mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 06:27:26 +01:00
MERGE SHIT REEEEE IMMAH PUNCH A WALL
This commit is contained in:
@@ -58,6 +58,16 @@
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)
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autohiss_exempt = list("Chittin")
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/datum/species/drask
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autohiss_basic_map = list(
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"o" = list ("oo", "ooo"),
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"u" = list ("uu", "uuu")
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)
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autohiss_extra_map = list(
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"m" = list ("mm", "mmm")
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)
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autohiss_exempt = list("Orluum")
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/datum/species/proc/handle_autohiss(message, datum/language/lang, mode)
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if(!autohiss_basic_map)
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@@ -363,8 +363,8 @@
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for(var/datum/data/record/R in data_core.security)
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if(R.fields["id"] == E.fields["id"])
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criminal = R.fields["criminal"]
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msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=[UID()];criminal=1'>\[[criminal]\]</a>\n"
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var/criminal_status = hasHUD(user, "read_only_security") ? "\[[criminal]\]" : "<a href='?src=[UID()];criminal=[glasses]'>\[[criminal]\]</a>"
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msg += "<span class = 'deptradio'>Criminal status:</span> [criminal_status]\n"
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msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=[UID()];secrecord=`'>\[View\]</a> <a href='?src=[UID()];secrecordadd=`'>\[Add comment\]</a>\n"
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if(hasHUD(user,"medical"))
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@@ -408,7 +408,12 @@
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var/obj/item/organ/internal/cyberimp/eyes/hud/CIH = H.get_int_organ(/obj/item/organ/internal/cyberimp/eyes/hud)
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switch(hudtype)
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if("security")
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return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/hud/security/sunglasses) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security)
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return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security)
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if("read_only_security")
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var/obj/item/clothing/glasses/hud/security/S
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if(istype(H.glasses, /obj/item/clothing/glasses/hud/security))
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S = H.glasses
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return !istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security) && S && S.read_only
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if("medical")
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return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health/health_advanced) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
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else
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@@ -85,6 +85,13 @@
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if(!(step_count % 2)) //every other turf makes a sound
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return 0
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if(istype(shoes, /obj/item/clothing/shoes))
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var/obj/item/clothing/shoes/shooess = shoes
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if(shooess.silence_steps)
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return 0 //silent
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if(shooess.shoe_sound)
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return //Handle it on the shoe
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var/range = -(world.view - 2)
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if(m_intent == MOVE_INTENT_WALK)
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range -= 0.333
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@@ -104,11 +111,6 @@
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if(!shoes)
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volume -= 4
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if(istype(shoes, /obj/item/clothing/shoes))
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var/obj/item/clothing/shoes/shooess = shoes
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if(shooess.silence_steps)
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return 0 //silent
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if(!has_organ("l_foot") && !has_organ("r_foot"))
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return 0 //no feet no footsteps
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@@ -156,6 +156,9 @@
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// Mutant pieces
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var/obj/item/organ/internal/ears/mutantears = /obj/item/organ/internal/ears
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// Species specific boxes
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var/speciesbox
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/datum/species/New()
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//If the species has eyes, they are the default vision organ
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if(!vision_organ && has_organ["eyes"])
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@@ -17,4 +17,5 @@
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worlds tumultous at best."
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reagent_tag = PROCESS_ORG
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//Has standard darksight of 2.
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//Has standard darksight of 2.
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@@ -39,6 +39,8 @@
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"eyes" = /obj/item/organ/internal/eyes
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)
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speciesbox = /obj/item/storage/box/survival_plasmaman
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/datum/species/plasmaman/say_filter(mob/M, message, datum/language/speaking)
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if(copytext(message, 1, 2) != "*")
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message = replacetext(message, "s", stutter("ss"))
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@@ -78,6 +78,8 @@
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"is holding their breath!",
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"is deeply inhaling oxygen!")
