Merge pull request #7800 from Citinited/clipboard-improvements

Makes clipboard code less horrible
This commit is contained in:
tigercat2000
2017-10-15 19:40:57 -07:00
committed by GitHub
2 changed files with 127 additions and 120 deletions
+125 -120
View File
@@ -1,154 +1,159 @@
#define PAPERWORK 1
#define PHOTO 2
/obj/item/weapon/clipboard
name = "clipboard"
desc = "It looks like you're writing a letter. Want some help?"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "clipboard"
item_state = "clipboard"
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 10
var/obj/item/weapon/pen/haspen //The stored pen.
var/obj/item/weapon/toppaper //The topmost piece of paper.
var/obj/item/weapon/pen/containedpen
var/obj/item/weapon/toppaper
slot_flags = SLOT_BELT
burn_state = FLAMMABLE
/obj/item/weapon/clipboard/New()
..()
update_icon()
/obj/item/weapon/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri
if(ishuman(usr))
var/mob/M = usr
if(!(istype(over_object, /obj/screen) ))
return ..()
/obj/item/weapon/clipboard/verb/removePen(mob/user)
set category = "Object"
set name = "Remove clipboard pen"
if(!ishuman(user) || user.incapacitated())
return
penPlacement(user, containedpen, FALSE)
if(!M.restrained() && !M.stat)
switch(over_object.name)
if("r_hand")
M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
M.unEquip(src)
M.put_in_l_hand(src)
/obj/item/weapon/clipboard/proc/isPaperwork(obj/item/weapon/W) //This could probably do with being somewhere else but for now it's fine here.
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/paper_bundle))
return PAPERWORK
if(istype(W, /obj/item/weapon/photo))
return PHOTO
add_fingerprint(usr)
/obj/item/weapon/clipboard/proc/checkTopPaper()
if(toppaper.loc != src) //Oh no! We're missing a top sheet! Better get another one to be at the top.
toppaper = locate(/obj/item/weapon/paper) in src
if(!toppaper) //In case there's no paper, try find a paper bundle instead (why is paper_bundle not a subtype of paper?)
toppaper = locate(/obj/item/weapon/paper_bundle) in src
/obj/item/weapon/clipboard/examine(mob/user)
if(..(user, 1) && toppaper)
toppaper.examine(user)
obj/item/weapon/clipboard/proc/penPlacement(mob/user, obj/item/weapon/pen/P, placing)
if(placing)
if(containedpen)
to_chat(user, "<span class='warning'>There's already a pen in [src]!</span>")
return
if(!is_pen(P))
return
to_chat(user, "<span class='notice'>You slide [P] into [src].</span>")
user.unEquip(P)
P.forceMove(src)
containedpen = P
else
if(!containedpen)
to_chat(user, "<span class='warning'>There isn't a pen in [src] for you to remove!</span>")
return
to_chat(user, "<span class='notice'>You remove [containedpen] from [src].</span>")
user.put_in_hands(containedpen)
containedpen = null
update_icon()
/obj/item/weapon/clipboard/proc/showClipboard(mob/user) //Show them what's on the clipboard
var/dat = "<title>[src]</title>"
dat += "<a href='?src=[UID()];doPenThings=[containedpen ? "Remove" : "Add"]'>[containedpen ? "Remove pen" : "Add pen"]</a><br><hr>"
if(toppaper)
dat += "<a href='?src=[UID()];remove=\ref[toppaper]'>Remove</a><a href='?src=[UID()];viewOrWrite=\ref[toppaper]'>[toppaper.name]</a><br><hr>"
for(var/obj/item/weapon/P in src)
if(isPaperwork(P) == PAPERWORK && P != toppaper)
dat += "<a href='?src=[UID()];remove=\ref[P]'>Remove</a><a href='?src=[UID()];topPaper=\ref[P]'>Put on top</a><a href='?src=[UID()];viewOrWrite=\ref[P]'>[P.name]</a><br>"
if(isPaperwork(P) == PHOTO)
dat += "<a href='?src=[UID()];remove=\ref[P]'>Remove</a><a href='?src=[UID()];viewOrWrite=\ref[P]'>[P.name]</a><br>"
var/datum/browser/popup = new(user, "clipboard", "[src]", 400, 400)
popup.set_content(dat)
popup.open()
/obj/item/weapon/clipboard/update_icon()
overlays.Cut()
if(toppaper)
overlays += toppaper.icon_state
overlays += toppaper.overlays
if(haspen)
if(containedpen)
overlays += "clipboard_pen"
overlays += "clipboard_over"
return
/obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo))
user.drop_item()
W.loc = src
if(istype(W, /obj/item/weapon/paper))
/obj/item/weapon/clipboard/attackby(obj/item/weapon/W, mob/user)
if(isPaperwork(W)) //If it's a photo, paper bundle, or piece of paper, place it on the clipboard.
