MERGE SHIT REEEEE IMMAH PUNCH A WALL

This commit is contained in:
datlo
2018-12-18 11:47:29 +00:00
135 changed files with 1985 additions and 761 deletions
+18 -14
View File
@@ -2,25 +2,29 @@
set category = "Event"
set name = "Unleash Floor Cluwne"
set desc = "Pick a specific target or just let it select randomly and spawn the floor cluwne mob on the station. Be warned: spawning more than one may cause issues!"
var/target
var/mob/living/carbon/human/target
if(!check_rights(R_EVENT))
return
var/confirm = alert("Are you sure you want to release a floor cluwne and kill alot of people?", "Confirm Massacre", "Yes", "No")
var/confirm = alert("Are you sure you want to release a floor cluwne and kill a lot of people?", "Confirm Massacre", "Yes", "No")
if(confirm == "Yes")
var/turf/T = get_turf(usr)
target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in GLOB.player_list
if(isnull(target))
var/list/potential_targets = list()
for(var/mob/M in GLOB.player_list)
var/mob/living/carbon/human/H = M
if(!istype(H))
continue
if(H.mind.assigned_role == "Cluwne")
continue
potential_targets += H
if(!potential_targets.len) //You're probably the only player on this damn station, spawn it yourself
to_chat(src, "<span class='notice'>No valid targets!</span>")
return
if(target && ishuman(target))
var/mob/living/carbon/human/H = target
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
FC.Acquire_Victim(H)
else
new /mob/living/simple_animal/hostile/floor_cluwne(T)
log_admin("[key_name(usr)] spawned floor cluwne.")
message_admins("[key_name(usr)] spawned floor cluwne.")
else
return
target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in potential_targets
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
if(target)
FC.Acquire_Victim(target)
log_admin("[key_name(usr)] spawned floor cluwne[target ? ", initially targetting [target]": null].")
message_admins("[key_name(usr)] spawned floor cluwne[target ? ", initially targetting [target]": null].")
+4
View File
@@ -83,6 +83,7 @@
origin_tech = "magnets=3;combat=2"
var/global/list/jobs[0]
HUDType = DATA_HUD_SECURITY_ADVANCED
var/read_only = FALSE
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
@@ -114,6 +115,9 @@
invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
prescription_upgradable = 0
/obj/item/clothing/glasses/hud/security/sunglasses/read_only
read_only = TRUE
/obj/item/clothing/glasses/hud/security/sunglasses
name = "HUDSunglasses"
desc = "Sunglasses with a HUD."
+4 -1
View File
@@ -11,12 +11,15 @@
flags_inv = 0
actions_types = list(/datum/action/item_action/toggle_helmet_light)
burn_state = FIRE_PROOF
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/hardhat/attack_self(mob/user)
on = !on
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
if(on)
set_light(brightness_on)
else
+29
View File
@@ -70,6 +70,11 @@
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/helmet.dmi'
)
/obj/item/clothing/head/cueball
name = "cueball helmet"
@@ -79,6 +84,10 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/snowman
name = "snowman head"
@@ -88,6 +97,10 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/that
name = "sturdy top-hat"
@@ -246,6 +259,10 @@
icon_state = "chickenhead"
item_state = "chickensuit"
flags = BLOCKHAIR
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/corgi
name = "corgi suit head"
@@ -396,6 +413,10 @@
item_state = "griffinhat"
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
actions_types = list(/datum/action/item_action/caw)
/obj/item/clothing/head/griffin/attack_self()
@@ -425,6 +446,10 @@
icon_state = "papersack"
flags = BLOCKHAIR
flags_inv = HIDEFACE|HIDEEARS
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/papersack/smiley
name = "paper sack hat"
@@ -432,6 +457,10 @@
icon_state = "papersack_smile"
flags = BLOCKHAIR
flags_inv = HIDEFACE|HIDEEARS
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/crown
name = "crown"
@@ -131,6 +131,10 @@
flags_inv = HIDEEARS
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
if(src.icon_state == "ushankadown")
@@ -154,6 +158,10 @@
flags = BLOCKHAIR
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
brightness_on = 2 //luminosity when on
@@ -221,6 +229,11 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
species_disguise = "High-tech robot"
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/head/cardborg/equipped(mob/living/user, slot)
..()
+10 -9
View File
@@ -98,14 +98,13 @@
"Grey" = 'icons/mob/species/grey/mask.dmi'
)
/obj/item/clothing/mask/muzzle/tapegag/dropped(mob/living/carbon/human/user)
var/atom/movable/R = new /obj/item/trash/tapetrash
var/turf/T = get_turf(src)
R.loc = T
transfer_fingerprints_to(R)
playsound(src,'sound/items/poster_ripped.ogg',40,1)
/obj/item/clothing/mask/muzzle/tapegag/dropped(mob/user)
var/obj/item/trash/tapetrash/TT = new(drop_location(src))
transfer_fingerprints_to(TT)
user.transfer_fingerprints_to(TT)
playsound(src, 'sound/items/poster_ripped.ogg', 40, 1)
..()
user.emote("scream")
. = ..()
/obj/item/clothing/mask/muzzle/safety
name = "safety muzzle"
@@ -295,8 +294,10 @@
var/voicechange = 0
var/temporaryname = " the Horse"
var/originalname = ""
species_fit = list("Grey")
sprite_sheets = list(
"Grey" = 'icons/mob/species/grey/mask.dmi'
)
/obj/item/clothing/mask/horsehead/equipped(mob/user, slot)
if(flags & NODROP) //cursed masks only
+2 -4
View File
@@ -79,7 +79,6 @@
slowdown = SHOES_SLOWDOWN+1
item_color = "clown"
var/footstep = 1 //used for squeeks whilst walking
silence_steps = 1
shoe_sound = "clownstep"
/obj/item/clothing/shoes/jackboots
@@ -93,7 +92,6 @@
put_on_delay = 50
burn_state = FIRE_PROOF
var/footstep = 1
silence_steps = 1
shoe_sound = "jackboot"
/obj/item/clothing/shoes/jackboots/jacksandals
@@ -182,10 +180,10 @@
item_state = "noble_boot"
/obj/item/clothing/shoes/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stack/tape_roll))
if(istype(I, /obj/item/stack/tape_roll) && !silence_steps)
var/obj/item/stack/tape_roll/TR = I
if((!silence_steps || shoe_sound) && TR.use(4))
silence_steps = 1
silence_steps = TRUE
shoe_sound = null
to_chat(user, "You tape the soles of [src] to silence your footsteps.")
