Merge branch 'master' into instrument-tgui-n-optimization

This commit is contained in:
mochi
2020-09-14 22:13:04 +02:00
20 changed files with 551 additions and 252 deletions
+212 -151
View File
@@ -1,104 +1,21 @@
/**********************Mining Equipment Locker**************************/
// Use this define to register something as a purchasable!
// * n — The proper name of the purchasable
// * o — The object type path of the purchasable to spawn
// * p — The price of the purchasable in mining points
#define EQUIPMENT(n, o, p) n = new /datum/data/mining_equipment(n, o, p)
/**********************Mining Equipment Vendor**************************/
/obj/machinery/mineral/equipment_vendor
name = "mining equipment vendor"
desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "mining"
density = 1
anchored = 1.0
density = TRUE
anchored = TRUE
var/obj/item/card/id/inserted_id
var/list/prize_list = list( //if you add something to this, please, for the love of god, sort it by price/type. use tabs and not spaces.
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
new /datum/data/mining_equipment("Absinthe", /obj/item/reagent_containers/food/drinks/bottle/absinthe/premium, 100),
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/autoinjector/survival, 500),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800),
new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript/full, 1500),
new /datum/data/mining_equipment("Jetpack Upgrade", /obj/item/tank/jetpack/suit, 2000),
new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000),
new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /obj/item/mining_drone_cube, 800),
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
new /datum/data/mining_equipment("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600),
new /datum/data/mining_equipment("Minebot AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
new /datum/data/mining_equipment("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100),
new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/mobcapsule, 800),
new /datum/data/mining_equipment("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200),
new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
new /datum/data/mining_equipment("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000)
)
/obj/machinery/mineral/equipment_vendor/golem
name = "golem ship equipment vendor"
/obj/machinery/mineral/equipment_vendor/golem/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stack/sheet/glass(null)
RefreshParts()
/obj/machinery/mineral/equipment_vendor/golem/Initialize()
. = ..()
desc += "\nIt seems a few selections have been added."
prize_list += list(
new /datum/data/mining_equipment("Extra Id", /obj/item/card/id/golem, 250),
new /datum/data/mining_equipment("Science Backpack", /obj/item/storage/backpack/science, 250),
new /datum/data/mining_equipment("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250),
new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 250),
new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
new /datum/data/mining_equipment("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000),
new /datum/data/mining_equipment("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000),
new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000)
)
/datum/data/mining_equipment
var/equipment_name = "generic"
var/equipment_path = null
var/cost = 0
/datum/data/mining_equipment/New(name, path, equipment_cost)
equipment_name = name
equipment_path = path
cost = equipment_cost
var/list/prize_list // Initialized just below! (if you're wondering why - check CONTRIBUTING.md, look for: "hidden" init proc)
var/dirty_items = FALSE // Used to refresh the static/redundant data in case the machine gets VV'd
/obj/machinery/mineral/equipment_vendor/New()
..()
@@ -110,6 +27,72 @@
component_parts += new /obj/item/stack/sheet/glass(null)
RefreshParts()
/obj/machinery/mineral/equipment_vendor/Initialize(mapload)
. = ..()
prize_list = list()
prize_list["Gear"] = list(
EQUIPMENT("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800),
EQUIPMENT("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
EQUIPMENT("Fulton Beacon", /obj/item/fulton_core, 400),
EQUIPMENT("Mining Conscription Kit", /obj/item/storage/backpack/duffel/mining_conscript, 1500),
EQUIPMENT("Jetpack Upgrade", /obj/item/tank/jetpack/suit, 2000),
EQUIPMENT("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
EQUIPMENT("Lazarus Capsule", /obj/item/mobcapsule, 800),
EQUIPMENT("Lazarus Capsule belt", /obj/item/storage/belt/lazarus, 200),
EQUIPMENT("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000),
EQUIPMENT("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
)
prize_list["Consumables"] = list(
