Merge pull request #8674 from uraniummeltdown/attacks

[READY] Attack Code Update
This commit is contained in:
tigercat2000
2018-03-22 11:55:53 -07:00
committed by GitHub
178 changed files with 2457 additions and 1949 deletions
@@ -271,7 +271,6 @@
created_window = /obj/structure/window/plasmabasic
full_window = /obj/structure/window/full/plasmabasic
/obj/item/stack/sheet/plasmaglass/attack_self(mob/user as mob)
construct_window(user)
@@ -359,7 +358,7 @@
origin_tech = "plasmatech=2;materials=2"
created_window = /obj/structure/window/plasmareinforced
full_window = /obj/structure/window/full/plasmareinforced
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0)
/obj/item/stack/sheet/plasmarglass/attack_self(mob/user as mob)
construct_window(user)
@@ -133,9 +133,9 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list(
new /datum/stack_recipe("Mass Driver frame", /obj/machinery/mass_driver_frame, 3, time = 50, one_per_turf = 1),
null,
new /datum/stack_recipe_list("airlock assemblies", list(
new /datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 6, time = 50, one_per_turf = 1, on_floor = 1),
), 4),
new /datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 8, time = 50, one_per_turf = 1, on_floor = 1),
)),
)
/obj/item/stack/sheet/plasteel
+5 -5
View File
@@ -151,21 +151,21 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "sword0"
item_state = "sword0"
var/active = 0.0
var/active = FALSE
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("attacked", "struck", "hit")
/obj/item/toy/sword/attack_self(mob/user as mob)
active = !(active)
/obj/item/toy/sword/attack_self(mob/user)
active = !active
if(active)
to_chat(user, "<span class='notice'>You extend the plastic blade with a quick flick of your wrist.</span>")
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
icon_state = "swordblue"
item_state = "swordblue"
w_class = WEIGHT_CLASS_BULKY
else
to_chat(user, "<span class='notice'>You push the plastic blade back down into the handle.</span>")
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
icon_state = "sword0"
item_state = "sword0"
w_class = WEIGHT_CLASS_SMALL
+6 -2
View File
@@ -22,8 +22,8 @@ LIGHTERS ARE IN LIGHTERS.DM
slot_flags = SLOT_EARS|SLOT_MASK
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
attack_verb = list("burnt", "singed")
var/lit = 0
attack_verb = null
var/lit = FALSE
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
var/icon_off = "cigoff"
var/type_butt = /obj/item/weapon/cigbutt
@@ -128,7 +128,11 @@ LIGHTERS ARE IN LIGHTERS.DM
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
if(!src.lit)
src.lit = 1
name = "lit [name]"
attack_verb = list("burnt", "singed")
hitsound = 'sound/items/welder.ogg'
damtype = "fire"
force = 4
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
@@ -50,3 +50,4 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "holosign"
anchored = 1
armor = list(melee = 0, bullet = 50, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0)
+53 -19
View File
@@ -13,7 +13,7 @@
throwforce = 4
flags = CONDUCT
slot_flags = SLOT_BELT
attack_verb = list("burnt", "singed")
attack_verb = null
var/lit = 0
/obj/item/weapon/lighter/zippo
@@ -38,6 +38,10 @@
w_class = WEIGHT_CLASS_BULKY
icon_state = icon_on
item_state = icon_on
force = 5
damtype = "fire"
hitsound = 'sound/items/welder.ogg'
attack_verb = list("burnt", "singed")
if(istype(src, /obj/item/weapon/lighter/zippo) )
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
playsound(src.loc, 'sound/items/ZippoLight.ogg', 25, 1)
@@ -62,6 +66,9 @@
w_class = WEIGHT_CLASS_TINY
icon_state = icon_off
item_state = icon_off
hitsound = "swing_hit"
force = 0
attack_verb = null //human_defense.dm takes care of it
if(istype(src, /obj/item/weapon/lighter/zippo) )
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing. Wow.")