else
@@ -99,8 +99,22 @@
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
species_fit = list("Grey, Drask")
sprite_sheets = list(
"Grey" = 'icons/mob/species/Grey/head.dmi',
"Drask" = 'icons/mob/species/Drask/helmet.dmi'
)
flags = BLOCKHAIR | STOPSPRESSUREDMAGE
flags_cover = HEADCOVERSEYES
/obj/item/clothing/head/helmet/space/santahat/attack_self(mob/user as mob)
if(src.icon_state == "santahat")
src.icon_state = "santahat_beard"
src.item_state = "santahat_beard"
to_chat(user, "Santa's beard expands out from the hat!")
else
src.icon_state = "santahat"
src.item_state = "santahat"
to_chat(user, "The beard slinks back into the hat...")
/obj/item/clothing/suit/space/santa
name = "Santa's suit"
@@ -165,10 +179,9 @@
desc = "A brand new paramedic EVA suit. The nitrile seems a bit too thin to be space proof. Used for retrieving bodies in space."
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
species_restricted = list("exclude", "Diona", "Wryn")
species_fit = list("Vox", "Grey" , "Skrell" , "Tajaran" , "Drask" , "Unathi" , "Vulpkanin")
species_fit = list("Vox", "Skrell" , "Tajaran" , "Drask" , "Unathi" , "Vulpkanin")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Grey" = 'icons/mob/species/grey/suit.dmi',
"Skrell" = 'icons/mob/species/skrell/suit.dmi',
"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
+4 -3
View File
@@ -9,10 +9,11 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
burn_state = FIRE_PROOF
species_fit = list("Vox")
species_fit = list("Vox", "Grey")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
)
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/suit/bio_suit
name = "bio suit"
+4 -2
View File
@@ -77,7 +77,8 @@
burn_state = FIRE_PROOF
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/helmet.dmi'
"Vox" = 'icons/mob/species/vox/helmet.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/suit/bomb_suit
@@ -130,7 +131,8 @@
burn_state = FIRE_PROOF
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi'
"Vox" = 'icons/mob/species/vox/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/clothing/suit/radiation
+8
View File
@@ -247,6 +247,14 @@
reqs = list(/obj/item/paper = 5)
category = CAT_MISC
/datum/crafting_recipe/sushimat
name = "Sushi Mat"
result = /obj/item/kitchen/sushimat
time = 10
reqs = list(/obj/item/stack/sheet/wood = 1,
/obj/item/stack/cable_coil = 2)
category = CAT_MISC
/datum/crafting_recipe/notreallysoap
name = "Homemade Soap"
result = /obj/item/soap/ducttape
@@ -114,6 +114,8 @@
reagents.chem_temp += 15
to_chat(user, "<span class='notice'>You heat [src] with [I].</span>")
reagents.handle_reactions()
else
return ..()
/obj/item/reagent_containers/food/drinks/examine(mob/user)
if(!..(user, 1))
@@ -26,9 +26,6 @@
"sugar" = list("emptycondiment", "sugar bottle", "Tasty spacey sugar!"))
var/originalname = "condiment" //Can't use initial(name) for this. This stores the name set by condimasters.
/obj/item/reagent_containers/food/condiment/attackby(obj/item/W, mob/user, params)
return
/obj/item/reagent_containers/food/condiment/attack_self(mob/user)
return
@@ -55,9 +52,6 @@
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
/obj/item/reagent_containers/food/condiment/attackby(obj/item/I, mob/user, params)
return
/obj/item/reagent_containers/food/condiment/afterattack(obj/target, mob/user , proximity)
if(!proximity)
return
@@ -97,6 +97,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Ebi_maki
name = "Ebi Makiroll"
desc = "A large unsliced roll of Ebi Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Ebi_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Ebi
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Ebi
name = "Ebi Sushi"
desc = "A simple sushi consisting of cooked shrimp and rice."
@@ -105,6 +115,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Ikura_maki
name = "Ikura Makiroll"
desc = "A large unsliced roll of Ikura Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Ikura_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Ikura
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8, "protein" = 4)
/obj/item/reagent_containers/food/snacks/sushi_Ikura
name = "Ikura Sushi"
desc = "A simple sushi consisting of salmon roe."
@@ -113,6 +133,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2, "protein" = 1)
/obj/item/reagent_containers/food/snacks/sliceable/Sake_maki
name = "Sake Makiroll"
desc = "A large unsliced roll of Ebi Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Sake_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Sake
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Sake
name = "Sake Sushi"
desc = "A simple sushi consisting of raw salmon and rice."
@@ -121,6 +151,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/SmokedSalmon_maki
name = "Smoked Salmon Makiroll"
desc = "A large unsliced roll of Smoked Salmon Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "SmokedSalmon_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_SmokedSalmon
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_SmokedSalmon
name = "Smoked Salmon Sushi"
desc = "A simple sushi consisting of cooked salmon and rice."
@@ -129,6 +169,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Tamago_maki
name = "Tamago Makiroll"
desc = "A large unsliced roll of Tamago Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Tamago_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Tamago
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Tamago
name = "Tamago Sushi"
desc = "A simple sushi consisting of egg and rice."
@@ -137,6 +187,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Inari_maki
name = "Inari Makiroll"
desc = "A large unsliced roll of Inari Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Inari_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Inari
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Inari
name = "Inari Sushi"
desc = "A piece of fried tofu stuffed with rice."