EQUIPMENT("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
EQUIPMENT("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
EQUIPMENT("Fulton Pack", /obj/item/extraction_pack, 1000),
EQUIPMENT("Jaunter", /obj/item/wormhole_jaunter, 750),
EQUIPMENT("Lazarus Injector", /obj/item/lazarus_injector, 1000),
EQUIPMENT("Point Transfer Card", /obj/item/card/mining_point_card, 500),
EQUIPMENT("Shelter Capsule", /obj/item/survivalcapsule, 400),
EQUIPMENT("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
EQUIPMENT("Survival Medipen", /obj/item/reagent_containers/hypospray/autoinjector/survival, 500),
)
prize_list["Kinetic Accelerator"] = list(
EQUIPMENT("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
EQUIPMENT("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
EQUIPMENT("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
EQUIPMENT("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
EQUIPMENT("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
EQUIPMENT("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
EQUIPMENT("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100),
EQUIPMENT("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
EQUIPMENT("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
EQUIPMENT("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
)
prize_list["Digging Tools"] = list(
EQUIPMENT("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
EQUIPMENT("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
EQUIPMENT("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750),
EQUIPMENT("Resonator", /obj/item/resonator, 800),
EQUIPMENT("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
EQUIPMENT("Super Resonator", /obj/item/resonator/upgraded, 2500),
)
prize_list["Minebot"] = list(
EQUIPMENT("Nanotrasen Minebot", /obj/item/mining_drone_cube, 800),
EQUIPMENT("Minebot AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
EQUIPMENT("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
EQUIPMENT("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600),
EQUIPMENT("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
)
prize_list["Miscellaneous"] = list(
EQUIPMENT("Absinthe", /obj/item/reagent_containers/food/drinks/bottle/absinthe/premium, 100),
EQUIPMENT("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
EQUIPMENT("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
EQUIPMENT("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
EQUIPMENT("Laser Pointer", /obj/item/laser_pointer, 300),
EQUIPMENT("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
EQUIPMENT("Soap", /obj/item/soap/nanotrasen, 200),
EQUIPMENT("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
EQUIPMENT("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
)
prize_list["Extra"] = list() // Used in child vendors
/obj/machinery/mineral/equipment_vendor/power_change()
..()
update_icon()
@@ -126,90 +109,126 @@
/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user)
if(..())
return
interact(user)
tgui_interact(user)
/obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user)
interact(user)
tgui_interact(user)
/obj/machinery/mineral/equipment_vendor/interact(mob/user)
user.set_machine(src)
/obj/machinery/mineral/equipment_vendor/tgui_data(mob/user)
var/list/data[0]
var/dat
dat +="<div class='statusDisplay'>"
if(istype(inserted_id))
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=[UID()];choice=eject'>Eject ID.</A><br>"
// ID
if(inserted_id)
data["has_id"] = TRUE
data["id"] = list(
"name" = inserted_id.registered_name,
"points" = inserted_id.mining_points,
)
else
dat += "No ID inserted. <A href='?src=[UID()];choice=insert'>Insert ID.</A><br>"
dat += "</div>"
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='200'>"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=[UID()];purchase=\ref[prize]'>Purchase</A></td></tr>"
dat += "</table>"
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
popup.set_content(dat)
popup.open()
data["has_id"] = FALSE
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
return data
/obj/machinery/mineral/equipment_vendor/tgui_static_data(mob/user)
var/list/static_data[0]
// Available items - in static data because we don't wanna compute this list every time! It hardly changes.
static_data["items"] = list()
for(var/cat in prize_list)
var/list/cat_items = list()
for(var/prize_name in prize_list[cat])
var/datum/data/mining_equipment/prize = prize_list[cat][prize_name]
cat_items[prize_name] = list("name" = prize_name, "price" = prize.cost)
static_data["items"][cat] = cat_items
return static_data
/obj/machinery/mineral/equipment_vendor/vv_edit_var(var_name, var_value)
// Gotta update the static data in case an admin VV's the items for some reason..!