playsound(src.loc, 'sound/items/ZippoClose.ogg', 25, 1)
@@ -145,47 +152,74 @@
desc = "A simple match stick, used for lighting fine smokables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "match_unlit"
var/lit = 0
var/lit = FALSE
var/burnt = FALSE
var/smoketime = 5
w_class = WEIGHT_CLASS_TINY
origin_tech = "materials=1"
attack_verb = list("burnt", "singed")
attack_verb = null
/obj/item/weapon/match/process()
var/turf/location = get_turf(src)
smoketime--
if(smoketime < 1)
icon_state = "match_burnt"
lit = -1
processing_objects.Remove(src)
return
matchburnout()
if(location)
location.hotspot_expose(700, 5)
return
/obj/item/weapon/match/dropped(mob/user as mob)
if(lit == 1)
lit = -1
/obj/item/weapon/match/fire_act()
matchignite()
/obj/item/weapon/match/proc/matchignite()
if(!lit && !burnt)
lit = TRUE
icon_state = "match_lit"
damtype = "fire"
force = 3
hitsound = 'sound/items/welder.ogg'
item_state = "cigon"
name = "lit match"
desc = "A match. This one is lit."
attack_verb = list("burnt","singed")
processing_objects.Add(src)
update_icon()
/obj/item/weapon/match/proc/matchburnout()
if(lit)
lit = FALSE
burnt = TRUE
damtype = "brute"
force = initial(force)
icon_state = "match_burnt"
item_state = "cigoff"
name = "burnt match"
desc = "A match. This one has seen better days."
attack_verb = list("flicked")
processing_objects.Remove(src)
return ..()
/obj/item/weapon/match/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
/obj/item/weapon/match/dropped(mob/user)
matchburnout()
. = ..()
/obj/item/weapon/match/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!isliving(M))
return ..()
if(lit == 1) M.IgniteMob()
if(!istype(M, /mob))
return ..()
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit == 1)
var/obj/item/clothing/mask/cigarette/cig = M.wear_mask
if(lit && M.IgniteMob())
message_admins("[key_name_admin(user)] set [key_name_admin(M)] on fire")
log_game("[key_name(user)] set [key_name(M)] on fire")
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
if(lit && cig && user.a_intent == INTENT_HELP)
if(cig.lit)
to_chat(user, "<span class='notice'>[cig] is already lit.</span>")
if(M == user)
cig.attackby(src, user)
else
cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights the [cig.name].</span>")
cig.light("<span class='notice'>[user] holds [src] out for [M], and lights [cig].</span>")
else
..()
/obj/item/proc/help_light_cig(mob/living/M)
var/mask_item = M.get_item_by_slot(slot_wear_mask)
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
return mask_item
@@ -12,7 +12,7 @@
light_power = 2
var/brightness_on = 2
var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
/obj/item/weapon/melee/energy/suicide_act(mob/user)
user.visible_message(pick("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>", \
"<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"))
@@ -70,7 +70,7 @@
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
w_class_on = WEIGHT_CLASS_HUGE
hitsound = "swing_hit"
hitsound = 'sound/weapons/bladeslice.ogg'
flags = CONDUCT
armour_penetration = 100
origin_tech = "combat=4;magnets=3"
@@ -13,6 +13,7 @@
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("stabbed", "slashed", "sliced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0)
/obj/item/weapon/shard/suicide_act(mob/user)
to_chat(viewers(user), pick("<span class='danger'>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</span>",
@@ -1,6 +1,7 @@
/obj/item/weapon/shield
name = "shield"
block_chance = 50
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0)
/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(attack_type == THROWN_PROJECTILE_ATTACK)
@@ -25,14 +25,40 @@
icon_state = "box"
item_state = "syringe_kit"
burn_state = FLAMMABLE
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
var/foldable = /obj/item/stack/sheet/cardboard
/obj/item/weapon/storage/box/attack_self(mob/user)
..()
if(!foldable)
return
if(contents.len)
to_chat(user, "<span class='warning'>You can't fold this box with items still inside!</span>")
return
if(!ispath(foldable))
return
// Close any open UI windows first
var/found = 0
for(var/mob/M in range(1))
if(M.s_active == src)
close(M)
if(M == user)
found = 1
if(!found) // User is too far away
return
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/obj/item/I = new foldable(get_turf(src))
user.put_in_hands(I)
qdel(src)
/obj/item/weapon/storage/box/large
name = "large box"
desc = "You could build a fort with this."
icon_state = "largebox"
w_class = 42 // Big, bulky.