@@ -145,6 +205,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2)
/obj/item/reagent_containers/food/snacks/sliceable/Masago_maki
name = "Masago Makiroll"
desc = "A large unsliced roll of Masago Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Masago_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Masago
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8, "protein" = 4)
/obj/item/reagent_containers/food/snacks/sushi_Masago
name = "Masago Sushi"
desc = "A simple sushi consisting of goldfish roe."
@@ -153,6 +223,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2, "protein" = 1)
/obj/item/reagent_containers/food/snacks/sliceable/Tobiko_maki
name = "Tobiko Makiroll"
desc = "A large unsliced roll of Tobkio Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Tobiko_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Tobiko
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8, "protein" = 4)
/obj/item/reagent_containers/food/snacks/sushi_Tobiko
name = "Tobiko Sushi"
desc = "A simple sushi consisting of shark roe."
@@ -161,6 +241,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2, "protein" = 1)
/obj/item/reagent_containers/food/snacks/sliceable/TobikoEgg_maki
name = "Tobiko and Egg Makiroll"
desc = "A large unsliced roll of Tobkio and Egg Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "TobikoEgg_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_TobikoEgg
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8, "protein" = 4)
/obj/item/reagent_containers/food/snacks/sushi_TobikoEgg
name = "Tobiko and Egg Sushi"
desc = "A sushi consisting of shark roe and an egg."
@@ -169,6 +259,16 @@
bitesize = 3
list_reagents = list("nutriment" = 2, "protein" = 1)
/obj/item/reagent_containers/food/snacks/sliceable/Tai_maki
name = "Tai Makiroll"
desc = "A large unsliced roll of Tai Sushi."
icon = 'icons/obj/food/seafood.dmi'
icon_state = "Tai_maki"
slice_path = /obj/item/reagent_containers/food/snacks/sushi_Tai
slices_num = 4
bitesize = 3
list_reagents = list("nutriment" = 8)
/obj/item/reagent_containers/food/snacks/sushi_Tai
name = "Tai Sushi"
desc = "A simple sushi consisting of catfish and rice."
+3 -1
View File
@@ -79,7 +79,7 @@
if(istype(W,/obj/item/storage))
..() // -> item/attackby(, params)
if(istype(W,/obj/item/kitchen/utensil))
else if(istype(W,/obj/item/kitchen/utensil))
var/obj/item/kitchen/utensil/U = W
@@ -116,6 +116,8 @@
TrashItem.forceMove(loc)
qdel(src)
return TRUE
else
return ..()
/obj/item/reagent_containers/food/snacks/proc/generate_trash(atom/location)
if(trash)
@@ -82,6 +82,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Ebi
category = CAT_FOOD
/datum/crafting_recipe/Ebi_maki
name = "Ebi Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/boiled_shrimp = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Ebi_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Ikura
name = "Ikura Sushi"
reqs = list(
@@ -91,6 +101,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Ikura
category = CAT_FOOD
/datum/crafting_recipe/Ikura_maki
name = "Ikura Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/fish_eggs/salmon = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Ikura_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Inari
name = "Inari Sushi"
reqs = list(
@@ -100,6 +120,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Inari
category = CAT_FOOD
/datum/crafting_recipe/Inari_maki
name = "Inari Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/fried_tofu = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Inari_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Sake
name = "Sake Sushi"
reqs = list(
@@ -109,6 +139,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Sake
category = CAT_FOOD
/datum/crafting_recipe/Sake_maki
name = "Sake Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/salmonmeat = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Sake_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_SmokedSalmon
name = "Smoked Salmon Sushi"
reqs = list(
@@ -118,6 +158,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_SmokedSalmon
category = CAT_FOOD
/datum/crafting_recipe/SmokedSalmon_maki
name = "Smoked Salmon Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/salmonsteak = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/SmokedSalmon_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Masago
name = "Masago Sushi"
reqs = list(
@@ -127,6 +177,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Masago
category = CAT_FOOD
/datum/crafting_recipe/Masago_maki
name = "Masago Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/fish_eggs/goldfish = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Masago_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Tobiko
name = "Tobiko Sushi"
reqs = list(
@@ -136,6 +196,16 @@
result = /obj/item/reagent_containers/food/snacks/sushi_Tobiko
category = CAT_FOOD
/datum/crafting_recipe/Tobiko_maki
name = "Tobiko Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/fish_eggs/shark = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Tobiko_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_TobikoEgg
name = "Tobiko and Egg Sushi"
reqs = list(
@@ -145,6 +215,26 @@
result = /obj/item/reagent_containers/food/snacks/sushi_TobikoEgg
category = CAT_FOOD
/datum/crafting_recipe/TobikoEgg_maki
name = "Tobiko Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/sushi_Tobiko = 4,
/obj/item/reagent_containers/food/snacks/egg = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/TobikoEgg_maki
category = CAT_FOOD
/datum/crafting_recipe/Sake_maki
name = "Sake Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/sushi_Tobiko = 4,
/obj/item/reagent_containers/food/snacks/egg = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/TobikoEgg_maki
category = CAT_FOOD
/datum/crafting_recipe/sushi_Tai
name = "Tai Sushi"
reqs = list(
@@ -153,3 +243,13 @@
)
result = /obj/item/reagent_containers/food/snacks/sushi_Tai
category = CAT_FOOD
/datum/crafting_recipe/Tai_maki
name = "Tai Makiroll"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/catfishmeat = 4,
)
tools = list(/obj/item/kitchen/sushimat)
result = /obj/item/reagent_containers/food/snacks/sliceable/Tai_maki
category = CAT_FOOD
+2
View File
@@ -6,6 +6,8 @@
new /obj/item/a_gift(T)
for(var/mob/living/simple_animal/pet/corgi/Ian/Ian in GLOB.mob_list)
Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
var/datum/supply_packs/xmas = SSshuttle.supply_packs["[/datum/supply_packs/misc/snow_machine]"] //Snow!