if(var_name == "prize_list")
dirty_items = TRUE
return ..()
/obj/machinery/mineral/equipment_vendor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
// Update static data if need be
if(dirty_items)
if(!ui)
ui = SStgui.get_open_ui(user, src, ui_key)
if(ui) // OK so ui?. somehow breaks the implied src so this is needed
ui.initial_static_data = tgui_static_data(user)
dirty_items = FALSE
// Open the window
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "MiningVendor", name, 400, 450)
ui.open()
ui.set_autoupdate(FALSE)
/obj/machinery/mineral/equipment_vendor/tgui_act(action, params)
if(..())
return 1
return
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
inserted_id.loc = loc
inserted_id.verb_pickup()
inserted_id = null
else if(href_list["choice"] == "insert")
var/obj/item/card/id/I = usr.get_active_hand()
if(istype(I))
if(!usr.drop_item())
return
I.loc = src
inserted_id = I
else
to_chat(usr, "<span class='danger'>No valid ID.</span>")
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
if(!prize || !(prize in prize_list) || prize.cost > inserted_id.mining_points)
. = TRUE
switch(action)
if("logoff")
if(!inserted_id)
return
usr.put_in_hands(inserted_id)
inserted_id = null
if("purchase")
if(!inserted_id)
return
var/category = params["cat"] // meow
var/name = params["name"]
if(!(category in prize_list) || !(name in prize_list[category])) // Not trying something that's not in the list, are you?
return
var/datum/data/mining_equipment/prize = prize_list[category][name]
if(prize.cost > inserted_id.mining_points) // shouldn't be able to access this since the button is greyed out, but..
to_chat(usr, "<span class='danger'>You have insufficient points.</span>")
return
inserted_id.mining_points -= prize.cost
new prize.equipment_path(src.loc)
updateUsrDialog()
new prize.equipment_path(loc)
else
return FALSE
add_fingerprint()
/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
updateUsrDialog()
return
if(panel_open)
if(istype(I, /obj/item/crowbar))
if(inserted_id)
inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it.
default_deconstruction_crowbar(user, I)
return 1
return TRUE
if(istype(I, /obj/item/mining_voucher))
if(!powered())
return
else
RedeemVoucher(I, user)
redeem_voucher(I, user)
return
if(istype(I,/obj/item/card/id))
if(istype(I, /obj/item/card/id))
if(!powered())
return
else
var/obj/item/card/id/C = usr.get_active_hand()
if(istype(C) && !istype(inserted_id))
if(!usr.drop_item())
return
C.forceMove(src)
inserted_id = C
interact(user)
var/obj/item/card/id/C = user.get_active_hand()
if(istype(C) && !istype(inserted_id))
if(!user.drop_item())
return
C.forceMove(src)
inserted_id = C
tgui_interact(user)
return
return ..()
/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer)
/**
* Called when someone slaps the machine with a mining voucher
*
* Arguments:
* * voucher - The voucher card item
* * redeemer - The person holding it
*/
/obj/machinery/mineral/equipment_vendor/proc/redeem_voucher(obj/item/mining_voucher/voucher, mob/redeemer)
var/items = list("Survival Capsule and Explorer's Webbing", "Resonator Kit", "Minebot Kit", "Extraction and Rescue Kit", "Crusher Kit", "Mining Conscription Kit")
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in items
@@ -240,11 +259,51 @@
qdel(voucher)
/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
do_sparks(5, 1, src)
do_sparks(5, TRUE, src)
if(prob(50 / severity) && severity < 3)
qdel(src)
/**********************Mining Equipment Locker Items**************************/
/**********************Mining Equiment Vendor (Golem)**************************/
/obj/machinery/mineral/equipment_vendor/golem
name = "golem ship equipment vendor"
/obj/machinery/mineral/equipment_vendor/golem/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/mining_equipment_vendor/golem(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stack/sheet/glass(null)
RefreshParts()
/obj/machinery/mineral/equipment_vendor/golem/Initialize()
. = ..()
desc += "\nIt seems a few selections have been added."
