Merge branch 'master' into findnreplace

This commit is contained in:
Mark van Alphen
2017-03-05 12:09:52 +00:00
committed by GitHub
246 changed files with 11152 additions and 5727 deletions
@@ -22,7 +22,7 @@
..()
spawn(1)
if(!opened) // if closed, any item at the crate's loc is put in the contents
for(var/obj/item/I in src.loc)
for(var/obj/item/I in loc)
if(I.density || I.anchored || I == src) continue
I.forceMove(src)
@@ -39,7 +39,7 @@
return (!density)
/obj/structure/closet/proc/can_open()
if(src.welded)
if(welded)
return 0
return 1
@@ -59,46 +59,46 @@
throwing = 0
/obj/structure/closet/proc/open()
if(src.opened)
if(opened)
return 0
if(!src.can_open())
if(!can_open())
return 0
src.dump_contents()
dump_contents()
src.icon_state = src.icon_opened
src.opened = 1
icon_state = icon_opened
opened = 1
if(sound)
playsound(src.loc, src.sound, 15, 1, -3)
playsound(loc, sound, 15, 1, -3)
else
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
density = 0
return 1
/obj/structure/closet/proc/close()
if(!src.opened)
if(!opened)
return 0
if(!src.can_close())
if(!can_close())
return 0
var/itemcount = 0
//Cham Projector Exception
for(var/obj/effect/dummy/chameleon/AD in src.loc)
for(var/obj/effect/dummy/chameleon/AD in loc)
if(itemcount >= storage_capacity)
break
AD.forceMove(src)
itemcount++
for(var/obj/item/I in src.loc)
for(var/obj/item/I in loc)
if(itemcount >= storage_capacity)
break
if(!I.anchored)
I.forceMove(src)
itemcount++
for(var/mob/M in src.loc)
for(var/mob/M in loc)
if(itemcount >= storage_capacity)
break
if(istype (M, /mob/dead/observer))
@@ -109,37 +109,37 @@
M.forceMove(src)
itemcount++
src.icon_state = src.icon_closed
src.opened = 0
icon_state = icon_closed
opened = 0
if(sound)
playsound(src.loc, src.sound, 15, 1, -3)
playsound(loc, sound, 15, 1, -3)
else
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
density = 1
return 1
/obj/structure/closet/proc/toggle(mob/user as mob)
if(!(src.opened ? src.close() : src.open()))
/obj/structure/closet/proc/toggle(mob/user)
if(!(opened ? close() : open()))
to_chat(user, "<span class='notice'>It won't budge!</span>")
// this should probably use dump_contents()
/obj/structure/closet/ex_act(severity)
switch(severity)
if(1)
for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion
A.forceMove(src.loc)
for(var/atom/movable/A in src)//pulls everything out of the locker and hits it with an explosion
A.forceMove(loc)
A.ex_act(severity++)
qdel(src)
if(2)
if(prob(50))
for(var/atom/movable/A as mob|obj in src)
for(var/atom/movable/A in src)
A.forceMove(loc)
A.ex_act(severity++)
new /obj/item/stack/sheet/metal(loc)
qdel(src)
if(3)
if(prob(5))
for(var/atom/movable/A as mob|obj in src)
for(var/atom/movable/A in src)
A.forceMove(loc)
A.ex_act(severity++)
new /obj/item/stack/sheet/metal(loc)
@@ -150,32 +150,32 @@
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
health -= Proj.damage
if(health <= 0)
for(var/atom/movable/A as mob|obj in src)
for(var/atom/movable/A in src)
A.forceMove(loc)
qdel(src)
/obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob)
/obj/structure/closet/attack_animal(mob/living/simple_animal/user)
if(user.environment_smash)
user.do_attack_animation(src)
visible_message("<span class='warning'>[user] destroys the [src]. </span>")
for(var/atom/movable/A as mob|obj in src)
visible_message("<span class='warning'>[user] destroys the [src].</span>")
for(var/atom/movable/A in src)
A.forceMove(loc)
qdel(src)
// this should probably use dump_contents()
/obj/structure/closet/blob_act()
if(prob(75))
for(var/atom/movable/A as mob|obj in src)
for(var/atom/movable/A in src)
A.forceMove(loc)
qdel(src)
/obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/rcs) && !src.opened)
/obj/structure/closet/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/rcs) && !opened)
if(user in contents) //to prevent self-teleporting.