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speciesbox = /obj/item/storage/box/survival_vox
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/datum/species/vox/handle_death(mob/living/carbon/human/H)
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H.stop_tail_wagging(1)
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@@ -9,13 +9,15 @@
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var/class
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var/list/default_genes = list(REGEN, BREATHLESS, COLDRES)
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var/list/default_spells = list()
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var/activated = FALSE //for wishgranters to not give an option if someone already has it.
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/datum/superheroes/proc/create(var/mob/living/carbon/human/H)
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assign_genes(H)
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assign_spells(H)
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equip(H)
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fixflags(H)
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assign_id(H)
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H.mind.special_role = SPECIAL_ROLE_SUPER
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/datum/superheroes/proc/equip(var/mob/living/carbon/human/H)
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H.rename_character(H.real_name, name)
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@@ -656,7 +656,21 @@ var/list/ai_verbs_default = list(
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return
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if(href_list["ai_take_control"]) //Mech domination
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var/obj/mecha/M = locate(href_list["ai_take_control"])
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if(!M)
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return
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var/mech_has_controlbeacon = FALSE
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for(var/obj/item/mecha_parts/mecha_tracking/ai_control/A in M.trackers)
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mech_has_controlbeacon = TRUE
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break
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if(!can_dominate_mechs && !mech_has_controlbeacon)
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message_admins("Warning: possible href exploit by [key_name(usr)] - attempted control of a mecha without can_dominate_mechs or a control beacon in the mech.")
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log_debug("Warning: possible href exploit by [key_name(usr)] - attempted control of a mecha without can_dominate_mechs or a control beacon in the mech.")
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return
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if(controlled_mech)
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to_chat(src, "<span class='warning'>You are already loaded into an onboard computer!</span>")
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return
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@@ -670,7 +684,7 @@ var/list/ai_verbs_default = list(
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to_chat(src, "<span class='warning'>You aren't in your core!</span>")
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return
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if(M)
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M.transfer_ai(AI_MECH_HACK,src, usr) //Called om the mech itself.
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M.transfer_ai(AI_MECH_HACK, src, usr) //Called om the mech itself.
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else if(href_list["faketrack"])
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var/mob/target = locate(href_list["track"]) in GLOB.mob_list
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@@ -23,24 +23,22 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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var/askDelay = 10 * 60 * 1 // One minute [ms * sec * min]
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/datum/paiController/Topic(href, href_list[])
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if("signup" in href_list)
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var/mob/dead/observer/O = locate(href_list["signup"])
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if(!O) return
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if(!(O in GLOB.respawnable_list))
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to_chat(O, "You've given up your ability to respawn!")
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var/datum/paiCandidate/candidate = locateUID(href_list["candidate"])
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if(candidate)
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if(!istype(candidate))
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message_admins("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate is not a pAI)")
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log_debug("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate is not a pAI)")
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return
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if(!check_recruit(O)) return
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recruitWindow(O)
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return
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if(href_list["download"])
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var/datum/paiCandidate/candidate = locate(href_list["candidate"])
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var/obj/item/paicard/card = locate(href_list["device"])
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if(card.pai)
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return
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if(usr.incapacitated() || isobserver(usr) || !card.Adjacent(usr))
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return
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if(istype(card,/obj/item/paicard) && istype(candidate,/datum/paiCandidate))
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if(istype(card, /obj/item/paicard) && istype(candidate, /datum/paiCandidate))
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var/mob/living/silicon/pai/pai = new(card)
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if(!candidate.name)
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pai.name = pick(GLOB.ninja_names)
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@@ -58,8 +56,27 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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pai_candidates -= candidate
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usr << browse(null, "window=findPai")
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if(candidate)
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if(candidate.key && usr.key && candidate.key != usr.key)
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message_admins("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate and usr are different mobs)")
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log_debug("Warning: possible href exploit by [key_name(usr)] (paiController/Topic, candidate and usr are different mobs)")
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return
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if("signup" in href_list)
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var/mob/dead/observer/O = locate(href_list["signup"])
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if(!O)
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return
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if(!(O in GLOB.respawnable_list))
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to_chat(O, "You've given up your ability to respawn!")
