Slime runtime error fixes, minor map fixes

This commit is contained in:
Markolie
2014-11-15 05:02:10 +01:00
parent 5cde6f2460
commit b0963fa860
4 changed files with 133 additions and 120 deletions
@@ -428,24 +428,26 @@ proc/get_damage_icon_part(damage_state, body_part)
if(f_style)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style && src.species.name in facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
face_standing.Blend(facial_s, ICON_OVERLAY)
if(facial_hair_style && facial_hair_style.species_allowed)
if(src.species.name in facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
face_standing.Blend(facial_s, ICON_OVERLAY)
else
warning("Invalid f_style for [species.name]: [f_style]")
//warning("Invalid f_style for [species.name]: [f_style]")
if(h_style && !(head && (head.flags & BLOCKHEADHAIR)))
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style && src.species.name in hair_style.species_allowed)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
if(hair_style && hair_style.species_allowed)
if(src.species.name in hair_style.species_allowed)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
face_standing.Blend(hair_s, ICON_OVERLAY)
face_standing.Blend(hair_s, ICON_OVERLAY)
else
warning("Invalid h_style for [species.name]: [h_style]")
//warning("Invalid h_style for [species.name]: [h_style]")
overlays_standing[HAIR_LAYER] = image(face_standing)