return
var/obj/item/weapon/rcs/E = W
if(E.rcell && (E.rcell.charge >= E.chargecost))
if(!is_level_reachable(src.z))
if(!is_level_reachable(z))
to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
return
if(E.mode == 0)
@@ -194,7 +194,7 @@
var/desc = input("Please select a telepad.", "RCS") in L
E.pad = L[desc]
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
E.teleporting = 1
if(!do_after(user, 50, target = src))
E.teleporting = 0
@@ -216,7 +216,7 @@
E.rand_y = rand(50,200)
var/L = locate(E.rand_x, E.rand_y, 6)
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
E.teleporting = 1
if(!do_after(user, 50, target = src))
E.teleporting = 0
@@ -237,9 +237,9 @@
to_chat(user, "<span class='warning'>Out of charges.</span>")
return
if(src.opened)
if(opened)
if(istype(W, /obj/item/weapon/grab))
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
if(istype(W,/obj/item/tk_grab))
return 0
if(istype(W, cutting_tool))
@@ -276,14 +276,14 @@
if(!WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return
src.welded = !src.welded
src.update_icon()
welded = !welded
update_icon()
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>[src] has been [welded?"welded shut":"unwelded"] by [user.name].</span>", 3, "You hear welding.", 2)
else
src.attack_hand(user)
attack_hand(user)
/obj/structure/closet/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
/obj/structure/closet/MouseDrop_T(atom/movable/O, mob/user)
..()
if(istype(O, /obj/screen)) //fix for HUD elements making their way into the world -Pete
return
@@ -297,24 +297,24 @@
return
if(!istype(user.loc, /turf)) // are you in a container/closet/pod/etc?
return
if(!src.opened)
if(!opened)
return
if(istype(O, /obj/structure/closet))
return
step_towards(O, src.loc)
step_towards(O, loc)
if(user != O)
user.visible_message("<span class='danger'>[user] stuffs [O] into [src]!</span>", "<span class='danger'>You stuff [O] into [src]!</span>")
src.add_fingerprint(user)
add_fingerprint(user)
/obj/structure/closet/attack_ai(mob/user)
if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) //Robots can open/close it, but not the AI
if(isrobot(user) && Adjacent(user)) //Robots can open/close it, but not the AI
attack_hand(user)
/obj/structure/closet/relaymove(mob/user as mob)
if(user.stat || !isturf(src.loc))
/obj/structure/closet/relaymove(mob/user)
if(user.stat || !isturf(loc))
return
if(!src.open())
if(!open())
to_chat(user, "<span class='notice'>It won't budge!</span>")
if(!lastbang)
lastbang = 1
@@ -323,14 +323,18 @@
spawn(30)
lastbang = 0
/obj/structure/closet/attack_hand(mob/user as mob)
src.add_fingerprint(user)
src.toggle(user)
/obj/structure/closet/attack_hand(mob/user)
add_fingerprint(user)
toggle(user)
/obj/structure/closet/attack_ghost(mob/user)
if(user.can_advanced_admin_interact())
toggle(user)
// tk grab then use on self
/obj/structure/closet/attack_self_tk(mob/user as mob)
src.add_fingerprint(user)
if(!src.toggle())
/obj/structure/closet/attack_self_tk(mob/user)
add_fingerprint(user)
if(!toggle())
to_chat(usr, "<span class='notice'>It won't budge!</span>")
/obj/structure/closet/verb/verb_toggleopen()
@@ -338,12 +342,12 @@
set category = null
set name = "Toggle Open"
if(!usr.canmove || usr.stat || usr.restrained())
if(usr.incapacitated())
return
if(ishuman(usr))
src.add_fingerprint(usr)
src.toggle(usr)
add_fingerprint(usr)
toggle(usr)
else
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
@@ -399,8 +403,8 @@
to_chat(usr, "<span class='warning'>You successfully break out!</span>")
for(var/mob/O in viewers(L.loc))
O.show_message("<span class='danger'>\the [usr] successfully broke out of \the [src]!</span>", 1)
if(istype(src.loc, /obj/structure/bigDelivery)) //nullspace ect.. read the comment above
var/obj/structure/bigDelivery/BD = src.loc