xmas.special_enabled = TRUE
/datum/holiday/xmas/handle_event()
spawnTree()
+10
View File
@@ -58,6 +58,16 @@
)
autohiss_exempt = list("Chittin")
/datum/species/drask
autohiss_basic_map = list(
"o" = list ("oo", "ooo"),
"u" = list ("uu", "uuu")
)
autohiss_extra_map = list(
"m" = list ("mm", "mmm")
)
autohiss_exempt = list("Orluum")
/datum/species/proc/handle_autohiss(message, datum/language/lang, mode)
if(!autohiss_basic_map)
@@ -363,8 +363,8 @@
for(var/datum/data/record/R in data_core.security)
if(R.fields["id"] == E.fields["id"])
criminal = R.fields["criminal"]
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=[UID()];criminal=1'>\[[criminal]\]</a>\n"
var/criminal_status = hasHUD(user, "read_only_security") ? "\[[criminal]\]" : "<a href='?src=[UID()];criminal=[glasses]'>\[[criminal]\]</a>"
msg += "<span class = 'deptradio'>Criminal status:</span> [criminal_status]\n"
msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=[UID()];secrecord=`'>\[View\]</a> <a href='?src=[UID()];secrecordadd=`'>\[Add comment\]</a>\n"
if(hasHUD(user,"medical"))
@@ -408,7 +408,12 @@
var/obj/item/organ/internal/cyberimp/eyes/hud/CIH = H.get_int_organ(/obj/item/organ/internal/cyberimp/eyes/hud)
switch(hudtype)
if("security")
return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/hud/security/sunglasses) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security)
return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security)
if("read_only_security")
var/obj/item/clothing/glasses/hud/security/S
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security))
S = H.glasses
return !istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security) && S && S.read_only
if("medical")
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health/health_advanced) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
else
@@ -85,6 +85,13 @@
if(!(step_count % 2)) //every other turf makes a sound
return 0
if(istype(shoes, /obj/item/clothing/shoes))
var/obj/item/clothing/shoes/shooess = shoes
if(shooess.silence_steps)
return 0 //silent
if(shooess.shoe_sound)
return //Handle it on the shoe
var/range = -(world.view - 2)
if(m_intent == MOVE_INTENT_WALK)
range -= 0.333
@@ -104,11 +111,6 @@
if(!shoes)
volume -= 4
if(istype(shoes, /obj/item/clothing/shoes))
var/obj/item/clothing/shoes/shooess = shoes
if(shooess.silence_steps)
return 0 //silent
if(!has_organ("l_foot") && !has_organ("r_foot"))
return 0 //no feet no footsteps
@@ -156,6 +156,9 @@
// Mutant pieces
var/obj/item/organ/internal/ears/mutantears = /obj/item/organ/internal/ears
// Species specific boxes
var/speciesbox
/datum/species/New()
//If the species has eyes, they are the default vision organ
if(!vision_organ && has_organ["eyes"])
@@ -17,4 +17,5 @@
worlds tumultous at best."
reagent_tag = PROCESS_ORG
//Has standard darksight of 2.
//Has standard darksight of 2.
@@ -39,6 +39,8 @@
"eyes" = /obj/item/organ/internal/eyes
)
speciesbox = /obj/item/storage/box/survival_plasmaman
/datum/species/plasmaman/say_filter(mob/M, message, datum/language/speaking)
if(copytext(message, 1, 2) != "*")
message = replacetext(message, "s", stutter("ss"))
@@ -78,6 +78,8 @@
"is holding their breath!",
"is deeply inhaling oxygen!")
speciesbox = /obj/item/storage/box/survival_vox
/datum/species/vox/handle_death(mob/living/carbon/human/H)
H.stop_tail_wagging(1)
@@ -9,13 +9,15 @@
var/class
var/list/default_genes = list(REGEN, BREATHLESS, COLDRES)
var/list/default_spells = list()
var/activated = FALSE //for wishgranters to not give an option if someone already has it.
/datum/superheroes/proc/create(var/mob/living/carbon/human/H)
assign_genes(H)
assign_spells(H)
equip(H)
fixflags(H)
assign_id(H)
H.mind.special_role = SPECIAL_ROLE_SUPER
/datum/superheroes/proc/equip(var/mob/living/carbon/human/H)
H.rename_character(H.real_name, name)
+15 -1
View File
@@ -656,7 +656,21 @@ var/list/ai_verbs_default = list(
return
if(href_list["ai_take_control"]) //Mech domination
var/obj/mecha/M = locate(href_list["ai_take_control"])
if(!M)
return
var/mech_has_controlbeacon = FALSE
for(var/obj/item/mecha_parts/mecha_tracking/ai_control/A in M.trackers)
mech_has_controlbeacon = TRUE
break
if(!can_dominate_mechs && !mech_has_controlbeacon)
message_admins("Warning: possible href exploit by [key_name(usr)] - attempted control of a mecha without can_dominate_mechs or a control beacon in the mech.")
log_debug("Warning: possible href exploit by [key_name(usr)] - attempted control of a mecha without can_dominate_mechs or a control beacon in the mech.")
return
if(controlled_mech)
to_chat(src, "<span class='warning'>You are already loaded into an onboard computer!</span>")
return
@@ -670,7 +684,7 @@ var/list/ai_verbs_default = list(
to_chat(src, "<span class='warning'>You aren't in your core!</span>")
return
if(M)
M.transfer_ai(AI_MECH_HACK,src, usr) //Called om the mech itself.
