Merge pull request #2780 from RudiPardieck/deflation

bugfix: inflatable doors no longer disappear when deflating non-viole…
This commit is contained in:
Fox McCloud
2015-12-08 22:03:02 -05:00
+10 -11
View File
@@ -35,7 +35,7 @@
/obj/structure/inflatable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
return 0
/obj/structure/inflatable/CanAtmosPass(turf/T)
return !density
@@ -75,15 +75,15 @@
user.visible_message("<span class='danger'>[user] tears at [src]!</span>")
/obj/structure/inflatable/attack_alien(mob/user as mob)
if(islarva(user))
if(islarva(user))
return
attack_generic(user, 15)
/obj/structure/inflatable/attack_animal(mob/user as mob)
if(!isanimal(user))
if(!isanimal(user))
return
var/mob/living/simple_animal/M = user
if(M.melee_damage_upper <= 0)
if(M.melee_damage_upper <= 0)
return
attack_generic(M, M.melee_damage_upper)
@@ -94,7 +94,7 @@
attack_generic(user, rand(10, 15))
/obj/structure/inflatable/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(!istype(W))
if(!istype(W))
return
if (can_puncture(W))
visible_message("\red <b>[user] pierces [src] with [W]!</b>")
@@ -119,7 +119,6 @@
src.transfer_fingerprints_to(R)
qdel(src)
else
//user << "\blue You slowly deflate the inflatable wall."
visible_message("[src] slowly deflates.")
spawn(50)
var/obj/item/inflatable/R = new /obj/item/inflatable(loc)
@@ -178,16 +177,16 @@
if(istype(mover, /obj/effect/beam))
return !opacity
return !density
/obj/structure/inflatable/door/CanAtmosPass(turf/T)
return !density
/obj/structure/inflatable/door/proc/TryToSwitchState(atom/user)
if(isSwitchingStates)
if(isSwitchingStates)
return
if(ismob(user))
var/mob/M = user
if(world.time - user.last_bumped <= 60)
if(world.time - user.last_bumped <= 60)
return //NOTE do we really need that?
if(M.client)
if(iscarbon(M))
@@ -240,14 +239,14 @@
visible_message("[src] rapidly deflates!")
var/obj/item/inflatable/door/torn/R = new /obj/item/inflatable/door/torn(loc)
src.transfer_fingerprints_to(R)
qdel(src)
else
visible_message("[src] slowly deflates.")
spawn(50)
var/obj/item/inflatable/door/R = new /obj/item/inflatable/door(loc)
src.transfer_fingerprints_to(R)
qdel(src)
air_update_turf(1)
qdel(src)
/obj/item/inflatable/torn
name = "torn inflatable wall"