if(istype(loc, /obj/structure/bigDelivery)) //nullspace ect.. read the comment above
var/obj/structure/bigDelivery/BD = loc
BD.attack_hand(usr)
open()
@@ -19,14 +19,14 @@
/obj/structure/closet/secure_closet/can_open()
if(!..())
return 0
if(src.locked)
if(locked)
return 0
return ..()
/obj/structure/closet/secure_closet/close()
if(..())
if(broken)
icon_state = src.icon_off
icon_state = icon_off
return 1
else
return 0
@@ -36,29 +36,29 @@
O.emp_act(severity)
if(!broken)
if(prob(50/severity))
src.locked = !src.locked
src.update_icon()
locked = !locked
update_icon()
if(prob(20/severity) && !opened)
if(!locked)
open()
else
src.req_access = list()
src.req_access += pick(get_all_accesses())
req_access = list()
req_access += pick(get_all_accesses())
..()
/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
if(src.opened)
/obj/structure/closet/secure_closet/proc/togglelock(mob/user)
if(opened)
to_chat(user, "<span class='notice'>Close the locker first.</span>")
return
if(src.broken)
if(broken)
to_chat(user, "<span class='warning'>The locker appears to be broken.</span>")
return
if(user.loc == src)
to_chat(user, "<span class='notice'>You can't reach the lock from inside.</span>")
return
if(src.allowed(user))
src.locked = !src.locked
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
if(allowed(user))
locked = !locked
playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
for(var/mob/O in viewers(user, 3))
if((O.client && !( O.blinded )))
to_chat(O, "<span class='notice'>The locker has been [locked ? null : "un"]locked by [user].</span>")
@@ -66,14 +66,14 @@
else
to_chat(user, "<span class='notice'>Access Denied</span>")
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/rcs))
return ..()
if(src.opened)
if(opened)
if(istype(W, /obj/item/weapon/grab))
if(src.large)
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
if(large)
MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
else
to_chat(user, "<span class='notice'>The locker is too small to stuff [W:affecting] into!</span>")
if(isrobot(user))
@@ -88,7 +88,7 @@
else
togglelock(user)
/obj/structure/closet/secure_closet/emag_act(user as mob)
/obj/structure/closet/secure_closet/emag_act(mob/user)
if(!broken)
broken = 1
locked = 0
@@ -97,24 +97,24 @@
flick(icon_broken, src)
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(src.locked)
src.togglelock(user)
/obj/structure/closet/secure_closet/attack_hand(mob/user)
add_fingerprint(user)
if(locked)
togglelock(user)
else
src.toggle(user)
toggle(user)
/obj/structure/closet/secure_closet/verb/verb_togglelock()
set src in oview(1) // One square distance
set category = "Object"
set name = "Toggle Lock"
if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
if(usr.incapacitated()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
return
if(ishuman(usr))
src.add_fingerprint(usr)
src.togglelock(usr)
add_fingerprint(usr)
togglelock(usr)
else
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
@@ -170,7 +170,7 @@
to_chat(usr, "<span class='warning'>You successfully break out!</span>")
for(var/mob/O in viewers(L.loc))
O.show_message("<span class='danger'>\the [usr] successfully broke out of \the [src]!</span>", 1)
if(istype(src.loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace)
var/obj/structure/bigDelivery/BD = src.loc
if(istype(loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace)
var/obj/structure/bigDelivery/BD = loc
BD.attack_hand(usr)
open()
@@ -15,7 +15,6 @@
else
new /obj/item/weapon/storage/backpack/satchel_cap(src)
new /obj/item/weapon/book/manual/faxes(src)
new /obj/item/clothing/head/crown/fancy(src)
new /obj/item/weapon/storage/backpack/duffel/captain(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/suit/captunic/capjacket(src)
