mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Merge branch 'master' into findnreplace
This commit is contained in:
@@ -180,11 +180,6 @@ var/global/list/default_medbay_channels = list(
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/mob/dead/observer/has_internal_radio_channel_access(var/mob/user, var/list/req_one_accesses)
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return can_admin_interact()
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/obj/item/device/radio/proc/text_wires()
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if(b_stat)
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return wires.GetInteractWindow()
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return
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/obj/item/device/radio/proc/ToggleBroadcast()
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broadcasting = !broadcasting && !(wires.IsIndexCut(WIRE_TRANSMIT) || wires.IsIndexCut(WIRE_SIGNAL))
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@@ -242,7 +237,6 @@ var/global/list/default_medbay_channels = list(
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var/datum/radio_frequency/connection = null
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if(channel && channels && channels.len > 0)
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if(channel == "department")
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// to_chat(world, "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\"")
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channel = channels[1]
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connection = secure_radio_connections[channel]
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else
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@@ -259,9 +253,8 @@ var/global/list/default_medbay_channels = list(
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Broadcast_Message(connection, A,
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0, "*garbled automated announcement*", src,
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message, from, "Automated Announcement", from, "synthesized voice",
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4, 0, zlevel, connection.frequency, follow_target=follow_target)
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4, 0, zlevel, connection.frequency, follow_target = follow_target)
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qdel(A)
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return
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// Just a dummy mob used for making announcements, so we don't create AIs to do this
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// I'm not sure who thought that was a good idea. -- Crazylemon
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@@ -403,6 +396,7 @@ var/global/list/default_medbay_channels = list(
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// Identity-associated tags:
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"mob" = M, // store a reference to the mob
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"mobtype" = M.type, // the mob's type
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"race" = signal.get_race(M),
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"realname" = real_name, // the mob's real name
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"name" = displayname, // the mob's display name
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"job" = jobname, // the mob's job
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@@ -464,6 +458,7 @@ var/global/list/default_medbay_channels = list(
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"mob" = M, // store a reference to the mob
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"mobtype" = M.type, // the mob's type
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"race" = signal.get_race(M), // text to show next to mob in comms log console
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"realname" = real_name, // the mob's real name
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"name" = displayname, // the mob's display name
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"job" = jobname, // the mob's job
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@@ -562,7 +557,7 @@ var/global/list/default_medbay_channels = list(
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var/range = receive_range(freq, level)
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if(range > -1)
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return get_mobs_in_view(canhear_range, src)
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/obj/item/device/radio/proc/is_listening()
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var/is_listening = TRUE
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if(!on)
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@@ -573,11 +568,11 @@ var/global/list/default_medbay_channels = list(
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is_listening = FALSE
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return is_listening
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/obj/item/device/radio/proc/send_announcement()
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if(is_listening())
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return get_mobs_in_view(canhear_range, src)
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return null
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/obj/item/device/radio/examine(mob/user, var/distance = -1)
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@@ -17,24 +17,41 @@ Mineral Sheets
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var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
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new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("Breakdown into sand", /obj/item/weapon/ore/glass, 1, one_per_turf = 0, on_floor = 1), \
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)
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var/global/list/datum/stack_recipe/silver_recipes = list ( \
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new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("silver tile", /obj/item/stack/tile/mineral/silver, 1, 4, 20), \
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null, \
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new/datum/stack_recipe("Janitor Statue", /obj/structure/statue/silver/janitor, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Med Doctor Statue", /obj/structure/statue/silver/md, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
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)
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var/global/list/datum/stack_recipe/diamond_recipes = list ( \
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new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("diamond tile", /obj/item/stack/tile/mineral/diamond, 1, 4, 20), \
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null, \
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new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
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)
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var/global/list/datum/stack_recipe/uranium_recipes = list ( \
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new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
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null, \
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new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
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)
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var/global/list/datum/stack_recipe/gold_recipes = list ( \
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@@ -42,6 +59,12 @@ var/global/list/datum/stack_recipe/gold_recipes = list ( \
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null, \
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new/datum/stack_recipe("gold tile", /obj/item/stack/tile/mineral/gold, 1, 4, 20), \
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null, \
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new/datum/stack_recipe("HoS Statue", /obj/structure/statue/gold/hos, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("HoP Statue", /obj/structure/statue/gold/hop, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("CE Statue", /obj/structure/statue/gold/ce, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
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)
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@@ -49,6 +72,9 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
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new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
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null, \
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new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Xenomorph Statue", /obj/structure/statue/plasma/xeno, 5, one_per_turf = 1, on_floor = 1), \
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)
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var/global/list/datum/stack_recipe/plastic_recipes = list ( \
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@@ -71,6 +97,8 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
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var/global/list/datum/stack_recipe/bananium_recipes = list ( \
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new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
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null, \
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new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("bananium computer frame", /obj/structure/computerframe/HONKputer, 50, time = 25, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("bananium grenade casing", /obj/item/weapon/grenade/bananade/casing, 4, on_floor = 1), \
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)
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@@ -79,6 +107,8 @@ var/global/list/datum/stack_recipe/tranquillite_recipes = list ( \
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new/datum/stack_recipe("invisible wall", /obj/structure/barricade/mime, 5, one_per_turf = 1, on_floor = 1, time = 50), \
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null, \
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new/datum/stack_recipe("silent tile", /obj/item/stack/tile/mineral/tranquillite, 1, 4, 20), \
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null, \
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new/datum/stack_recipe("Mime Statue", /obj/structure/statue/tranquillite/mime, 5, one_per_turf = 1, on_floor = 1), \
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)
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var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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@@ -80,8 +80,7 @@
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//TODO; Add support for reagents in water.