prize_list["Extra"] += list(
EQUIPMENT("Extra ID", /obj/item/card/id/golem, 250),
EQUIPMENT("Science Backpack", /obj/item/storage/backpack/science, 250),
EQUIPMENT("Full Toolbelt", /obj/item/storage/belt/utility/full/multitool, 250),
EQUIPMENT("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 250),
EQUIPMENT("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
EQUIPMENT("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
EQUIPMENT("KA Trigger Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1000),
EQUIPMENT("Shuttle Console Board", /obj/item/circuitboard/shuttle/golem_ship, 2000),
EQUIPMENT("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000),
)
/**********************Mining Equipment Datum**************************/
/datum/data/mining_equipment
var/equipment_name = "generic"
var/equipment_path = null
var/cost = 0
/datum/data/mining_equipment/New(name, path, equipment_cost)
equipment_name = name
equipment_path = path
cost = equipment_cost
/**********************Mining Equipment Voucher**********************/
@@ -300,3 +359,5 @@
/obj/item/storage/backpack/duffel/mining_conscript/full/New()
..()
new /obj/item/card/id/mining_access_card(src)
#undef EQUIPMENT
@@ -301,14 +301,13 @@
else if(nutrition >= NUTRITION_LEVEL_FAT)
msg += "[p_they(TRUE)] [p_are()] quite chubby.\n"
if(!ismachineperson(src) && blood_volume < BLOOD_VOLUME_SAFE)
if(blood_volume < BLOOD_VOLUME_SAFE)
msg += "[p_they(TRUE)] [p_have()] pale skin.\n"
if(bleedsuppress)
msg += "[p_they(TRUE)] [p_are()] bandaged with something.\n"
else if(bleed_rate)
var/bleed_message = !ismachineperson(src) ? "bleeding" : "leaking"
msg += "<B>[p_they(TRUE)] [p_are()] [bleed_message]!</B>\n"
msg += "<B>[p_they(TRUE)] [p_are()] bleeding!</B>\n"
if(reagents.has_reagent("teslium"))
msg += "[p_they(TRUE)] [p_are()] emitting a gentle blue glow!\n"
@@ -22,7 +22,7 @@
death_message = "gives a short series of shrill beeps, their chassis shuddering before falling limp, nonfunctional."
death_sounds = list('sound/voice/borg_deathsound.ogg') //I've made this a list in the event we add more sounds for dead robots.
species_traits = list(IS_WHITELISTED, NO_BREATHE, NO_SCAN, NO_INTORGANS, NO_PAIN, NO_DNA, RADIMMUNE, VIRUSIMMUNE, NO_GERMS, NO_DECAY, NOTRANSSTING) //Computers that don't decay? What a lie!
species_traits = list(IS_WHITELISTED, NO_BREATHE, NO_BLOOD, NO_SCAN, NO_INTORGANS, NO_PAIN, NO_DNA, RADIMMUNE, VIRUSIMMUNE, NO_GERMS, NO_DECAY, NOTRANSSTING) //Computers that don't decay? What a lie!
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = HAS_SKIN_COLOR | HAS_HEAD_MARKINGS | HAS_HEAD_ACCESSORY | ALL_RPARTS
dietflags = 0 //IPCs can't eat, so no diet
@@ -30,10 +30,6 @@
blood_color = "#1F181F"
flesh_color = "#AAAAAA"
blood_color = "#3C3C3C"
exotic_blood = "oil"
blood_damage_type = STAMINA
//Default styles for created mobs.