@@ -71,7 +71,7 @@
M.forceMove(loc)
M.disabilities -= MUTE
M.take_overall_damage((M.health - health - 100),0) //any new damage the statue incurred is transfered to the mob
..()
/obj/structure/closet/statue/open()
@@ -138,18 +138,3 @@
dump_contents()
visible_message("<span class='warning'>[src] shatters!. </span>")
qdel(src)
/obj/structure/statue
name = "statue"
desc = "An incredibly lifelike marble carving"
icon = 'icons/obj/statue.dmi'
icon_state = "human_male"
density = 1
anchored = 1
obj/structure/statue/angel
icon_state = "angelseen"
obj/structure/statue/corgi
icon_state = "corgi"
@@ -80,7 +80,7 @@
src.opened = 0
return 1
/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
/obj/structure/closet/crate/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/rcs) && !src.opened)
var/obj/item/weapon/rcs/E = W
if(E.rcell && (E.rcell.charge >= E.chargecost))
@@ -191,7 +191,7 @@
else
return
/obj/structure/closet/crate/attack_hand(mob/user as mob)
/obj/structure/closet/crate/attack_hand(mob/user)
if(manifest)
to_chat(user, "<span class='notice'>You tear the manifest off of the crate.</span>")
playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1)
@@ -250,7 +250,7 @@
/obj/structure/closet/crate/secure/can_open()
return !locked
/obj/structure/closet/crate/secure/proc/togglelock(mob/user as mob)
/obj/structure/closet/crate/secure/proc/togglelock(mob/user)
if(src.opened)
to_chat(user, "<span class='notice'>Close the crate first.</span>")
return
@@ -280,7 +280,7 @@
else
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
/obj/structure/closet/crate/secure/attack_hand(mob/user as mob)
/obj/structure/closet/crate/secure/attack_hand(mob/user)
if(manifest)
to_chat(user, "<span class='notice'>You tear the manifest off of the crate.</span>")
playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1)
@@ -296,7 +296,7 @@
src.toggle(user)
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W, mob/user, params)
if(is_type_in_list(W, list(/obj/item/stack/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters,/obj/item/weapon/rcs)))
return ..()
if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)))
@@ -307,7 +307,7 @@
return
return ..()
/obj/structure/closet/crate/secure/emag_act(user as mob)
/obj/structure/closet/crate/secure/emag_act(mob/user)
if(locked)
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
@@ -38,7 +38,14 @@
/obj/structure/falsewall/CanAtmosPass(turf/T)
return !density
/obj/structure/falsewall/attack_ghost(mob/user)
if(user.can_advanced_admin_interact())
toggle(user)
/obj/structure/falsewall/attack_hand(mob/user)
toggle(user)
/obj/structure/falsewall/proc/toggle(mob/user)
if(opening)
return
-32
View File
@@ -1,32 +0,0 @@
/obj/structure/snowman
name = "snowman"
desc = "Seems someone made a snowman here."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "snowman"
anchored = 1
density = 1
/obj/structure/kidanstatue
name = "Obsidian Kidan warrior statue"
desc = "A beautifully carved and menacing statue of a Kidan warrior made out of obsidian. It looks very heavy."
icon = 'icons/obj/decorations.dmi'
icon_state = "kidanstatue"
anchored = 1
density = 1
/obj/structure/chickenstatue
name = "Bronze Chickenman Statue"
desc = "An antique and oriental-looking statue of a Chickenman made of bronze."
icon = 'icons/obj/decorations.dmi'
icon_state = "chickenstatue"
anchored = 1
density = 1
/obj/structure/clownstatue
name = "Bananium Clown Statue"
desc = "A golden statue made of bananium, commemorating the coronation of King Squiggles the Eighth."
icon = 'icons/obj/decorations.dmi'
icon_state = "clownstatue"
anchored = 1
density = 1
+370
View File
@@ -0,0 +1,370 @@
/obj/structure/statue
name = "statue"
desc = "Placeholder. Yell at Firecage if you SOMEHOW see this."
