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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #6738 from uraniummeltdown/shadowshroom
Shadowshrooms + Glowshroom Nerf + Station Lighting Nerf
This commit is contained in:
@@ -220,7 +220,7 @@
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rarity = 20
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genes = list(/datum/plant_gene/trait/glow, /datum/plant_gene/trait/plant_type/fungal_metabolism)
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growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
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mutatelist = list(/obj/item/seeds/glowshroom/glowcap)
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mutatelist = list(/obj/item/seeds/glowshroom/glowcap, /obj/item/seeds/glowshroom/shadowshroom)
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reagents_add = list("radium" = 0.1, "phosphorus" = 0.1, "nutriment" = 0.04)
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/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom
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@@ -235,14 +235,25 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user)
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if(istype(user.loc, /turf/space))
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return
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var/obj/effect/glowshroom/planted = new effect_path(user.loc)
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planted.delay = planted.delay - seed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
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planted.endurance = seed.endurance
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planted.yield = seed.yield
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planted.potency = seed.potency
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return FALSE
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if(!isturf(user.loc))
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to_chat(user, "<span class='warning'>You need more space to plant [src].</span>")
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return FALSE
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var/count = 0
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var/maxcount = 1
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for(var/tempdir in cardinal)
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var/turf/simulated/wall = get_step(user.loc, tempdir)
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if(istype(wall))
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maxcount++
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for(var/obj/effect/glowshroom/G in user.loc)
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count++
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if(count >= maxcount)
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to_chat(user, "<span class='warning'>There are too many shrooms here to plant [src].</span>")
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return FALSE
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new effect_path(user.loc, seed)
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to_chat(user, "<span class='notice'>You plant [src].</span>")
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qdel(src)
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return TRUE
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// Glowcap
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@@ -255,7 +266,7 @@
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icon_dead = "glowshroom-dead"
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plantname = "Glowcaps"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap
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genes = list(/datum/plant_gene/trait/glow, /datum/plant_gene/trait/cell_charge, /datum/plant_gene/trait/plant_type/fungal_metabolism)
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genes = list(/datum/plant_gene/trait/glow/red, /datum/plant_gene/trait/cell_charge, /datum/plant_gene/trait/plant_type/fungal_metabolism)
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mutatelist = list()
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reagents_add = list("teslium" = 0.1, "nutriment" = 0.04)
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rarity = 30
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@@ -263,7 +274,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap
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seed = /obj/item/seeds/glowshroom/glowcap
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name = "glowcap cluster"
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desc = "<I>Mycena Ruthenia</I>: This species of mushroom glows in the dark, but aren't bioluminescent. They're warm to the touch..."
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desc = "<I>Mycena Ruthenia</I>: This species of mushroom glows in the dark, but isn't actually bioluminescent. They're warm to the touch..."
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icon_state = "glowcap"
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filling_color = "#00FA9A"
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effect_path = /obj/effect/glowshroom/glowcap
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@@ -292,3 +303,26 @@
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desc = "A fungus ideal for making antibacterials."
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icon_state = "angel"
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color = "#4f4331"
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//Shadowshroom
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/obj/item/seeds/glowshroom/shadowshroom
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name = "pack of shadowshroom mycelium"
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desc = "This mycelium will grow into something shadowy."
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icon_state = "mycelium-shadowshroom"
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species = "shadowshroom"
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icon_grow = "shadowshroom-grow"
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icon_dead = "shadowshroom-dead"
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plantname = "Shadowshrooms"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/shadowshroom
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genes = list(/datum/plant_gene/trait/glow/shadow, /datum/plant_gene/trait/plant_type/fungal_metabolism)
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mutatelist = list()
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reagents_add = list("radium" = 0.2, "nutriment" = 0.04)
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rarity = 30
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/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/shadowshroom
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seed = /obj/item/seeds/glowshroom/shadowshroom
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name = "shadowshroom cluster"
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desc = "<I>Mycena Umbra</I>: This species of mushroom emits shadow instead of light."