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return
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if(!check_recruit(O))
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return
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recruitWindow(O)
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return
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if(href_list["new"])
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var/datum/paiCandidate/candidate = locate(href_list["candidate"])
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var/option = href_list["option"]
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var/t = ""
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@@ -183,28 +200,28 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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<table>
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<tr class="d0">
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<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=\ref[candidate]'>Name</a>:</th>
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<th rowspan="2"><a href='byond://?src=[UID()];option=name;new=1;candidate=[candidate.UID()]'>Name</a>:</th>
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<td class="desc">[candidate.name] </td>
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</tr>
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<tr class="d1">
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<td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td>
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</tr>
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<tr class="d0">
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<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=\ref[candidate]'>Description</a>:</th>
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<th rowspan="2"><a href='byond://?src=[UID()];option=desc;new=1;candidate=[candidate.UID()]'>Description</a>:</th>
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<td class="desc">[candidate.description] </td>
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</tr>
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<tr class="d1">
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<td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td>
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</tr>
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<tr class="d0">
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<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=\ref[candidate]'>Preferred Role</a>:</th>
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<th rowspan="2"><a href='byond://?src=[UID()];option=role;new=1;candidate=[candidate.UID()]'>Preferred Role</a>:</th>
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<td class="desc">[candidate.role] </td>
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</tr>
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<tr class="d1">
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<td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td>
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</tr>
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<tr class="d0">
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<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=\ref[candidate]'>OOC Comments</a>:</th>
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<th rowspan="2"><a href='byond://?src=[UID()];option=ooc;new=1;candidate=[candidate.UID()]'>OOC Comments</a>:</th>
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<td class="desc">[candidate.comments] </td>
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</tr>
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<tr class="d1">
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@@ -215,17 +232,17 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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<table>
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<tr>
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<td class="button">
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<a href='byond://?src=[UID()];option=save;new=1;candidate=\ref[candidate]' class="button">Save Personality</a>
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<a href='byond://?src=[UID()];option=save;new=1;candidate=[candidate.UID()]' class="button">Save Personality</a>
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</td>
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</tr>
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<tr>
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<td class="button">
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<a href='byond://?src=[UID()];option=load;new=1;candidate=\ref[candidate]' class="button">Load Personality</a>
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<a href='byond://?src=[UID()];option=load;new=1;candidate=[candidate.UID()]' class="button">Load Personality</a>
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</td>
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</tr>
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</table><br>
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<table>
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<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=\ref[candidate]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
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<td class="button"><a href='byond://?src=[UID()];option=submit;new=1;candidate=[candidate.UID()]' class="button"><b><font size="4px">Submit Personality</font></b></a></td>
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</table><br>
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</body>
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@@ -336,7 +353,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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</tr>
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</table>
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<table class="download">
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<td class="download"><a href='byond://?src=[UID()];download=1;candidate=\ref[c];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
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<td class="download"><a href='byond://?src=[UID()];download=1;candidate=[c.UID()];device=\ref[p]' class="button"><b>Download [c.name]</b></a>
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</td>
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</table>
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<br>
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@@ -23,12 +23,13 @@
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path_image_color = "#FF0000"
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data_hud_type = DATA_HUD_SECURITY_ADVANCED
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allow_pai = 0
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var/lastfired = 0
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var/shot_delay = 3 //.3 seconds between shots
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var/lasercolor = ""
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var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
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var/mob/living/carbon/target
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var/oldtarget_name
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var/threatlevel = 0
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@@ -41,10 +42,9 @@
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var/arrest_type = 0 //If true, don't handcuff
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var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
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var/shoot_sound = 'sound/weapons/Taser.ogg'
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allow_pai = 0
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/mob/living/simple_animal/bot/ed209/New(loc,created_name,created_lasercolor)
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/mob/living/simple_animal/bot/ed209/New(loc, created_name, created_lasercolor)
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..()
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if(created_name)
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name = created_name
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@@ -52,29 +52,33 @@
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lasercolor = created_lasercolor
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icon_state = "[lasercolor]ed209[on]"
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set_weapon() //giving it the right projectile and firing sound.