M.transfer_ai(AI_MECH_HACK, src, usr) //Called om the mech itself.
else if(href_list["faketrack"])
var/mob/target = locate(href_list["track"]) in GLOB.mob_list
+36 -19
View File
@@ -23,24 +23,22 @@ var/datum/paiController/paiController // Global handler for pAI candidates
var/askDelay = 10 * 60 * 1 // One minute [ms * sec * min]
/datum/paiController/Topic(href, href_list[])
if("signup" in href_list)
var/mob/dead/observer/O = locate(href_list["signup"])
if(!O) return
if(!(O in GLOB.respawnable_list))
to_chat(O, "You've given up your ability to respawn!")
var/datum/paiCandidate/candidate = locateUID(href_list["candidate"])
if(candidate)
if(!istype(candidate))
message_admins("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate is not a pAI)")
log_debug("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate is not a pAI)")
return
if(!check_recruit(O)) return
recruitWindow(O)
return
if(href_list["download"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
var/obj/item/paicard/card = locate(href_list["device"])
if(card.pai)
return
if(usr.incapacitated() || isobserver(usr) || !card.Adjacent(usr))
return
if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate))
if(istype(card, /obj/item/paicard) && istype(candidate, /datum/paiCandidate))
var/mob/living/silicon/pai/pai = new(card)
if(!candidate.name)
pai.name = pick(GLOB.ninja_names)
@@ -58,8 +56,27 @@ var/datum/paiController/paiController // Global handler for pAI candidates
pai_candidates -= candidate
usr << browse(null, "window=findPai")
if(candidate)
if(candidate.key && usr.key && candidate.key != usr.key)
message_admins("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate and usr are different mobs)")
log_debug("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate and usr are different mobs)")
return
if("signup" in href_list)
var/mob/dead/observer/O = locate(href_list["signup"])
if(!O)
return
if(!(O in GLOB.respawnable_list))
to_chat(O, "You've given up your ability to respawn!")
return
if(!check_recruit(O))
return
recruitWindow(O)
return
if(href_list["new"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
var/option = href_list["option"]
var/t = ""
@@ -183,28 +200,28 @@ var/datum/paiController/paiController // Global handler for pAI candidates
<table>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=[candidate.UID()]'>Name</a>:</th>
<td class="desc">[candidate.name]&nbsp;</td>
</tr>
<tr class="d1">
<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=[candidate.UID()]'>Description</a>:</th>
<td class="desc">[candidate.description]&nbsp;</td>
</tr>
<tr class="d1">
<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=[candidate.UID()]'>Preferred Role</a>:</th>
<td class="desc">[candidate.role]&nbsp;</td>
</tr>
<tr class="d1">
<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
</tr>
<tr class="d0">
<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=[candidate.UID()]'>OOC Comments</a>:</th>
<td class="desc">[candidate.comments]&nbsp;</td>
</tr>
<tr class="d1">
@@ -215,17 +232,17 @@ var/datum/paiController/paiController // Global handler for pAI candidates
<table>
<tr>
<td class="button">
<a href='byond://?src=[UID()];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
<a href='byond://?src=[UID()];option=save;new=1;candidate=[candidate.UID()]' class="button">Save Personality</a>
</td>
</tr>
<tr>
<td class="button">
<a href='byond://?src=[UID()];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
<a href='byond://?src=[UID()];option=load;new=1;candidate=[candidate.UID()]' class="button">Load Personality</a>
</td>
</tr>
</table><br>
<table>
<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=[candidate.UID()]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
</table><br>
</body>
@@ -336,7 +353,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
</tr>
</table>
<table class="download">
<td class="download"><a href='byond://?src=[UID()];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
<td class="download"><a href='byond://?src=[UID()];download=1;candidate=[c.UID()];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
</td>
</table>
<br>
@@ -23,12 +23,13 @@
path_image_color = "#FF0000"
data_hud_type = DATA_HUD_SECURITY_ADVANCED
allow_pai = 0
var/lastfired = 0
var/shot_delay = 3 //.3 seconds between shots
var/lasercolor = ""
var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
var/mob/living/carbon/target
var/oldtarget_name
var/threatlevel = 0
@@ -41,10 +42,9 @@
var/arrest_type = 0 //If true, don't handcuff
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
var/shoot_sound = 'sound/weapons/Taser.ogg'
allow_pai = 0
/mob/living/simple_animal/bot/ed209/New(loc,created_name,created_lasercolor)
/mob/living/simple_animal/bot/ed209/New(loc, created_name, created_lasercolor)
..()
if(created_name)
name = created_name
@@ -52,29 +52,33 @@
lasercolor = created_lasercolor
icon_state = "[lasercolor]ed209[on]"
set_weapon() //giving it the right projectile and firing sound.
spawn(3)
var/datum/job/detective/J = new/datum/job/detective
access_card.access += J.get_access()
prev_access = access_card.access
setup_access()
if(lasercolor)
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
declare_arrests = 0 // Don't spam sec
bot_core.req_access = list(access_maint_tunnels, access_theatre, access_robotics)
if(lasercolor)
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
declare_arrests = 0 // Don't spam sec
bot_core.req_access = list(access_maint_tunnels, access_theatre, access_robotics)
if(created_name == initial(name) || !created_name)
if(lasercolor == "b")
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
else if (lasercolor == "r")
name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
if(created_name == initial(name) || !created_name)
if(lasercolor == "b")
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
else if (lasercolor == "r")
name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
//SECHUD
var/datum/atom_hud/secsensor = huds[DATA_HUD_SECURITY_ADVANCED]
secsensor.add_hud_to(src)
permanent_huds |= secsensor
/mob/living/simple_animal/bot/ed209/proc/setup_access()
if(access_card)
var/datum/job/detective/J = new/datum/job/detective
access_card.access += J.get_access()
prev_access = access_card.access
/mob/living/simple_animal/bot/ed209/turn_on()
. = ..()
icon_state = "[lasercolor]ed209[on]"
@@ -412,7 +416,7 @@
..()
/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
shoot_sound = 'sound/weapons/laser.ogg'
shoot_sound = 'sound/weapons/Laser.ogg'
if(emagged == 2)
if(lasercolor)
projectile = /obj/item/projectile/beam/disabler
@@ -29,12 +29,14 @@
/mob/living/simple_animal/bot/ed209/syndicate/New()
..()
if(access_card)
access_card.access = list(access_syndicate, access_syndicate_leader)
set_weapon()
update_icon()
spawn_turf = get_turf(src)
/mob/living/simple_animal/bot/ed209/syndicate/setup_access()
if(access_card)
access_card.access = list(access_syndicate, access_syndicate_leader)
prev_access = access_card.access
/mob/living/simple_animal/bot/ed209/syndicate/update_icon()
icon_state = initial(icon_state)
@@ -160,7 +162,7 @@
P.fire()
/mob/living/simple_animal/bot/ed209/syndicate/explode()
if (!QDELETED(src))
if(!QDELETED(src))
if(depotarea)
depotarea.list_remove(src, depotarea.guard_list)
walk_to(src,0)
@@ -71,15 +71,18 @@
/mob/living/simple_animal/hostile/floor_cluwne/Life(seconds, times_fired)
if(current_victim && !ishuman(current_victim)) //Just in case a nonhuman is accidentally chosen. A human will then be chosen later on in Acquire_Victim()
current_victim = null
do_jitter_animation(1000)
pixel_y = 8
if(is_type_in_typecache(get_area(src.loc), invalid_area_typecache))
if(is_type_in_typecache(get_area(loc), invalid_area_typecache))
var/area = pick(teleportlocs)
var/area/tp = teleportlocs[area]
forceMove(pick(get_area_turfs(tp.type)))
if(!current_victim && !admincluwne)
if((!current_victim && !admincluwne) || QDELETED(current_victim))
Acquire_Victim()
if(stage && !manifested)
@@ -147,24 +150,25 @@
var/list/players_copy = GLOB.player_list.Copy()
while(players_copy.len)
var/mob/living/carbon/human/H = pick_n_take(players_copy)
if(!ishuman(H))
continue
if(specific)
H = specific
if((!H || H.stat == DEAD) && smiting)//safety check, target somehow DIED after we sent a smite
message_admins("Smiting Floor Cluwne was deleted due to a lack of valid target. Someone killed them first, or they ceased to exist.")
