_message(
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"<span class='notice'>Sparks shoot out of [src].</span>",
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"<span class='warning'>You hear a shower of sparks shooting out from something!</span>"
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SPAN_NOTICE("Sparks shoot out of [src]."),
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SPAN_WARNING("You hear a shower of sparks shooting out from something!")
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)
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sparks.start()
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@@ -68,15 +68,15 @@
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if(target == user)
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user.visible_message(
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"<span class='notice'>[user] presses [src] against [cig] and activates it, lighting [cig] in a shower of sparks!</span>",
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"<span class='notice'>You press [src] against [cig] and activates it, lighting [cig] in a shower of sparks!</span>",
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"<span class='warning'>You hear a shower of sparks shooting out from something!</span>"
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SPAN_NOTICE("[user] presses [src] against [cig] and activates it, lighting [cig] in a shower of sparks!"),
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SPAN_NOTICE("You press [src] against [cig] and activates it, lighting [cig] in a shower of sparks!"),
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SPAN_WARNING("You hear a shower of sparks shooting out from something!")
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)
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else
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user.visible_message(
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"<span class='notice'>[user] presses [src] against [cig] and activates it, lighting [cig] for [target] in a shower of sparks!</span>",
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"<span class='notice'>You press [src] against [cig] and activate it, lighting [cig] in a shower of sparks!</span>",
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"<span class='warning'>You hear a shower of sparks shooting out from something!</span>"
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SPAN_NOTICE("[user] presses [src] against [cig] and activates it, lighting [cig] for [target] in a shower of sparks!"),
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SPAN_NOTICE("You press [src] against [cig] and activate it, lighting [cig] in a shower of sparks!"),
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SPAN_WARNING("You hear a shower of sparks shooting out from something!")
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)
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sparks.start() // Make sparks fly!
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cig.light(user, target)
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@@ -28,7 +28,7 @@
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/obj/item/assembly/infra/examine(mob/user)
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. = ..()
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. += "The assembly is [secured ? "secure" : "not secure"]. The infrared trigger is [on ? "on" : "off"]."
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. += "<span class='notice'><b>Alt-Click</b> to rotate it.</span>"
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. += SPAN_NOTICE("<b>Alt-Click</b> to rotate it.")
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/obj/item/assembly/infra/activate()
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if(!..())
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@@ -13,7 +13,7 @@
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. = ..()
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if(armed)
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. += "It looks like it's armed."
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. += "<span class='notice'><b>Alt-Click</b> to hide it.</span>"
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. += SPAN_NOTICE("<b>Alt-Click</b> to hide it.")
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/obj/item/assembly/mousetrap/activate()
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if(!..())
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@@ -67,7 +67,7 @@
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else if(ismouse(target))
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var/mob/living/basic/mouse/M = target
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visible_message("<span class='danger'>SPLAT!</span>")
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visible_message(SPAN_DANGER("SPLAT!"))
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M.death()
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M.splat()
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@@ -79,7 +79,7 @@
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/obj/item/assembly/mousetrap/attack_self__legacy__attackchain(mob/living/user)
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if(!armed)
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to_chat(user, "<span class='notice'>You arm [src].</span>")
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to_chat(user, SPAN_NOTICE("You arm [src]."))
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else
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if((user.getBrainLoss() >= 60 || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
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var/which_hand = "l_hand"
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@@ -87,10 +87,10 @@
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", "<span class='warning'>You accidentally trigger [src]!</span>")
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user.visible_message(SPAN_WARNING("[user] accidentally sets off [src], breaking [user.p_their()] fingers."), SPAN_WARNING("You accidentally trigger [src]!"))
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return
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to_chat(user, "<span class='notice'>You disarm [src].</span>")
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to_chat(user, SPAN_NOTICE("You disarm [src]."))
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armed = !armed
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update_icon()
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@@ -104,7 +104,7 @@
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", "<span class='warning'>You accidentally trigger [src]!</span>")
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user.visible_message(SPAN_WARNING("[user] accidentally sets off [src], breaking [user.p_their()] fingers."), SPAN_WARNING("You accidentally trigger [src]!"))