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spawn(3)
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var/datum/job/detective/J = new/datum/job/detective
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access_card.access += J.get_access()
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prev_access = access_card.access
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setup_access()
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if(lasercolor)
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shot_delay = 6//Longer shot delay because JESUS CHRIST
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check_records = 0//Don't actively target people set to arrest
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arrest_type = 1//Don't even try to cuff
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declare_arrests = 0 // Don't spam sec
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bot_core.req_access = list(access_maint_tunnels, access_theatre, access_robotics)
|
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if(lasercolor)
|
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shot_delay = 6//Longer shot delay because JESUS CHRIST
|
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check_records = 0//Don't actively target people set to arrest
|
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arrest_type = 1//Don't even try to cuff
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declare_arrests = 0 // Don't spam sec
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bot_core.req_access = list(access_maint_tunnels, access_theatre, access_robotics)
|
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if(created_name == initial(name) || !created_name)
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if(lasercolor == "b")
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name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
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else if (lasercolor == "r")
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name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
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if(created_name == initial(name) || !created_name)
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if(lasercolor == "b")
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name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
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else if (lasercolor == "r")
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name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
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||||
//SECHUD
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||||
var/datum/atom_hud/secsensor = huds[DATA_HUD_SECURITY_ADVANCED]
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||||
secsensor.add_hud_to(src)
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||||
permanent_huds |= secsensor
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||||
|
||||
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/mob/living/simple_animal/bot/ed209/proc/setup_access()
|
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if(access_card)
|
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var/datum/job/detective/J = new/datum/job/detective
|
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access_card.access += J.get_access()
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prev_access = access_card.access
|
||||
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/mob/living/simple_animal/bot/ed209/turn_on()
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. = ..()
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||||
icon_state = "[lasercolor]ed209[on]"
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@@ -412,7 +416,7 @@
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||||
..()
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||||
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||||
/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
|
||||
shoot_sound = 'sound/weapons/laser.ogg'
|
||||
shoot_sound = 'sound/weapons/Laser.ogg'
|
||||
if(emagged == 2)
|
||||
if(lasercolor)
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||||
projectile = /obj/item/projectile/beam/disabler
|
||||
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||||
@@ -29,12 +29,14 @@
|
||||
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||||
/mob/living/simple_animal/bot/ed209/syndicate/New()
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||||
..()
|
||||
if(access_card)
|
||||
access_card.access = list(access_syndicate, access_syndicate_leader)
|
||||
set_weapon()
|
||||
update_icon()
|
||||
spawn_turf = get_turf(src)
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/syndicate/setup_access()
|
||||
if(access_card)
|
||||
access_card.access = list(access_syndicate, access_syndicate_leader)
|
||||
prev_access = access_card.access
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/syndicate/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
@@ -160,7 +162,7 @@
|
||||
P.fire()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/syndicate/explode()
|
||||
if (!QDELETED(src))
|
||||
if(!QDELETED(src))
|
||||
if(depotarea)
|
||||
depotarea.list_remove(src, depotarea.guard_list)
|
||||
walk_to(src,0)
|
||||
|
||||
@@ -71,15 +71,18 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/Life(seconds, times_fired)
|
||||
if(current_victim && !ishuman(current_victim)) //Just in case a nonhuman is accidentally chosen. A human will then be chosen later on in Acquire_Victim()
|
||||
current_victim = null
|
||||
|
||||
do_jitter_animation(1000)
|
||||
pixel_y = 8
|
||||
|
||||
if(is_type_in_typecache(get_area(src.loc), invalid_area_typecache))
|
||||
if(is_type_in_typecache(get_area(loc), invalid_area_typecache))
|
||||
var/area = pick(teleportlocs)
|
||||
var/area/tp = teleportlocs[area]
|
||||
forceMove(pick(get_area_turfs(tp.type)))
|
||||
|
||||
if(!current_victim && !admincluwne)
|
||||
if((!current_victim && !admincluwne) || QDELETED(current_victim))
|
||||
Acquire_Victim()
|
||||
|
||||
if(stage && !manifested)
|
||||
@@ -147,24 +150,25 @@
|
||||
var/list/players_copy = GLOB.player_list.Copy()
|
||||
while(players_copy.len)
|
||||
var/mob/living/carbon/human/H = pick_n_take(players_copy)
|
||||
if(!ishuman(H))
|
||||
continue
|
||||
|
||||
if(specific)
|
||||
H = specific
|
||||
if((!H || H.stat == DEAD) && smiting)//safety check, target somehow DIED after we sent a smite
|
||||
message_admins("Smiting Floor Cluwne was deleted due to a lack of valid target. Someone killed them first, or they ceased to exist.")
