Convert most spans to defines (#31080)

* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
This commit is contained in:
kyunkyunkyun
2025-12-14 04:55:48 +05:00
committed by GitHub
parent e5f0a6fffb
commit b0463d3c83
1624 changed files with 15737 additions and 15581 deletions
+11 -11
View File
@@ -270,12 +270,12 @@ RESTRICT_TYPE(/mob/living/basic)
if(..()) // if harm or disarm intent.
if(M.a_intent == INTENT_DISARM)
playsound(loc, 'sound/weapons/pierce.ogg', 25, TRUE, -1)
visible_message("<span class='danger'>[M] [response_disarm_continuous] [name]!</span>", "<span class='userdanger'>[M] [response_disarm_continuous] you!</span>")
visible_message(SPAN_DANGER("[M] [response_disarm_continuous] [name]!"), SPAN_USERDANGER("[M] [response_disarm_continuous] you!"))
add_attack_logs(M, src, "Alien disarmed")
else
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
visible_message(SPAN_DANGER("[M] has slashed at [src]!"), \
SPAN_USERDANGER("[M] has slashed at [src]!"))
playsound(loc, 'sound/weapons/slice.ogg', 25, TRUE, -1)
add_attack_logs(M, src, "Alien attacked")
attack_threshold_check(damage)
@@ -324,9 +324,9 @@ RESTRICT_TYPE(/mob/living/basic)
if(death_sound)
playsound(get_turf(src), death_sound, 200, 1)
if(death_message)
visible_message("<span class='danger'>\The [src] [death_message]</span>")
visible_message(SPAN_DANGER("\The [src] [death_message]"))
else if(!(basic_mob_flags & DEL_ON_DEATH))
visible_message("<span class='danger'>\The [src] stops moving...</span>")
visible_message(SPAN_DANGER("\The [src] stops moving..."))
if(HAS_TRAIT(src, TRAIT_XENOBIO_SPAWNED))
SSmobs.xenobiology_mobs--
if(basic_mob_flags & DEL_ON_DEATH)
@@ -352,8 +352,8 @@ RESTRICT_TYPE(/mob/living/basic)
if(INTENT_HELP)
if(health > 0)
visible_message(
"<span class='notice'>[M] [response_help_continuous] [src].</span>",
"<span class='notice'>[M] [response_help_continuous] you.</span>"
SPAN_NOTICE("[M] [response_help_continuous] [src]."),
SPAN_NOTICE("[M] [response_help_continuous] you.")
)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
@@ -362,12 +362,12 @@ RESTRICT_TYPE(/mob/living/basic)
if(INTENT_HARM, INTENT_DISARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='warning'>You don't want to hurt [src]!</span>")
to_chat(M, SPAN_WARNING("You don't want to hurt [src]!"))
return
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
visible_message(
"<span class='danger'>[M] [response_harm_continuous] [src]!</span>",
"<span class='userdanger'>[M] [response_harm_continuous] you!</span>"
SPAN_DANGER("[M] [response_harm_continuous] [src]!"),
SPAN_USERDANGER("[M] [response_harm_continuous] you!")
)
playsound(loc, attacked_sound, 25, TRUE, -1)
attack_threshold_check(harm_intent_damage)
@@ -385,7 +385,7 @@ RESTRICT_TYPE(/mob/living/basic)
temp_damage *= damage_coeff[damagetype]
if(temp_damage >= 0 && temp_damage <= force_threshold)
visible_message("<span class='warning'>[src] looks unharmed.</span>")
visible_message(SPAN_WARNING("[src] looks unharmed."))
return FALSE
else
apply_damage(damage, damagetype, null, getarmor(armor_type = armorcheck))