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Adds bullet impact particle effects! (#25177)
* Initial commit * Cleaning up + more debris * Adds missing trailing newline * CI doesn't like these and starts an infinite loop it seems * Hacky solution? I call it fixing CI * Final fixes
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@@ -42,6 +42,7 @@
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var/turf/T = get_step(src, dir)
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if(istype(T, /turf/simulated/mineral/random))
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Spread(T)
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AddComponent(/datum/component/debris, DEBRIS_ROCK, -20, 10, 1)
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/turf/simulated/mineral/proc/Spread(turf/T)
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T.ChangeTurf(type)
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@@ -61,6 +61,7 @@
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underlay_appearance.icon_state = fixed_underlay["icon_state"]
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fixed_underlay = string_assoc_list(fixed_underlay)
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underlays += underlay_appearance
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AddComponent(/datum/component/debris, DEBRIS_SPARKS, -20, 10, 1)
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/turf/simulated/wall/BeforeChange()
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for(var/obj/effect/overlay/wall_rot/WR in src)
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@@ -2,10 +2,10 @@
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name = "mineral wall"
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desc = "This shouldn't exist"
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icon_state = ""
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var/last_event = 0
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var/active = FALSE
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smoothing_flags = SMOOTH_BITMASK
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canSmoothWith = null
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var/last_event = 0
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var/active = FALSE
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/turf/simulated/wall/mineral/shuttleRotate(rotation)
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return //This override is needed to properly rotate the object when on a shuttle that is rotated.
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