icon = 'icons/obj/statue.dmi'
icon_state = ""
density = 1
anchored = 0
var/hardness = 1
var/oreAmount = 5
var/material_drop_type = /obj/item/stack/sheet/metal
/obj/structure/statue/attackby(obj/item/weapon/W, mob/living/user, params)
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)
if(iswrench(W))
if(anchored)
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
user.visible_message("[user] is loosening the [name]'s bolts.", \
"<span class='notice'>You are loosening the [name]'s bolts...</span>")
if(do_after(user, 40, target = src))
if(!loc || !anchored)
return
user.visible_message("[user] loosened the [name]'s bolts!", \
"<span class='notice'>You loosen the [name]'s bolts!</span>")
anchored = 0
else
if(!isfloorturf(loc))
user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
return
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
user.visible_message("[user] is securing the [name]'s bolts...", \
"<span class='notice'>You are securing the [name]'s bolts...</span>")
if(do_after(user, 40, target = src))
if(!loc || anchored)
return
user.visible_message("[user] has secured the [name]'s bolts.", \
"<span class='notice'>You have secured the [name]'s bolts.</span>")
anchored = 1
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
playsound(src, 'sound/items/Welder.ogg', 100, 1)
user.visible_message("[user] is slicing apart the [name]...", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(do_after(user, 40, target = src))
if(!loc)
return
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name].</span>")
Dismantle(TRUE)
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
if(!loc)
return
user.visible_message("[user] destroys the [name]!", \
"<span class='notice'>You destroy the [name].</span>")
D.playDigSound()
qdel(src)
else if(iswelder(W) && !anchored)
playsound(loc, 'sound/items/Welder.ogg', 40, 1)
user.visible_message("[user] is slicing apart the [name].", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(do_after(user, 40, target = src))
if(!loc)
return
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name]!</span>")
Dismantle(TRUE)
else
hardness -= W.force/100
..()
CheckHardness()
return ..()
/obj/structure/statue/attack_hand(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
/obj/structure/statue/CanAtmosPass()
return !density
/obj/structure/statue/bullet_act(obj/item/projectile/Proj)
hardness -= Proj.damage
..()
CheckHardness()
/obj/structure/statue/proc/CheckHardness()
if(hardness <= 0)
Dismantle(TRUE)
/obj/structure/statue/proc/Dismantle(disassembled = TRUE)
if(material_drop_type)
var/drop_amt = oreAmount
if(!disassembled)
drop_amt -= 2
if(drop_amt > 0)
new material_drop_type(get_turf(src), drop_amt)
qdel(src)
/obj/structure/statue/ex_act(severity = 1)
switch(severity)
if(1)
Dismantle(TRUE)
if(2)
if(prob(20))
Dismantle(TRUE)
else
hardness--
CheckHardness()
if(3)
hardness -= 0.1
CheckHardness()
/obj/structure/statue/uranium
hardness = 3
light_range = 2
material_drop_type = /obj/item/stack/sheet/mineral/uranium
var/last_event = 0
var/active = null
/obj/structure/statue/uranium/nuke
name = "statue of a nuclear fission explosive"
desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour."
icon_state = "nuke"
/obj/structure/statue/uranium/eng
name = "statue of an engineer"
desc = "This statue has a sickening green colour."
icon_state = "eng"
/obj/structure/statue/uranium/attackby(obj/item/weapon/W, mob/user, params)
radiate()
..()
/obj/structure/statue/uranium/Bumped(atom/user)
radiate()
..()
/obj/structure/statue/uranium/attack_hand(mob/user)
radiate()
..()
/obj/structure/statue/uranium/proc/radiate()
if(!active)
if(world.time > last_event+15)
active = 1
for(var/mob/living/L in range(3,src))
L.apply_effect(12,IRRADIATE,0)
last_event = world.time
active = null
/obj/structure/statue/plasma
hardness = 2
material_drop_type = /obj/item/stack/sheet/mineral/plasma
desc = "This statue is suitably made from plasma."
/obj/structure/statue/plasma/scientist
name = "statue of a scientist"
icon_state = "sci"
/obj/structure/statue/plasma/xeno
name = "statue of a xenomorph"
icon_state = "xeno"
/obj/structure/statue/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
PlasmaBurn(exposed_temperature)
/obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj)
var/burn = FALSE
if(istype(Proj,/obj/item/projectile/beam))
PlasmaBurn(2500)
burn = TRUE
else if(istype(Proj,/obj/item/projectile/ion))
PlasmaBurn(500)
burn = TRUE
if(burn)
if(Proj.firer)
message_admins("Plasma statue ignited by [key_name_admin(Proj.firer)](<A HREF='?_src_=holder;adminmoreinfo=\ref[Proj.firer]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[Proj.firer]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma statue ignited by [key_name(Proj.firer)] in ([x],[y],[z])")
else
message_admins("Plasma statue ignited by [Proj]. No known firer.(<A HREF='?_src_=holder;adminmoreinfo=\ref[Proj.firer]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[Proj.firer]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma statue ignited by [Proj] in ([x],[y],[z]). No known firer.")