|
||||
message_admins("Smiting floor cluwne was deleted due to a lack of valid target. Someone killed them first, or they ceased to exist.")
|
||||
qdel(src)
|
||||
return
|
||||
if(H.stat != DEAD && !isLivingSSD(H) && H.client && !H.get_int_organ(/obj/item/organ/internal/honktumor/cursed) && !is_type_in_typecache(get_area(H.loc), invalid_area_typecache))
|
||||
current_victim = H
|
||||
return target = current_victim
|
||||
|
||||
if(H && ishuman(H) && H.stat != DEAD && H != current_victim && !isLivingSSD(H) && H.client && !H.get_int_organ(/obj/item/organ/internal/honktumor/cursed) && !is_type_in_typecache(get_area(H.loc), invalid_area_typecache))
|
||||
if(H && H.stat != DEAD && H != current_victim && !isLivingSSD(H) && H.client && !H.get_int_organ(/obj/item/organ/internal/honktumor/cursed) && !is_type_in_typecache(get_area(H.loc), invalid_area_typecache))
|
||||
current_victim = H
|
||||
interest = 0
|
||||
return target = current_victim
|
||||
|
||||
|
||||
message_admins("Floor Cluwne was deleted due to a lack of valid targets, if this was a manually targeted instance please re-evaluate your choice.")
|
||||
message_admins("Floor cluwne was deleted due to a lack of valid targets[specific ? ", if you spawned this with a specific target please choose another person" : null].")
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Manifest()//handles disappearing and appearance anim
|
||||
@@ -195,6 +199,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/On_Stage()
|
||||
var/mob/living/carbon/human/H = current_victim
|
||||
if(!H)
|
||||
Acquire_Victim()
|
||||
switch(stage)
|
||||
|
||||
if(STAGE_HAUNT)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/AttackingTarget()
|
||||
..()
|
||||
if(isliving(target))
|
||||
if(isliving(target) && (!client || a_intent == INTENT_HARM))
|
||||
var/mob/living/L = target
|
||||
if(L.reagents)
|
||||
L.reagents.add_reagent("spidertoxin", poison_per_bite)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting
|
||||
var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
|
||||
var/minimum_distance = 1 //Minimum approach distance, so ranged mobs chase targets down, but still keep their distance set in tiles to the target, set higher to make mobs keep distance
|
||||
|
||||
|
||||
//These vars are related to how mobs locate and target
|
||||
var/robust_searching = 0 //By default, mobs have a simple searching method, set this to 1 for the more scrutinous searching (stat_attack, stat_exclusive, etc), should be disabled on most mobs
|
||||
var/vision_range = 9 //How big of an area to search for targets in, a vision of 9 attempts to find targets as soon as they walk into screen view
|
||||
@@ -41,6 +41,8 @@
|
||||
/obj/structure/grille,
|
||||
/obj/structure/girder,
|
||||
/obj/structure/rack,
|
||||
/obj/structure/computerframe,
|
||||
/obj/machinery/constructable_frame,
|
||||
/obj/structure/barricade) //turned into a typecache in New()
|
||||
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