user.unEquip(W)
W.forceMove(src)
to_chat(user, "<span class='notice'>You clip [W] onto [src].</span>")
playsound(loc, "pageturn", 50, 1)
if(isPaperwork(W) == PAPERWORK)
toppaper = W
to_chat(user, "<span class='notice'>You clip the [W] onto \the [src].</span>")
update_icon()
else if(is_pen(W))
if(!toppaper) //If there's no paper we can write on, just stick the pen into the clipboard
penPlacement(user, W, TRUE)
return
if(containedpen) //If there's a pen in the clipboard, let's just let them write and not bother asking about the pen
toppaper.attackby(W, user)
return
var/writeonwhat = input(user, "Write on [toppaper.name], or place your pen in [src]?", "Pick one!") as null|anything in list("Write", "Place pen")
if(!Adjacent(user) || user.incapacitated())
return
switch(writeonwhat)
if("Write")
toppaper.attackby(W, user)
if("Place pen")
penPlacement(user, W, TRUE)
else
return
else if(istype(W, /obj/item/weapon/stamp) && toppaper) //We can stamp the topmost piece of paper
toppaper.attackby(W, user)
update_icon()
else if(istype(toppaper) && istype(W, /obj/item/weapon/pen))
toppaper.attackby(W, usr, params)
update_icon()
return
/obj/item/weapon/clipboard/attack_self(mob/user as mob)
var/dat = "<title>Clipboard</title>"
if(haspen)
dat += "<A href='?src=[UID()];pen=1'>Remove Pen</A><BR><HR>"
else
dat += "<A href='?src=[UID()];addpen=1'>Add Pen</A><BR><HR>"
//The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete
if(toppaper)
var/obj/item/weapon/paper/P = toppaper
dat += "<A href='?src=[UID()];write=\ref[P]'>Write</A> <A href='?src=[UID()];remove=\ref[P]'>Remove</A> - <A href='?src=[UID()];read=\ref[P]'>[P.name]</A><BR><HR>"
for(var/obj/item/weapon/paper/P in src)
if(P==toppaper)
continue
dat += "<A href='?src=[UID()];remove=\ref[P]'>Remove</A> - <A href='?src=[UID()];read=\ref[P]'>[P.name]</A><BR>"
for(var/obj/item/weapon/photo/Ph in src)
dat += "<A href='?src=[UID()];remove=\ref[Ph]'>Remove</A> - <A href='?src=[UID()];look=\ref[Ph]'>[Ph.name]</A><BR>"
user << browse(dat, "window=clipboard")
onclose(user, "clipboard")
add_fingerprint(usr)
return
/obj/item/weapon/clipboard/attack_self(mob/user)
showClipboard(user)
/obj/item/weapon/clipboard/Topic(href, href_list)
..()
if((usr.stat || usr.restrained()))
if(!Adjacent(usr) || usr.incapacitated())
return
var/obj/item/I = usr.get_active_hand()
if(href_list["doPenThings"])
if(href_list["doPenThings"] == "Add")
penPlacement(usr, I, TRUE)
else
penPlacement(usr, containedpen, FALSE)
else if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(isPaperwork(P))
usr.put_in_hands(P)
to_chat(usr, "<span class='notice'>You remove [P] from [src].</span>")
checkTopPaper() //So we don't accidentally make the top sheet not be on the clipboard
else if(href_list["viewOrWrite"])
var/obj/item/weapon/P = locate(href_list["viewOrWrite"])
if(!isPaperwork(P))
return
if(is_pen(I) && isPaperwork(P) != PHOTO) //Because you can't write on photos that aren't in your hand
P.attackby(I, usr)
else if(isPaperwork(P) == PAPERWORK) //Why can't these be subtypes of paper
P.examine(usr)
else if(isPaperwork(P) == PHOTO)
var/obj/item/weapon/photo/Ph = P
Ph.show(usr)
else if(href_list["topPaper"])
var/obj/item/weapon/P = locate(href_list["topPaper"])
if(P == toppaper)
return
to_chat(usr, "<span class='notice'>You flick the pages so that [P] is on top.</span>")
playsound(loc, "pageturn", 50, 1)
toppaper = P
update_icon()
showClipboard(usr)
if(src.loc == usr)
if(href_list["pen"])
if(istype(haspen) && (haspen.loc == src))
haspen.loc = usr.loc
usr.put_in_hands(haspen)
haspen = null
else if(href_list["addpen"])
if(!haspen)
var/obj/item/weapon/pen/W = usr.get_active_hand()
if(istype(W, /obj/item/weapon/pen))
usr.drop_item()
W.loc = src
haspen = W
to_chat(usr, "<span class='notice'>You slot the pen into \the [src].</span>")
else if(href_list["write"])
var/obj/item/weapon/P = locate(href_list["write"])
if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) && (P == toppaper) )
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/weapon/pen))
P.attackby(I, usr)
else if(href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if(P && (P.loc == src) && (istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/photo)) )
P.loc = usr.loc
usr.put_in_hands(P)
if(P == toppaper)
toppaper = null
var/obj/item/weapon/paper/newtop = locate(/obj/item/weapon/paper) in src
if(newtop && (newtop != P))
toppaper = newtop
else
toppaper = null
else if(href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) )
P.show_content(usr)
else if(href_list["look"])
var/obj/item/weapon/photo/P = locate(href_list["look"])
if(P && (P.loc == src) && istype(P, /obj/item/weapon/photo) )
P.show(usr)
else if(href_list["top"]) // currently unused
var/obj/item/P = locate(href_list["top"])
if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) )
toppaper = P
to_chat(usr, "<span class='notice'>You move [P.name] to the top.</span>")
//Update everything
attack_self(usr)
update_icon()
return
#undef PAPERWORK
#undef PHOTO