message_admins("Smiting floor cluwne was deleted due to a lack of valid target. Someone killed them first, or they ceased to exist.")
qdel(src)
return
if(H.stat != DEAD && !isLivingSSD(H) && H.client && !H.get_int_organ(/obj/item/organ/internal/honktumor/cursed) && !is_type_in_typecache(get_area(H.loc), invalid_area_typecache))
current_victim = H
return target = current_victim
if(H && ishuman(H) && H.stat != DEAD && H != current_victim && !isLivingSSD(H) && H.client && !H.get_int_organ(/obj/item/organ/internal/honktumor/cursed) && !is_type_in_typecache(get_area(H.loc), invalid_area_typecache))
if(H && H.stat != DEAD && H != current_victim && !isLivingSSD(H) && H.client && !H.get_int_organ(/obj/item/organ/internal/honktumor/cursed) && !is_type_in_typecache(get_area(H.loc), invalid_area_typecache))
current_victim = H
interest = 0
return target = current_victim
message_admins("Floor Cluwne was deleted due to a lack of valid targets, if this was a manually targeted instance please re-evaluate your choice.")
message_admins("Floor cluwne was deleted due to a lack of valid targets[specific ? ", if you spawned this with a specific target please choose another person" : null].")
qdel(src)
/mob/living/simple_animal/hostile/floor_cluwne/proc/Manifest()//handles disappearing and appearance anim
@@ -195,6 +199,8 @@
/mob/living/simple_animal/hostile/floor_cluwne/proc/On_Stage()
var/mob/living/carbon/human/H = current_victim
if(!H)
Acquire_Victim()
switch(stage)
if(STAGE_HAUNT)
@@ -10,7 +10,7 @@
/mob/living/simple_animal/hostile/poison/AttackingTarget()
..()
if(isliving(target))
if(isliving(target) && (!client || a_intent == INTENT_HARM))
var/mob/living/L = target
if(L.reagents)
L.reagents.add_reagent("spidertoxin", poison_per_bite)
@@ -18,7 +18,7 @@
var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting
var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
var/minimum_distance = 1 //Minimum approach distance, so ranged mobs chase targets down, but still keep their distance set in tiles to the target, set higher to make mobs keep distance
//These vars are related to how mobs locate and target
var/robust_searching = 0 //By default, mobs have a simple searching method, set this to 1 for the more scrutinous searching (stat_attack, stat_exclusive, etc), should be disabled on most mobs
var/vision_range = 9 //How big of an area to search for targets in, a vision of 9 attempts to find targets as soon as they walk into screen view
@@ -41,6 +41,8 @@
/obj/structure/grille,
/obj/structure/girder,
/obj/structure/rack,
/obj/structure/computerframe,
/obj/machinery/constructable_frame,
/obj/structure/barricade) //turned into a typecache in New()
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
var/list/emote_taunt = list()
@@ -34,7 +34,7 @@
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
projectilesound = 'sound/weapons/laser.ogg'
projectilesound = 'sound/weapons/Laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
@@ -85,7 +85,7 @@
var/area/syndicate_depot/core/depotarea
var/raised_alert = FALSE
var/alert_on_death = FALSE
var/alert_on_timeout = FALSE
var/alert_on_timeout = TRUE
var/alert_on_spacing = TRUE
var/alert_on_shield_breach = FALSE
var/seen_enemy = FALSE
@@ -99,6 +99,7 @@
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/New()
..()
name = "[name] [pick(GLOB.last_names)]"
// Do not attempt to move this code to Initialize() or LateInitialize(). Doing so with other objects has caused bugs in the past, because assigning "depotarea" may not work there.
