A few minor map bugfixes.

Wall-Mounted Med Vendors are no longer dense, since they are pixel offset to be on walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2061 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Superxpdude@gmail.com
2011-08-29 03:42:50 +00:00
parent edd3fa0f9f
commit b05d8be6d1
2 changed files with 5409 additions and 5408 deletions
+2
View File
@@ -112,6 +112,7 @@
product_amounts = "2;2;4;1"
product_hidden = "/obj/item/weapon/reagent_containers/syringe/antitoxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/pill/tox"
product_hideamt = "4;4;1"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
/obj/machinery/vending/wallmed2
name = "NanoMed"
@@ -123,6 +124,7 @@
product_amounts = "5;3;3;3;3"
product_hidden = "/obj/item/weapon/reagent_containers/pill/tox"
product_hideamt = "3"
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
/obj/machinery/vending/security
name = "SecTech"