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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
Massive traitor item overhaul
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@@ -0,0 +1,96 @@
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/obj/item/weapon/grenade/clown_grenade
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name = "Banana Grenade"
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desc = "HONK! brand Bananas. In a special applicator for rapid slipping of wide areas."
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icon_state = "chemg"
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item_state = "flashbang"
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w_class = 2.0
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force = 2.0
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var/stage = 0
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var/state = 0
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var/path = 0
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var/affected_area = 2
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New()
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icon_state = initial(icon_state) +"_locked"
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prime()
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..()
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playsound(src.loc, 'sound/items/bikehorn.ogg', 25, -3)
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/*
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for(var/turf/simulated/floor/T in view(affected_area, src.loc))
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if(prob(75))
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banana(T)
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*/
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var/i = 0
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var/number = 0
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for(var/direction in alldirs)
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for(i = 0; i < 2; i++)
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number++
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var/obj/item/weapon/bananapeel/traitorpeel/peel = new /obj/item/weapon/bananapeel/traitorpeel(get_turf(src.loc))
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/* var/direction = pick(alldirs)
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var/spaces = pick(1;150, 2)
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var/a = 0
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for(a = 0; a < spaces; a++)
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step(peel,direction)*/
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var/a = 1
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if(number & 2)
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for(a = 1; a <= 2; a++)
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step(peel,direction)
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else
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step(peel,direction)
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new /obj/item/weapon/bananapeel/traitorpeel(get_turf(src.loc))
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del(src)
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return
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/*
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proc/banana(turf/T as turf)
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if(!T || !istype(T))
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return
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if(locate(/obj/structure/grille) in T)
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return
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if(locate(/obj/structure/window) in T)
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return
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new /obj/item/weapon/bananapeel/traitorpeel(T)
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*/
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/obj/item/weapon/bananapeel/traitorpeel
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name = "banana peel"
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desc = "A peel from a banana."
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icon = 'icons/obj/items.dmi'
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = 1.0
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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HasEntered(AM as mob|obj)
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var/burned = rand(2,5)
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if(istype(AM, /mob/living))
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var/mob/living/M = AM
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if(ishuman(M))
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if(isobj(M:shoes))
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if(M:shoes.flags&NOSLIP)
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return
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else
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M << "\red Your feet feel like they're on fire!"
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M.take_overall_damage(0, max(0, (burned - 2)))
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if(!istype(M, /mob/living/carbon/slime) && !isrobot(M))
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M.stop_pulling()
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step(M, M.dir)
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spawn(1) step(M, M.dir)
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spawn(2) step(M, M.dir)
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spawn(3) step(M, M.dir)
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spawn(4) step(M, M.dir)
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M.take_organ_damage(2) // Was 5 -- TLE
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M << "\blue You slipped on \the [name]!"
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playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
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M.Weaken(10)
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M.take_overall_damage(0, burned)
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throw_impact(atom/hit_atom)
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var/burned = rand(1,3)
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if(istype(hit_atom ,/mob/living))
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var/mob/living/M = hit_atom
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M.take_organ_damage(0, burned)
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return ..()
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@@ -311,6 +311,60 @@ the implant may become unstable and either pre-maturely inject the subject or si
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H << "\blue You feel a surge of loyalty towards Nanotrasen."
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return 1
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/obj/item/weapon/implant/traitor
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name = "Greytide Implant"
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desc = "Greytide Station wide"
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icon_state = "implant_evil"
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Greytide Mind-Slave Implant<BR>
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<b>Life:</b> ??? <BR>
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<b>Important Notes:</b> Any humanoid injected with this implant will become loyal to the injector and the greytide, unless of course the host is already loyal to someone else.<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small pod of nanobots that manipulate the host's mental functions.<BR>
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<b>Special Features:</b> Glory to the Greytide!<BR>
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<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
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return dat
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implanted(mob/M, mob/user)
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var/list/implanters
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var/ref = "\ref[user.mind]"
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if(!ishuman(M)) return 0
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if(!M.mind) return 0
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var/mob/living/carbon/human/H = M
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if(locate(/obj/item/weapon/implant/traitor) in H.contents || locate(/obj/item/weapon/implant/traitor) in H.contents)
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H.visible_message("[H] seems to resist the implant!", "You feel a strange sensation in your head that quickly dissipates.")
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return 0
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else if(H.mind in ticker.mode.traitors)
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H.visible_message("[H] seems to resist the implant!", "You feel a familiar sensation in your head that quickly dissipates.")
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return 0
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H.implanting = 1
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H << "\blue You feel a surge of loyalty towards [user.name]."
