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A few minor map bugfixes.
Wall-Mounted Med Vendors are no longer dense, since they are pixel offset to be on walls. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2061 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -112,6 +112,7 @@
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product_amounts = "2;2;4;1"
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product_hidden = "/obj/item/weapon/reagent_containers/syringe/antitoxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/pill/tox"
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product_hideamt = "4;4;1"
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density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
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/obj/machinery/vending/wallmed2
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name = "NanoMed"
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@@ -123,6 +124,7 @@
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product_amounts = "5;3;3;3;3"
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product_hidden = "/obj/item/weapon/reagent_containers/pill/tox"
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product_hideamt = "3"
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density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
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/obj/machinery/vending/security
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name = "SecTech"
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