default_hair = "Blue IPC Screen"
dies_at_threshold = TRUE
@@ -312,8 +312,3 @@ proc/robot_healthscan(mob/user, mob/living/M)
to_chat(user, "[capitalize(O.name)]: <font color='red'>[O.damage]</font>")
if(!organ_found)
to_chat(user, "<span class='warning'>No prosthetics located.</span>")
if(ismachineperson(H))
to_chat(user, "<span class='notice'>Internal Fluid Level:[H.blood_volume]/[H.max_blood]</span>")
if(H.bleed_rate)
to_chat(user, "<span class='warning'>Warning:External component leak detected!</span>")
+1 -1
View File
@@ -54,7 +54,7 @@
var/obj/item/organ/external/BP = X
var/brutedamage = BP.brute_dam
if(BP.is_robotic() && !ismachineperson(src))
if(BP.is_robotic())
continue
//We want an accurate reading of .len
-29
View File
@@ -236,35 +236,6 @@
status &= ~ORGAN_SPLINTED
status |= ORGAN_ROBOT
/obj/item/organ/external/emp_act(severity)
if(!is_robotic() || emp_proof)
return
if(tough)
switch(severity)
if(1)
receive_damage(0, 5.5)
if(owner)
owner.Stun(10)
if(2)
receive_damage(0, 2.8)
if(owner)
owner.Stun(5)
else
switch(severity)
if(1)
receive_damage(0, 20)
if(2)
receive_damage(0, 7)
/obj/item/organ/internal/emp_act(severity)
if(!is_robotic() || emp_proof)
return
switch(severity)
if(1)
receive_damage(20, 1)
if(2)
receive_damage(7, 1)
/obj/item/organ/proc/shock_organ(intensity)
return
@@ -41,6 +41,9 @@
var/list/obj/item/organ/external/children
var/list/convertable_children = list()
// Does the organ take reduce damage from EMPs? IPC limbs get this by default
var/emp_resistant = FALSE
// Internal organs of this body part
var/list/internal_organs = list()
@@ -256,6 +259,34 @@
return update_icon()
/obj/item/organ/external/emp_act(severity)
if(!is_robotic() || emp_proof)
return
if(tough) // Augmented limbs
switch(severity)
if(1)
receive_damage(0, 5.5)
if(owner)
owner.Stun(10)
if(2)
receive_damage(0, 2.8)
if(owner)
owner.Stun(5)
else if(emp_resistant) // IPC limbs
switch(severity)
if(1)
// 5.28 (9 * 0.66 burn_mod) burn damage, 65.34 damage with 11 limbs.
receive_damage(0, 9)
if(2)
// 3.63 (5 * 0.66 burn_mod) burn damage, 39.93 damage with 11 limbs.
receive_damage(0, 5.5)
else // Basic prosthetic limbs
switch(severity)
if(1)
receive_damage(0, 20)
if(2)
receive_damage(0, 7)
/*
This function completely restores a damaged organ to perfect condition.
*/
@@ -73,6 +73,15 @@
A.Remove(M)
return src
/obj/item/organ/internal/emp_act(severity)
if(!is_robotic() || emp_proof)
return
switch(severity)
if(1)
receive_damage(20, 1)
if(2)
receive_damage(7, 1)
/obj/item/organ/internal/replaced(var/mob/living/carbon/human/target)
insert(target)
@@ -5,6 +5,7 @@
min_broken_damage = 30
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/head/ipc/New(mob/living/carbon/holder, datum/species/species_override = null)
..(holder, /datum/species/machine) // IPC heads need to be explicitly set to this since you can print them
@@ -13,6 +14,7 @@
/obj/item/organ/external/chest/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/chest/ipc/New()
..()
@@ -21,6 +23,7 @@
/obj/item/organ/external/groin/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/groin/ipc/New()
..()
@@ -29,6 +32,7 @@
/obj/item/organ/external/arm/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/arm/ipc/New()
..()
@@ -37,6 +41,7 @@
/obj/item/organ/external/arm/right/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/arm/right/ipc/New()
..()
@@ -45,6 +50,7 @@
/obj/item/organ/external/leg/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/leg/ipc/New()
..()
@@ -53,6 +59,7 @@
/obj/item/organ/external/leg/right/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/leg/right/ipc/New()
..()
@@ -61,6 +68,7 @@
/obj/item/organ/external/foot/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/foot/ipc/New()
..()
@@ -69,6 +77,7 @@
/obj/item/organ/external/foot/right/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/foot/right/ipc/New()
..()
@@ -77,6 +86,7 @@
/obj/item/organ/external/hand/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/hand/ipc/New()
..()
@@ -85,6 +95,7 @@
/obj/item/organ/external/hand/right/ipc
encased = null
status = ORGAN_ROBOT
emp_resistant = TRUE
/obj/item/organ/external/hand/right/ipc/New()
..()