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if(!(user.mind in ticker.mode:implanter))
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ticker.mode:implanter[ref] = list()
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implanters = ticker.mode:implanter[ref]
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implanters.Add(H.mind)
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ticker.mode.implanted.Add(H.mind)
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ticker.mode.implanted[H.mind] = user.mind
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//ticker.mode:implanter[user.mind] += H.mind
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ticker.mode:implanter[ref] = implanters
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ticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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H << "<B>\red You've been shown the Greytide by [user.name]!</B> You now must lay down your life to protect them and assist in their goals at any cost."
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var/datum/objective/protect/p = new
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p.owner = H.mind
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p.target = user:mind
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p.explanation_text = "Protect [user:real_name], the [user:mind:assigned_role=="MODE" ? (user:mind:special_role) : (user:mind:assigned_role)]."
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H.mind.objectives += p
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for(var/datum/objective/objective in H.mind.objectives)
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H << "<B>Objective #1</B>: [objective.explanation_text]"
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ticker.mode.update_traitor_icons_added(H.mind)
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ticker.mode.update_traitor_icons_added(user.mind)
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log_admin("[ckey(user.key)] has mind-slaved [ckey(H.key)].")
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return 1
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/obj/item/weapon/implant/adrenalin
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name = "adrenalin"
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@@ -37,7 +37,7 @@
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msg_admin_attack("[user.name] ([user.ckey]) implanted [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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user.show_message("\red You implanted the implant into [M].")
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if(src.imp.implanted(M))
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if(src.imp.implanted(M, user))
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src.imp.loc = M
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src.imp.imp_in = M
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src.imp.implanted = 1
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@@ -47,11 +47,20 @@
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affected.implants += src.imp
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imp.part = affected
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M:implanting = 0
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src.imp = null
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update()
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return
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/obj/item/weapon/implanter/traitor
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name = "implanter-greytide"
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desc = "Greytide Stationwide."
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New()
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src.imp = new /obj/item/weapon/implant/traitor(src)
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..()
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update()
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return
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/obj/item/weapon/implanter/loyalty
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name = "implanter-loyalty"
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@@ -193,6 +193,13 @@
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origin_tech = "materials=1"
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/weapon/butch/meatcleaver
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name = "Meat Cleaver"
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icon_state = "mcleaver"
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desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
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force = 25.0
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throwforce = 15.0
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/obj/item/weapon/butch/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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@@ -26,6 +26,21 @@
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/box/surveillance/
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name = "\improper DromedaryCo packet"
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desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "Dpacket"
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item_state = "Dpacket"
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w_class = 1
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foldable = null
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New()
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..()
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contents = list()
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sleep(1)
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for(var/i = 1 to 5)
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new /obj/item/device/camera_bug(src)
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/obj/item/weapon/storage/box/survival/
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New()
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..()
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@@ -9,7 +9,6 @@
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new /obj/item/clothing/shoes/syndigaloshes(src)
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return
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if ("stealth")
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if("stealth")
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new /obj/item/weapon/gun/energy/crossbow(src)
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new /obj/item/weapon/pen/paralysis(src)
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@@ -117,3 +116,42 @@
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new /obj/item/clothing/suit/space/syndicate(src)
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new /obj/item/clothing/head/helmet/space/syndicate(src)
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return
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/obj/item/weapon/storage/box/syndie_kit/surveillance
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name = "box (S)"
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/obj/item/weapon/storage/box/syndie_kit/surveillance/New()
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..()
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new /obj/item/device/handtv(src)
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new /obj/item/weapon/storage/box/surveillance(src)
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return
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/obj/item/weapon/storage/box/syndie_kit/conversion
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name = "box (CK)"
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/obj/item/weapon/storage/box/syndie_kit/conversion/New()
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..()
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new /obj/item/weapon/conversion_kit(src)
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new /obj/item/ammo_magazine/a357(src)
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return
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/obj/item/weapon/storage/box/syndie_kit/greytide
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name = "box (GT)"
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New()
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..()
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var/obj/item/weapon/implanter/O = new(src)
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O.imp = new /obj/item/weapon/implant/traitor(O)
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O.update()
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/obj/item/weapon/storage/box/syndie_kit/boolets
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name = "Shotgun shells"
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New()
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..()
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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@@ -9,6 +9,7 @@
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* Wirecutters
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* Welding Tool
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* Crowbar
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* Revolver Conversion Kit
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*/
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/*
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@@ -460,3 +461,26 @@
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user << "Nothing to fix!"
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else
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return ..()
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/obj/item/weapon/conversion_kit
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name = "\improper Revolver Conversion Kit"
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desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "kit"
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flags = FPRINT | TABLEPASS | CONDUCT
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w_class = 2.0
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origin_tech = "combat=2"
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var/open = 0
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New()
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..()
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update_icon()
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update_icon()
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icon_state = "[initial(icon_state)]_[open]"
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attack_self(mob/user as mob)
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open = !open
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user << "\blue You [open?"open" : "close"] the conversion kit."
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update_icon()
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