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return
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..()
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@@ -114,7 +114,7 @@
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var/mob/living/carbon/H = entered
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if(H.m_intent == MOVE_INTENT_RUN)
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triggered(H)
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H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", "<span class='warning'>You accidentally step on [src]</span>")
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H.visible_message(SPAN_WARNING("[H] accidentally steps on [src]."), SPAN_WARNING("You accidentally step on [src]"))
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else if(ismouse(entered))
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triggered(entered)
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@@ -126,7 +126,7 @@
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/obj/item/assembly/mousetrap/on_found(mob/finder)
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if(armed)
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finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking [finder.p_their()] fingers.</span>", "<span class='warning'>You accidentally trigger [src]!</span>")
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finder.visible_message(SPAN_WARNING("[finder] accidentally sets off [src], breaking [finder.p_their()] fingers."), SPAN_WARNING("You accidentally trigger [src]!"))
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triggered(finder, finder.hand ? "l_hand" : "r_hand")
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return TRUE //end the search!
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@@ -136,7 +136,7 @@
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if(!armed)
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return ..()
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visible_message("<span class='warning'>[src] is triggered by [AM].</span>")
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visible_message(SPAN_WARNING("[src] is triggered by [AM]."))
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triggered(null)
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/obj/item/assembly/mousetrap/armed
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@@ -149,4 +149,4 @@
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return
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layer = TURF_LAYER + 0.2
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to_chat(user, "<span class='notice'>You hide [src].</span>")
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to_chat(user, SPAN_NOTICE("You hide [src]."))
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@@ -27,7 +27,7 @@
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/obj/item/assembly/prox_sensor/examine(mob/user)
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. = ..()
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if(timing)
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. += "<span class='notice'>The proximity sensor is arming.</span>"
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. += SPAN_NOTICE("The proximity sensor is arming.")
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else
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. += "The proximity sensor is [scanning ? "armed" : "disarmed"]."
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@@ -137,7 +137,7 @@
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/obj/item/assembly/prox_sensor/interact(mob/user)//TODO: Change this to the wires thingy
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if(!secured)
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user.show_message("<span class='warning'>[src] is unsecured!</span>")
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user.show_message(SPAN_WARNING("[src] is unsecured!"))
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return FALSE
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var/timing_ui = ""
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var/time_display = ""
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@@ -24,13 +24,13 @@
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part2?.master = null
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part1 = null
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part2 = null
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visible_message("<span class='notice'>[user] disassembles [src].</span>")
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visible_message(SPAN_NOTICE("[user] disassembles [src]."))
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qdel(src)
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return TRUE
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/obj/item/assembly/shock_kit/screwdriver_act(mob/user, obj/item/I)
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status = !status
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to_chat(user, "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>")
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to_chat(user, SPAN_NOTICE("[src] is now [status ? "secured" : "unsecured"]!"))
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add_fingerprint(user)
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return TRUE
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@@ -26,10 +26,10 @@ GLOBAL_LIST_EMPTY(remote_signalers)
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/obj/item/assembly/signaler/examine(mob/user)
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. = ..()
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. += "The power light is [receiving ? "on" : "off"]"
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. += "<span class='notice'>Alt+Click to send a signal.</span>"
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. += SPAN_NOTICE("Alt+Click to send a signal.")
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/obj/item/assembly/signaler/AltClick(mob/user)
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to_chat(user, "<span class='notice'>You activate [src].</span>")
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to_chat(user, SPAN_NOTICE("You activate [src]."))
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activate()
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/obj/item/assembly/signaler/attackby__legacy__attackchain(obj/item/W, mob/user, params)
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@@ -66,7 +66,7 @@
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/obj/item/assembly/timer/interact(mob/user as mob)//TODO: Have this use the wires
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if(!secured)
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user.show_message("<span class='warning'>[src] is unsecured!</span>")
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user.show_message(SPAN_WARNING("[src] is unsecured!"))
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return FALSE
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var/second = time % 60
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var/minute = (time - second) / 60
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@@ -38,7 +38,7 @@
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else if(findtext(msg, recorded) && type == recorded_type)
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var/turf/T = get_turf(src) //otherwise it won't work in hand
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T.visible_message("<span class='warning'>[bicon(src)] beeps!</span>")
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T.visible_message(SPAN_WARNING("[bicon(src)] beeps!"))
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pulse(0)
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/obj/item/assembly/voice/activate()
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@@ -78,4 +78,4 @@
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/obj/item/assembly/voice/noise/hear_message(mob/living/M as mob, msg)
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pulse(0)
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var/turf/T = get_turf(src) //otherwise it won't work in hand
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T.visible_message("<span class='warning'>[bicon(src)] beeps!</span>")
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T.visible_message(SPAN_WARNING("[bicon(src)] beeps!"))
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