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icon_state = "shadowshroom"
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effect_path = /obj/effect/glowshroom/shadowshroom
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origin_tech = "biotech=4;plasmatech=4;magnets=4"
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@@ -300,7 +300,7 @@
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if(!self_sustaining)
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if(myseed && myseed.get_gene(/datum/plant_gene/trait/glow))
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var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
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set_light(G.get_lum(myseed))
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set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color)
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else
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set_light(0)
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@@ -263,23 +263,40 @@
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/datum/plant_gene/trait/glow
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// Makes plant glow. Makes plant in tray glow too.
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// Adds potency*rate luminosity to products.
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// Adds 1 + potency*rate light range and potency*(rate + 0.01) light_power to products.
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name = "Bioluminescence"
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rate = 0.1
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rate = 0.03
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examine_line = "<span class='info'>It emits a soft glow.</span>"
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trait_id = "glow"
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var/glow_color = "#AAD84B"
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/datum/plant_gene/trait/glow/proc/get_lum(obj/item/seeds/S)
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return round(S.potency*rate)
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/datum/plant_gene/trait/glow/proc/glow_range(obj/item/seeds/S)
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return 1.4 + S.potency*rate
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/datum/plant_gene/trait/glow/proc/glow_power(obj/item/seeds/S)
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return max(S.potency*(rate + 0.01), 0.1)
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/datum/plant_gene/trait/glow/on_new(obj/item/weapon/reagent_containers/food/snacks/grown/G, newloc)
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..()
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G.set_light(get_lum(G.seed))
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G.set_light(glow_range(G.seed), glow_power(G.seed), glow_color)
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/datum/plant_gene/trait/glow/shadow
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//makes plant emit slightly purple shadows
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//adds -potency*(rate*0.05) light power to products
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name = "Shadow Emission"
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rate = 0.04
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/datum/plant_gene/trait/glow/shadow/glow_power(obj/item/seeds/S)
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return -max(S.potency*(rate*0.05), 0.075)
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/datum/plant_gene/trait/glow/red
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name = "Red Electrical Glow"
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glow_color = LIGHT_COLOR_RED
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/datum/plant_gene/trait/glow/berry
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name = "Strong Bioluminescence"
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rate = 0.2
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rate = 0.05
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glow_color = null
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/datum/plant_gene/trait/teleport
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// Makes plant teleport people when squashed or slipped on.
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@@ -139,7 +139,7 @@
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var/on_gs = 0
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var/static_power_used = 0
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var/brightness_range = 8 // luminosity when on, also used in power calculation
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var/brightness_power = 3
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var/brightness_power = 1
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var/brightness_color = null
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var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
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var/flickering = 0
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@@ -157,7 +157,6 @@
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base_state = "bulb"
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fitting = "bulb"
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brightness_range = 4
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brightness_power = 2
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brightness_color = "#a0a080"
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desc = "A small lighting fixture."
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light_type = /obj/item/weapon/light/bulb
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@@ -190,12 +189,10 @@
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switch(fitting)
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if("tube")
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brightness_range = 8
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brightness_power = 3
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if(prob(2))
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broken(1)
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if("bulb")
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brightness_range = 4
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brightness_power = 2
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brightness_color = "#a0a080"
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if(prob(5))
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broken(1)
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@@ -608,13 +605,12 @@
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item_state = "c_tube"
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materials = list(MAT_GLASS=100)
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brightness_range = 8
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brightness_power = 3
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/obj/item/weapon/light/tube/large
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w_class = 2
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name = "large light tube"
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brightness_range = 15
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brightness_power = 4
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brightness_power = 2
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/obj/item/weapon/light/bulb
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name = "light bulb"
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@@ -624,7 +620,6 @@
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item_state = "contvapour"
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materials = list(MAT_GLASS=100)
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brightness_range = 5
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brightness_power = 2
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brightness_color = "#a0a080"
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/obj/item/weapon/light/throw_impact(atom/hit_atom)
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@@ -639,7 +634,6 @@
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item_state = "egg4"
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materials = list(MAT_GLASS=100)
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brightness_range = 5
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brightness_power = 2
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// update the icon state and description of the light
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