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
foldable = /obj/item/stack/sheet/cardboard
storage_slots = 21
max_combined_w_class = 42 // 21*2
@@ -639,19 +665,16 @@
slot_flags = SLOT_BELT
can_hold = list(/obj/item/weapon/match)
New()
..()
for(var/i=1; i <= storage_slots; i++)
new /obj/item/weapon/match(src)
/obj/item/weapon/storage/box/matches/New()
..()
for(var/i in 1 to storage_slots)
new /obj/item/weapon/match(src)
attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/match) && W.lit == 0)
W.lit = 1
W.icon_state = "match_lit"
processing_objects.Add(W)
playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
W.update_icon()
return
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/match/W, mob/user, params)
if(istype(W, /obj/item/weapon/match) && !W.lit)
W.matchignite()
playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
return
/obj/item/weapon/storage/box/autoinjectors
name = "box of injectors"
@@ -681,7 +704,7 @@
icon_state = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
foldable = /obj/item/stack/sheet/cardboard
storage_slots=21
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
max_combined_w_class = 21
@@ -22,7 +22,6 @@
var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile
var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
var/use_sound = "rustle" //sound played when used. null for no sound.
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
@@ -474,35 +473,12 @@
for(var/obj/O in contents)
O.hear_message(M, msg)
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/attack_self(mob/user as mob)
/obj/item/weapon/storage/attack_self(mob/user)
//Clicking on itself will empty it, if it has the verb to do that.
if(user.is_in_active_hand(src))
if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
src.quick_empty()
return
//Otherwise we'll try to fold it.
if( contents.len )
return
if( !ispath(src.foldable) )
return
var/found = 0
// Close any open UI windows first
for(var/mob/M in range(1))
if(M.s_active == src)
src.close(M)
if( M == user )
found = 1
if( !found ) // User is too far away
return
// Now make the cardboard
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
new src.foldable(get_turf(src))
qdel(src)
//BubbleWrap END
if(verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
quick_empty()
//Returns the storage depth of an atom. This is the number of storage items the atom is contained in before reaching toplevel (the area).
//Returns -1 if the atom was not found on container.
@@ -7,9 +7,10 @@
/*
* Banhammer
*/
/obj/item/weapon/banhammer/attack(mob/M as mob, mob/user as mob)
/obj/item/weapon/banhammer/attack(mob/M, mob/user)
to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
to_chat(user, "<font color='red'> You have <b>BANNED</b> [M]</font>")
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
/*
* Classic Baton
@@ -8,14 +8,12 @@
slot_flags = SLOT_BACK
hitsound = 'sound/weapons/smash.ogg'
w_class = WEIGHT_CLASS_NORMAL
pressure_resistance = ONE_ATMOSPHERE*5
force = 5.0
throwforce = 10.0
throw_speed = 1
throw_range = 4
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
actions_types = list(/datum/action/item_action/set_internals)
var/datum/gas_mixture/air_contents = null
var/distribute_pressure = ONE_ATMOSPHERE
@@ -103,6 +103,7 @@ Frequency:
throw_range = 5
materials = list(MAT_METAL=10000)
origin_tech = "magnets=3;bluespace=4"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0)
var/active_portals = 0
/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
@@ -545,6 +545,7 @@
throwforce = 15
throw_range = 1
w_class = WEIGHT_CLASS_HUGE
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 50, bio = 0, rad = 0)
var/charged = 5
origin_tech = "combat=4;bluespace=4;plasmatech=7"