can click coats to open their inventory, changlings now 2-3 as per hawk rq, re-did piano :D

This commit is contained in:
Tastyfish
2011-12-26 05:11:28 -05:00
parent 77d28802fe
commit b0478cde29
3 changed files with 203 additions and 87 deletions
+51 -20
View File
@@ -24,12 +24,6 @@
user.client.screen += src.boxes
user.client.screen += src.closer
user.client.screen += src.contents
var/xs = 7
var/ys = 7
for(var/obj/O in src.contents)
O.screen_loc = "[xs],[ys]"
O.layer = 20
xs++
/obj/item/clothing/suit/storage/proc/close(mob/user as mob)
if(!user)
@@ -42,6 +36,7 @@
/obj/item/clothing/suit/storage/MouseDrop(atom/A)
if(istype(A,/mob/living/carbon))
src.view_inv(A)
src.orient_objs(7,7,9,7)
/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.w_class > 2 || src.loc == W )
@@ -56,7 +51,56 @@
else if(user.s_active == src)
close(user)
view_inv(user)
orient2hud(user)
W.dropped(user)
/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
playsound(src.loc, "rustle", 50, 1, -5)
return attack_hand(user)
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
playsound(src.loc, "rustle", 50, 1, -5)
if (src.loc == user)
if (user.s_active)
user.s_active.close(user)
view_inv(user)
orient2hud(user)
else
..()
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
src.add_fingerprint(user)
return
/obj/item/clothing/suit/storage/proc/orient2hud(mob/user as mob)
if (src == user.l_hand)
src.orient_objs(3, 11, 3, 9)
else if (src == user.r_hand)
src.orient_objs(1, 11, 1, 9)
else if (istype(user,/mob/living/carbon/human) && src == user:wear_suit)
src.orient_objs(1, 11, 3, 11)
else
src.orient_objs(4, 10, 4, 8)
return
/obj/item/clothing/suit/storage/proc/orient_objs(tx, ty, mx, my)
var/cx = tx
var/cy = ty
src.boxes.screen_loc = text("[],[] to [],[]", tx, ty, mx, my)
for(var/obj/O in src.contents)
O.screen_loc = text("[],[]", cx, cy)
O.layer = 20
cx++
if (cx > mx)
cx = tx
cy--
//Foreach goto(56)
src.closer.screen_loc = text("[],[]", mx, my)
return
/*/obj/item/clothing/suit/storage/New()
src.boxes = new /obj/screen/storage( )
@@ -199,17 +243,4 @@
//Foreach goto(56)
src.closer.screen_loc = text("[],[]", mx, my)
return
/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
if (src == user.l_hand)
src.orient_objs(3, 11, 3, 4)
else
if (src == user.r_hand)
src.orient_objs(1, 11, 1, 4)
else
if (src == user.back)
src.orient_objs(4, 10, 4, 3)
else
src.orient_objs(4, 10, 4, 3)
return*/
*/