|
||||
var/list/emote_taunt = list()
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
icon_state = "pirateranged"
|
||||
icon_living = "pirateranged"
|
||||
icon_dead = "piratemelee_dead"
|
||||
projectilesound = 'sound/weapons/laser.ogg'
|
||||
projectilesound = 'sound/weapons/Laser.ogg'
|
||||
ranged = 1
|
||||
rapid = 1
|
||||
retreat_distance = 5
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
var/area/syndicate_depot/core/depotarea
|
||||
var/raised_alert = FALSE
|
||||
var/alert_on_death = FALSE
|
||||
var/alert_on_timeout = FALSE
|
||||
var/alert_on_timeout = TRUE
|
||||
var/alert_on_spacing = TRUE
|
||||
var/alert_on_shield_breach = FALSE
|
||||
var/seen_enemy = FALSE
|
||||
@@ -99,6 +99,7 @@
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/New()
|
||||
..()
|
||||
name = "[name] [pick(GLOB.last_names)]"
|
||||
// Do not attempt to move this code to Initialize() or LateInitialize(). Doing so with other objects has caused bugs in the past, because assigning "depotarea" may not work there.
|
||||
depotarea = areaMaster
|
||||
spawn_turf = get_turf(src)
|
||||
|
||||
@@ -197,7 +198,6 @@
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/officer
|
||||
name = "Syndicate Officer"
|
||||
alert_on_death = TRUE
|
||||
alert_on_timeout = TRUE
|
||||
melee_block_chance = 60
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/armory
|
||||
@@ -209,7 +209,6 @@
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
melee_block_chance = 80
|
||||
alert_on_timeout = TRUE
|
||||
alert_on_shield_breach = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/armory/Initialize()
|
||||
|
||||
@@ -561,17 +561,16 @@
|
||||
/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/update_sight(reset_sight = FALSE)
|
||||
/mob/living/simple_animal/update_sight()
|
||||
if(!client)
|
||||
return
|
||||
if(stat == DEAD)
|
||||
grant_death_vision()
|
||||
return
|
||||
|
||||
if(reset_sight)
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
see_invisible = initial(see_invisible)
|
||||
see_in_dark = initial(see_in_dark)
|
||||
sight = initial(sight)
|
||||
|
||||
if(client.eye != src)
|
||||
var/atom/A = client.eye
|
||||
|
||||
@@ -122,13 +122,13 @@
|
||||
/datum/sprite_accessory/hair/ipc/fluff
|
||||
fluff = 1
|
||||
|
||||
/datum/sprite_accessory/hair/ipc/fluff/lumi_face //Lumi Fluff hair
|
||||
name = "Lumi Face"
|
||||
icon_state = "lumi_face"
|
||||
/datum/sprite_accessory/hair/ipc/fluff/lumi_eyes //Lumi Fluff hair
|
||||
name = "Lumi Eyes"
|
||||
icon_state = "lumi_eyes"
|
||||
|
||||
/datum/sprite_accessory/hair/ipc/fluff/lumi_blush //Lumi Fluff hair
|
||||
name = "Lumi Blush"
|
||||
icon_state = "lumi_blush"
|
||||
/datum/sprite_accessory/hair/ipc/fluff/lumi_music //Lumi Fluff hair
|
||||
name = "Lumi Music"
|
||||
icon_state = "lumi_music"
|
||||
|
||||
/datum/sprite_accessory/hair/ipc/fluff/lumi_waiting //Lumi Fluff hair
|
||||
name = "Lumi Waiting"
|
||||
|
||||
Reference in New Issue
Block a user