..()
/obj/structure/statue/plasma/attackby(obj/item/weapon/W, mob/user, params)
if(is_hot(W) > 300)//If the temperature of the object is over 300, then ignite
message_admins("Plasma statue ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Plasma statue ignited by [key_name(user)] in ([x],[y],[z])")
ignite(is_hot(W))
return
..()
/obj/structure/statue/plasma/proc/PlasmaBurn()
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 160)
Dismantle(FALSE)
/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
if(exposed_temperature > 300)
PlasmaBurn()
/obj/structure/statue/gold
hardness = 3
material_drop_type = /obj/item/stack/sheet/mineral/gold
desc = "This is a highly valuable statue made from gold."
/obj/structure/statue/gold/hos
name = "statue of the head of security"
icon_state = "hos"
/obj/structure/statue/gold/hop
name = "statue of the head of personnel"
icon_state = "hop"
/obj/structure/statue/gold/cmo
name = "statue of the chief medical officer"
icon_state = "cmo"
/obj/structure/statue/gold/ce
name = "statue of the chief engineer"
icon_state = "ce"
/obj/structure/statue/gold/rd
name = "statue of the research director"
icon_state = "rd"
/obj/structure/statue/silver
hardness = 3
material_drop_type = /obj/item/stack/sheet/mineral/silver
desc = "This is a valuable statue made from silver."
/obj/structure/statue/silver/md
name = "statue of a medical doctor"
icon_state = "md"
/obj/structure/statue/silver/janitor
name = "statue of a janitor"
icon_state = "jani"
/obj/structure/statue/silver/sec
name = "statue of a security officer"
icon_state = "sec"
/obj/structure/statue/silver/secborg
name = "statue of a security cyborg"
icon_state = "secborg"
/obj/structure/statue/silver/medborg
name = "statue of a medical cyborg"
icon_state = "medborg"
/obj/structure/statue/diamond
hardness = 10
material_drop_type = /obj/item/stack/sheet/mineral/diamond
desc = "This is a very expensive diamond statue"
/obj/structure/statue/diamond/captain
name = "statue of THE captain."
icon_state = "cap"
/obj/structure/statue/diamond/ai1
name = "statue of the AI hologram."
icon_state = "ai1"
/obj/structure/statue/diamond/ai2
name = "statue of the AI core."
icon_state = "ai2"
/obj/structure/statue/bananium
hardness = 3
material_drop_type = /obj/item/stack/sheet/mineral/bananium
desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
var/spam_flag = 0
/obj/structure/statue/bananium/clown
name = "statue of a clown"
icon_state = "clown"
/obj/structure/statue/bananium/Bumped(atom/user)
honk()
..()
/obj/structure/statue/bananium/attackby(obj/item/weapon/W, mob/user, params)
honk()
..()
/obj/structure/statue/bananium/attack_hand(mob/user)
honk()
..()
/obj/structure/statue/bananium/proc/honk()
if(!spam_flag)
spam_flag = 1
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
spawn(20)
spam_flag = 0
/obj/structure/statue/sandstone
hardness = 0.5
material_drop_type = /obj/item/stack/sheet/mineral/sandstone
/obj/structure/statue/sandstone/assistant
name = "statue of an assistant"
desc = "A cheap statue of sandstone for a greyshirt."
icon_state = "assist"
/obj/structure/statue/sandstone/venus //call me when we add marble i guess
name = "statue of a pure maiden"
desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though."
icon = 'icons/obj/statuelarge.dmi'
icon_state = "venus"
/*
/obj/structure/statue/snow
hardness = 0.5
material_drop_type = /obj/item/stack/sheet/mineral/snow
/obj/structure/statue/snow/snowman
name = "snowman"
desc = "Several lumps of snow put together to form a snowman."
icon_state = "snowman"
*/
/obj/structure/statue/tranquillite
hardness = 0.5
material_drop_type = /obj/item/stack/sheet/mineral/tranquillite
desc = "..."