depotarea = areaMaster
spawn_turf = get_turf(src)
@@ -197,7 +198,6 @@
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/officer
name = "Syndicate Officer"
alert_on_death = TRUE
alert_on_timeout = TRUE
melee_block_chance = 60
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/armory
@@ -209,7 +209,6 @@
maxHealth = 250
health = 250
melee_block_chance = 80
alert_on_timeout = TRUE
alert_on_shield_breach = TRUE
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/armory/Initialize()
@@ -561,17 +561,16 @@
/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion
return
/mob/living/simple_animal/update_sight(reset_sight = FALSE)
/mob/living/simple_animal/update_sight()
if(!client)
return
if(stat == DEAD)
grant_death_vision()
return
if(reset_sight)
see_invisible = initial(see_invisible)
see_in_dark = initial(see_in_dark)
sight = initial(sight)
see_invisible = initial(see_invisible)
see_in_dark = initial(see_in_dark)
sight = initial(sight)
if(client.eye != src)
var/atom/A = client.eye
@@ -122,13 +122,13 @@
/datum/sprite_accessory/hair/ipc/fluff
fluff = 1
/datum/sprite_accessory/hair/ipc/fluff/lumi_face //Lumi Fluff hair
name = "Lumi Face"
icon_state = "lumi_face"
/datum/sprite_accessory/hair/ipc/fluff/lumi_eyes //Lumi Fluff hair
name = "Lumi Eyes"
icon_state = "lumi_eyes"
/datum/sprite_accessory/hair/ipc/fluff/lumi_blush //Lumi Fluff hair
name = "Lumi Blush"
icon_state = "lumi_blush"
/datum/sprite_accessory/hair/ipc/fluff/lumi_music //Lumi Fluff hair
name = "Lumi Music"
icon_state = "lumi_music"
/datum/sprite_accessory/hair/ipc/fluff/lumi_waiting //Lumi Fluff hair
name = "Lumi Waiting"
+5
View File
@@ -31,6 +31,11 @@
if(..())
return 1
if(usr != owner && !check_rights(R_ADMIN))
message_admins("Warning: possible href exploit by [key_name(usr)] - failed permissions check in nano_module/law_manager/Topic")
log_debug("Warning: possible href exploit by [key_name(usr)] - failed permissions check in nano_module/law_manager/Topic")
return 1
if(href_list["set_view"])
current_view = text2num(href_list["set_view"])
return 1
+3 -1
View File
@@ -83,7 +83,7 @@ obj/item/clipboard/proc/penPlacement(mob/user, obj/item/pen/P, placing)
if(containedpen)
overlays += "clipboard_pen"
overlays += "clipboard_over"
return
..()
/obj/item/clipboard/attackby(obj/item/W, mob/user)
if(isPaperwork(W)) //If it's a photo, paper bundle, or piece of paper, place it on the clipboard.
@@ -114,6 +114,8 @@ obj/item/clipboard/proc/penPlacement(mob/user, obj/item/pen/P, placing)
else if(istype(W, /obj/item/stamp) && toppaper) //We can stamp the topmost piece of paper
toppaper.attackby(W, user)
update_icon()
else
return ..()
/obj/item/clipboard/attack_self(mob/user)
showClipboard(user)
+1
View File
@@ -61,6 +61,7 @@ var/global/list/fax_blacklist = list()
/obj/machinery/photocopier/faxmachine/emag_act(mob/user)
if(!emagged)
emagged = 1
req_one_access = list()
to_chat(user, "<span class='notice'>The transmitters realign to an unknown source!</span>")
else
to_chat(user, "<span class='warning'>You swipe the card through [src], but nothing happens.</span>")
+3 -2
View File
@@ -27,7 +27,7 @@
overlays.Cut()
if(contents.len)
overlays += "folder_paper"
return
..()
/obj/item/folder/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/paper) || istype(W, /obj/item/photo) || istype(W, /obj/item/paper_bundle) || istype(W, /obj/item/documents))
@@ -43,7 +43,8 @@
if((loc == usr || Adjacent(usr)) && usr.stat == 0)
name = "folder[(n_name ? text("- '[n_name]'") : null)]"
return
else
return ..()
/obj/item/folder/attack_self(mob/user as mob)
var/dat = "<title>[name]</title>"
+1 -6
View File
@@ -53,6 +53,7 @@
updateinfolinks()
/obj/item/paper/update_icon()
..()
if(icon_state == "paper_talisman")
return
if(info)
@@ -303,12 +304,6 @@
if(user.mind && (user.mind.assigned_role == "Clown"))
clown = 1
if(istype(P, /obj/item/stack/tape_roll))
var/obj/item/stack/tape_roll/tape = P
tape.stick(src, user)
tape.use(1)
return
if(istype(P, /obj/item/paper) || istype(P, /obj/item/photo))
if(istype(P, /obj/item/paper/carbon))
var/obj/item/paper/carbon/C = P
+1 -2
View File
@@ -62,8 +62,6 @@
to_chat(user, "<span class='notice'>You add \the [W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name].</span>")
qdel(W)
else
if(istype(W, /obj/item/stack/tape_roll))
return 0
if(istype(W, /obj/item/pen) || istype(W, /obj/item/toy/crayon))
usr << browse("", "window=[name]") //Closes the dialog
P = src[page]
@@ -217,6 +215,7 @@
/obj/item/paper_bundle/update_icon()
..()
if(contents.len)
var/obj/item/paper/P = src[1]
icon_state = P.icon_state
+9 -9
View File
@@ -87,14 +87,14 @@
/obj/item/paper_bin/attackby(obj/item/paper/i as obj, mob/user as mob, params)
if(!istype(i))
return
user.drop_item()
i.loc = src
to_chat(user, "<span class='notice'>You put [i] in [src].</span>")
papers.Add(i)
amount++
if(istype(i))
user.drop_item()
i.loc = src
to_chat(user, "<span class='notice'>You put [i] in [src].</span>")
papers.Add(i)
amount++
else
return ..()
/obj/item/paper_bin/examine(mob/user)
@@ -110,7 +110,7 @@
icon_state = "paper_bin0"
else
icon_state = "paper_bin1"
..()
/obj/item/paper_bin/carbon
name = "carbonless paper bin"
+11 -1
View File
@@ -62,6 +62,16 @@
if(toner <= 0)
break
if(copier_items_printed >= copier_max_items) //global vars defined in misc.dm
if(prob(10))
visible_message("<span class='warning'>The printer screen reads \"PC LOAD LETTER\".</span>")
else
visible_message("<span class='warning'>The printer screen reads \"PHOTOCOPIER NETWORK OFFLINE, PLEASE CONTACT SYSTEM ADMINISTRATOR\".</span>")
if(!copier_items_printed_logged)
message_admins("Photocopier cap of [copier_max_items] papers reached, all photocopiers are now disabled. This may be the cause of any lag.")