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if(target.loc == user)//No more spraying yourself when putting your extinguisher away
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return
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var/Refill = AttemptRefill(target, user)
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if(Refill)
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if(AttemptRefill(target, user))
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return
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if(!safety)
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if(src.reagents.total_volume < 1)
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@@ -164,4 +163,4 @@
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if(W.loc == my_target) break
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sleep(2)
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else
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return ..()
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return ..()
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@@ -3,6 +3,7 @@
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desc = "An alarm which monitors host vital signs and transmits a radio message upon death."
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var/mobname = "Will Robinson"
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activated = 0
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var/static/list/stealth_areas = typecacheof(list(/area/syndicate_station, /area/syndicate_mothership, /area/shuttle/syndicate_elite))
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/obj/item/weapon/implant/death_alarm/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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@@ -33,26 +34,26 @@
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/obj/item/weapon/implant/death_alarm/activate(var/cause)
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var/mob/M = imp_in
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var/area/t = get_area(M)
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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a.follow_target = M
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switch(cause)
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if("death")
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
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if(is_type_in_typecache(t, stealth_areas))
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//give the syndies a bit of stealth
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a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm")
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else
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a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
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qdel(a)
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qdel(src)
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if("emp")
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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var/name = prob(50) ? t.name : pick(teleportlocs)
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a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm")
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qdel(a)
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else
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
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qdel(a)
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qdel(src)
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qdel(a)
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/obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
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activate("emp") //let's shout that this dude is dead
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@@ -189,7 +189,7 @@
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/obj/item/weapon/storage/backpack/satchel_norm
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name = "satchel"
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desc = "A deluxe NT Satchel, made of the highest quality leather."
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icon_state = "satchel"
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icon_state = "satchel-norm"
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/obj/item/weapon/storage/backpack/satchel_eng
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name = "industrial satchel"
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@@ -447,4 +447,4 @@
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/obj/item/weapon/storage/backpack/ert/janitor
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name = "emergency response team janitor backpack"
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desc = "A spacious backpack with lots of pockets, worn by janitorial members of a Nanotrasen Emergency Response Team."
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icon_state = "ert_janitor"
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icon_state = "ert_janitor"
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@@ -45,7 +45,7 @@
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/obj/item/weapon/tank/ui_action_click(mob/user)
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toggle_internals(user)
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/obj/item/weapon/tank/proc/toggle_internals(mob/user)
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/obj/item/weapon/tank/proc/toggle_internals(mob/user, silent = FALSE)
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var/mob/living/carbon/C = user
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if(!istype(C))
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return 0
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@@ -65,13 +65,16 @@
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if(can_open_valve)
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if(C.internal)
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to_chat(C, "<span class='notice'>You switch your internals to [src].</span>")
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if(!silent)
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to_chat(C, "<span class='notice'>You switch your internals to [src].</span>")
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else
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to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
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if(!silent)
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to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
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C.internal = src
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C.update_internals_hud_icon(1)
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else
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to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
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if(!silent)
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to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
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return 0
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C.update_action_buttons_icon()
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Reference in New Issue
Block a user