/obj/structure/statue/tranquillite/mime
name = "statue of a mime"
icon_state = "mime"
/obj/structure/statue/tranquillite/mime/AltClick(mob/user)//has 4 dirs
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!Adjacent(user))
return
if(anchored)
to_chat(user, "It is fastened to the floor!")
return
setDir(turn(dir, 90))
////////////////////////////////
/obj/structure/snowman
name = "snowman"
desc = "Seems someone made a snowman here."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "snowman"
anchored = 1
density = 1
/obj/structure/kidanstatue
name = "Obsidian Kidan warrior statue"
desc = "A beautifully carved and menacing statue of a Kidan warrior made out of obsidian. It looks very heavy."
icon = 'icons/obj/decorations.dmi'
icon_state = "kidanstatue"
anchored = 1
density = 1
/obj/structure/chickenstatue
name = "Bronze Chickenman Statue"
desc = "An antique and oriental-looking statue of a Chickenman made of bronze."
icon = 'icons/obj/decorations.dmi'
icon_state = "chickenstatue"
anchored = 1
density = 1
@@ -60,19 +60,16 @@
set src in oview(1)
if(config.ghost_interaction)
src.dir = turn(src.dir, 90)
setDir(turn(dir, 90))
handle_rotation()
return
else
if(!usr || !isturf(usr.loc))
return
if(usr.stat || usr.restrained())
return
src.dir = turn(src.dir, 90)
handle_rotation()
if(usr.incapacitated())
return
setDir(turn(dir, 90))
handle_rotation()
/obj/structure/stool/bed/chair/AltClick(mob/user)
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
+32 -23
View File
@@ -10,18 +10,16 @@
var/list/oxytanks = list() //sorry for the similar var names
var/list/platanks = list()
/obj/structure/dispenser/oxygen
plasmatanks = 0
/obj/structure/dispenser/plasma
oxygentanks = 0
/obj/structure/dispenser/New()
..()
update_icon()
/obj/structure/dispenser/update_icon()
overlays.Cut()
switch(oxygentanks)
@@ -31,40 +29,51 @@
if(1 to 4) overlays += "plasma-[plasmatanks]"
if(5 to INFINITY) overlays += "plasma-5"
/obj/structure/dispenser/attack_hand(mob/user)
if(..())
return 1
add_fingerprint(user)
ui_interact(user)
/obj/structure/dispenser/attack_hand(mob/user as mob)
/obj/structure/dispenser/attack_ghost(mob/user)
ui_interact(user)
/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
user.set_machine(src)
var/dat = "[src]<br><br>"
dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=[UID()];oxygen=1'>Dispense</A>" : "empty"]<br>"
dat += "Plasma tanks: [plasmatanks] - [plasmatanks ? "<A href='?src=[UID()];plasma=1'>Dispense</A>" : "empty"]"
user << browse(dat, "window=dispenser")
onclose(user, "dispenser")
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tank_dispenser.tmpl", name, 275, 100, state = state)
ui.open()
/obj/structure/dispenser/ui_data(user)
var/list/data = list()
data["o_tanks"] = oxygentanks
data["p_tanks"] = plasmatanks
return data
/obj/structure/dispenser/attackby(obj/item/I as obj, mob/user as mob, params)
/obj/structure/dispenser/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/tank/oxygen) || istype(I, /obj/item/weapon/tank/air) || istype(I, /obj/item/weapon/tank/anesthetic))
if(oxygentanks < 10)
user.drop_item()
I.loc = src
I.forceMove(src)
oxytanks.Add(I)
oxygentanks++
update_icon()
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
else
to_chat(user, "<span class='notice'>[src] is full.</span>")
updateUsrDialog()
return
nanomanager.update_uis(src)
if(istype(I, /obj/item/weapon/tank/plasma))
if(plasmatanks < 10)
user.drop_item()
I.loc = src
I.forceMove(src)
platanks.Add(I)
plasmatanks++
update_icon()
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
else
to_chat(user, "<span class='notice'>[src] is full.</span>")
updateUsrDialog()
return
nanomanager.update_uis(src)
if(istype(I, /obj/item/weapon/wrench))
if(anchored)
to_chat(user, "<span class='notice'>You lean down and unwrench [src].</span>")
@@ -72,11 +81,11 @@
else
to_chat(user, "<span class='notice'>You wrench [src] into place.</span>")
anchored = 1
return
/obj/structure/dispenser/Topic(href, href_list)
if(usr.stat || usr.restrained())
return
if(..())
return 1
if(Adjacent(usr))
usr.set_machine(src)
if(href_list["oxygen"])
@@ -105,7 +114,7 @@
update_icon()
add_fingerprint(usr)
updateUsrDialog()
nanomanager.update_uis(src)
else
usr << browse(null, "window=dispenser")
return
return
nanomanager.close_user_uis(usr,src)
return 1