copier_items_printed_logged = TRUE
break
if(emag_cooldown > world.time)
return
@@ -86,7 +96,7 @@
else
to_chat(usr, "<span class='warning'>\The [copyitem] can't be copied by \the [src].</span>")
break
copier_items_printed++
use_power(active_power_usage)
updateUsrDialog()
else if(href_list["remove"])
+1
View File
@@ -589,6 +589,7 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list(
else
icon_state = "coil"
name = "cable coil"
..()
/obj/item/stack/cable_coil/proc/update_wclass()
if(amount == 1)
@@ -34,6 +34,7 @@
ammo_x_offset = 2
charge_sections = 3
can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
actions_types = list(/datum/action/item_action/toggle_gunlight)
/obj/item/gun/energy/gun/mini/New()
gun_light = new /obj/item/flashlight/seclite(src)
@@ -140,7 +140,7 @@
modifystate = -1
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
fire_sound = 'sound/weapons/laser.ogg'
fire_sound = 'sound/weapons/Laser.ogg'
usesound = 'sound/items/Welder.ogg'
toolspeed = 1
container_type = OPENCONTAINER
+1 -1
View File
@@ -60,7 +60,7 @@
item_state = "honker"
max_charges = 4
recharge_rate = 8
fire_sound = 'sound/items/airhorn.ogg'
fire_sound = 'sound/items/Airhorn.ogg'
/obj/item/gun/magic/staff/focus
name = "mental focus"
@@ -22,6 +22,8 @@
/obj/item/gun/projectile/automatic/attackby(var/obj/item/A as obj, mob/user as mob, params)
. = ..()
if(.)
if(alarmed) // Did the empty clip alarm go off already?
alarmed = 0 // Reset the alarm once a magazine is loaded
return
if(istype(A, /obj/item/ammo_box/magazine))
var/obj/item/ammo_box/magazine/AM = A
@@ -33,6 +35,8 @@
magazine = null
else
to_chat(user, "<span class='notice'>You insert the magazine into \the [src].</span>")
if(alarmed)
alarmed = 0
user.remove_from_mob(AM)
magazine = AM
magazine.loc = src
@@ -48,6 +48,7 @@
else
spawn(rand(0, 15))
stat |= NOPOWER
update_icon()
/obj/machinery/chem_master/attackby(obj/item/B, mob/user, params)
if(default_unfasten_wrench(user, B))
@@ -148,8 +148,8 @@
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
label_text = tmp_label
update_name_label()
if(istype(I,/obj/item/storage/bag))
..()
else
return ..()
/obj/item/reagent_containers/glass/proc/update_name_label()
if(label_text == "")
@@ -201,6 +201,7 @@
overlays += lid
if(assembly)
overlays += "assembly"
..()
/obj/item/reagent_containers/glass/beaker/verb/remove_assembly()
set name = "Remove Assembly"
+32 -6
View File
@@ -133,14 +133,28 @@
holder = null
if(contents.len == 1)
Extend(contents[1])
else // TODO: make it similar to borg's storage-like module selection
var/obj/item/choise = input("Activate which item?", "Arm Implant", null, null) as null|anything in items_list
if(owner && owner == usr && owner.stat != DEAD && (src in owner.internal_organs) && !holder && istype(choise) && (choise in contents))
// This monster sanity check is a nice example of how bad input() is.
Extend(choise)
else
radial_menu(owner)
else
Retract()
/obj/item/organ/internal/cyberimp/arm/proc/check_menu(var/mob/user)
return (owner && owner == user && owner.stat != DEAD && (src in owner.internal_organs) && !holder)
/obj/item/organ/internal/cyberimp/arm/proc/radial_menu(mob/user)
var/list/choices = list()
for(var/obj/I in items_list)
choices["[I.name]"] = image(icon = I.icon, icon_state = I.icon_state)
var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user))
if(!check_menu(user))
return
var/obj/item/selected
for(var/obj/item in items_list)
if(item.name == choice)
selected = item
break
if(istype(selected) && (selected in contents))
Extend(selected)
/obj/item/organ/internal/cyberimp/arm/gun/emp_act(severity)
if(emp_proof)
@@ -185,6 +199,8 @@
origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4"
contents = newlist(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/multitool/cyborg)
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/clothing/belts.dmi')
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "utilitybelt")
/obj/item/organ/internal/cyberimp/arm/toolset/l
parent_organ = "l_arm"
@@ -207,12 +223,16 @@
desc = "A cybernetic implant that allows the user to project a healing beam from their hand."
contents = newlist(/obj/item/gun/medbeam)
origin_tech = "materials=5;combat=2;biotech=5;powerstorage=4;syndicate=1"
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/chronos.dmi')
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "chronogun")
/obj/item/organ/internal/cyberimp/arm/flash
name = "integrated high-intensity photon projector" //Why not
desc = "An integrated projector mounted onto a user's arm, that is able to be used as a powerful flash."
contents = newlist(/obj/item/flash/armimplant)
origin_tech = "materials=4;combat=3;biotech=4;magnets=4;powerstorage=3"
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/device.dmi')
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "flash")
/obj/item/organ/internal/cyberimp/arm/flash/New()
..()
@@ -251,6 +271,8 @@
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm"
contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/bonegel/augment, /obj/item/FixOVein/augment, /obj/item/bonesetter/augment)
origin_tech = "materials=3;engineering=3;biotech=3;programming=2;magnets=3"
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/storage.dmi')
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "duffel-med")
/obj/item/organ/internal/cyberimp/arm/surgery/l
parent_organ = "l_arm"
@@ -334,9 +356,13 @@
desc = "Telescopic baton implant. Does what it says on the tin" // A better description
contents = newlist(/obj/item/melee/classic_baton)
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/items.dmi')
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "baton")
/obj/item/organ/internal/cyberimp/arm/advmop
name = "advanced mop implant"
desc = "Advanced mop implant. Does what it says on the tin" // A better description
contents = newlist(/obj/item/mop/advanced)
contents = newlist(/obj/item/mop/advanced)
action_icon = list(/datum/action/item_action/organ_action/toggle = 'icons/obj/janitor.dmi')
action_icon_state = list(/datum/action/item_action/organ_action/toggle = "advmop")