Convert most spans to defines (#31080)

* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
This commit is contained in:
kyunkyunkyun
2025-12-13 23:55:48 +00:00
committed by GitHub
parent e5f0a6fffb
commit b0463d3c83
1624 changed files with 15737 additions and 15581 deletions
+9 -9
View File
@@ -113,7 +113,7 @@
if("ejectMat")
var/datum/material/material = materials.materials[chosen_material]
if(material.amount < MINERAL_MATERIAL_AMOUNT)
to_chat(usr, "<span class='warning'>Not enough [material.name] to eject!</span>")
to_chat(usr, SPAN_WARNING("Not enough [material.name] to eject!"))
return
var/num_sheets = tgui_input_number(usr, "How many sheets do you want to eject?", "Ejecting [material.name]", max_value = round(material.amount / MINERAL_MATERIAL_AMOUNT), min_value = 1)
if(isnull(num_sheets))
@@ -125,11 +125,11 @@
/obj/machinery/mineral/mint/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/storage/bag/money))
if(money_bag)
to_chat(user, "<span class='notice'>There is already a [money_bag.name] inside!</span>")
to_chat(user, SPAN_NOTICE("There is already a [money_bag.name] inside!"))
return ITEM_INTERACT_COMPLETE
if(!user.drop_item())
return ITEM_INTERACT_COMPLETE
to_chat(user, "<span class='notice'>You put a [used.name] into a [src].</span>")
to_chat(user, SPAN_NOTICE("You put a [used.name] into a [src]."))
used.forceMove(src)
money_bag = used
SStgui.update_uis(src)
@@ -143,7 +143,7 @@
return
if(length(money_bag.contents) >= money_bag.storage_slots)
active = FALSE
visible_message("<span class='notice'>[src] stops printing to prevent an overflow.</span>")
visible_message(SPAN_NOTICE("[src] stops printing to prevent an overflow."))
update_icon(UPDATE_ICON_STATE)
SStgui.update_uis(src)
return
@@ -152,7 +152,7 @@
var/datum/material/material = materials.materials[chosen_material]
if(!materials.can_use_amount(COIN_COST, chosen_material))
active = FALSE
visible_message("<span class='notice'>[src] ceased production due to a lack of material.</span>")
visible_message(SPAN_NOTICE("[src] ceased production due to a lack of material."))
update_icon(UPDATE_ICON_STATE)
SStgui.update_uis(src)
return
@@ -165,13 +165,13 @@
/obj/machinery/mineral/mint/proc/try_make_coins(mob/user)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(!money_bag)
visible_message("<span class='warning'>[src] cannot work without a money bag!</span>")
visible_message(SPAN_WARNING("[src] cannot work without a money bag!"))
return
if(length(money_bag.contents) == money_bag.storage_slots)
visible_message("<span class='warning'>[money_bag.name] is full!</span>")
visible_message(SPAN_WARNING("[money_bag.name] is full!"))
return
if(!materials.can_use_amount(COIN_COST, chosen_material))
visible_message("<span class='warning'>Lack of selected material for production!</span>")
visible_message(SPAN_WARNING("Lack of selected material for production!"))
return
active = TRUE
@@ -181,7 +181,7 @@
if(active)
active = FALSE
if(user.put_in_hands(money_bag))
to_chat(user, "<span class='notice'>You take a [money_bag.name] out of [src].</span>")
to_chat(user, SPAN_NOTICE("You take a [money_bag.name] out of [src]."))
else
var/turf/T = get_step(src, output_dir)
money_bag.forceMove(T)