Merge pull request #14108 from ExusA/small-clothing

Reclassifies most clothing as Small
This commit is contained in:
AffectedArc07
2020-08-26 20:42:42 +01:00
committed by GitHub
7 changed files with 20 additions and 0 deletions
+2
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@@ -32,6 +32,7 @@
var/cooldown = 0
var/species_disguise = null
var/magical = FALSE
w_class = WEIGHT_CLASS_SMALL
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
if(!can_use(user))
@@ -590,6 +591,7 @@ BLIND // can't see anything
name = "Space helmet"
icon_state = "space"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
w_class = WEIGHT_CLASS_NORMAL
flags = BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
item_state = "s_helmet"
+1
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@@ -2,6 +2,7 @@
name = "helmet"
desc = "Standard Security gear. Protects the head from impacts."
icon_state = "helmetmaterials"
w_class = WEIGHT_CLASS_NORMAL
flags = HEADBANGPROTECT
flags_cover = HEADCOVERSEYES
item_state = "helmetmaterials"
@@ -6,6 +6,7 @@
/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
name = "combat boots"
desc = "High speed, low drag combat boots."
w_class = WEIGHT_CLASS_NORMAL
can_cut_open = 1
icon_state = "jackboots"
item_state = "jackboots"
+1
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@@ -13,6 +13,7 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi'
)
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clothing/suit/armor/vest
name = "armor"
@@ -12,6 +12,7 @@
/obj/item/clothing/suit/bluetag
name = "blue laser tag armour"
desc = "Blue Pride, Station Wide."
w_class = WEIGHT_CLASS_NORMAL
icon_state = "bluetag"
item_state = "bluetag"
blood_overlay_type = "armor"
@@ -26,6 +27,7 @@
/obj/item/clothing/suit/redtag
name = "red laser tag armour"
desc = "Pew pew pew."
w_class = WEIGHT_CLASS_NORMAL
icon_state = "redtag"
item_state = "redtag"
blood_overlay_type = "armor"
@@ -71,6 +73,7 @@
/obj/item/clothing/suit/cyborg_suit
name = "cyborg suit"
desc = "Suit for a cyborg costume."
w_class = WEIGHT_CLASS_NORMAL
icon_state = "death"
item_state = "death"
flags = CONDUCT
@@ -371,6 +374,7 @@
/obj/item/clothing/suit/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "wintercoat_captain"
w_class = WEIGHT_CLASS_NORMAL
item_state = "coatcaptain"
armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
@@ -382,6 +386,7 @@
/obj/item/clothing/suit/hooded/wintercoat/security
name = "security winter coat"
icon_state = "wintercoat_sec"
w_class = WEIGHT_CLASS_NORMAL
item_state = "coatsecurity"
armor = list("melee" = 15, "bullet" = 10, "laser" = 15, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
@@ -393,6 +398,7 @@
/obj/item/clothing/suit/hooded/wintercoat/medical
name = "medical winter coat"
icon_state = "wintercoat_med"
w_class = WEIGHT_CLASS_NORMAL
item_state = "coatmedical"
allowed = list(/obj/item/analyzer, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator,/obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
@@ -404,6 +410,7 @@
/obj/item/clothing/suit/hooded/wintercoat/science
name = "science winter coat"
icon_state = "wintercoat_sci"
w_class = WEIGHT_CLASS_NORMAL
item_state = "coatscience"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/applicator,/obj/item/healthanalyzer,/obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0)
@@ -415,6 +422,7 @@
/obj/item/clothing/suit/hooded/wintercoat/engineering
name = "engineering winter coat"
icon_state = "wintercoat_engi"
w_class = WEIGHT_CLASS_NORMAL
item_state = "coatengineer"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/t_scanner, /obj/item/rcd)
@@ -454,6 +462,7 @@
/obj/item/clothing/suit/hooded/wintercoat/miner
name = "mining winter coat"
icon_state = "wintercoat_miner"
w_class = WEIGHT_CLASS_NORMAL
item_state = "coatminer"
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
@@ -767,6 +776,7 @@
/obj/item/clothing/suit/jacket/pilot
name = "security bomber jacket"
desc = "A stylish and worn-in armoured black bomber jacket emblazoned with the NT Security crest on the left breast. Looks rugged."
w_class = WEIGHT_CLASS_NORMAL
icon_state = "bombersec"
item_state = "bombersec"
ignore_suitadjust = 0
@@ -825,6 +835,7 @@
/obj/item/clothing/suit/toggle/owlwings
name = "owl cloak"
desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad."
w_class = WEIGHT_CLASS_NORMAL
icon_state = "owl_wings"
item_state = "owl_wings"
body_parts_covered = ARMS
@@ -871,6 +882,7 @@
/obj/item/clothing/suit/advanced_protective_suit
name = "Advanced Protective Suit"
desc = "An incredibly advanced and complex suit; it has so many buttons and dials as to be incomprehensible."
w_class = WEIGHT_CLASS_BULKY
icon_state = "bomb"
item_state = "bomb"
actions_types = list(/datum/action/item_action/toggle)
@@ -924,6 +936,7 @@
//Syndicate Chaplain Robe (WOLOLO!)
/obj/item/clothing/suit/hooded/chaplain_hoodie/missionary_robe
description_antag = "This robe is made of reinforced fibers, granting it superior protection. The robes also wirelessly generate power for the neurotransmitter in the linked missionary staff while being worn."
w_class = WEIGHT_CLASS_NORMAL
armor = list(melee = 10, bullet = 10, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 15, fire = 30, acid = 30)
var/obj/item/nullrod/missionary_staff/linked_staff = null
+1
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@@ -1,5 +1,6 @@
/obj/item/clothing/suit/storage
var/obj/item/storage/internal/pockets
w_class = WEIGHT_CLASS_NORMAL //we don't want these to be able to fit in their own pockets.
/obj/item/clothing/suit/storage/New()
..()
+1
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@@ -64,6 +64,7 @@
/obj/item/clothing/head/bomb_hood
name = "bomb hood"
desc = "Use in case of bomb."
w_class = WEIGHT_CLASS_NORMAL
icon_state = "bombsuit"
flags = BLOCKHAIR | THICKMATERIAL
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)