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Biosuit resprite (#25004)
* biosuits babeyyy * minor changes to comments * lil booties * suggested change
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@@ -845,14 +845,14 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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if(head)
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var/mutable_appearance/standing
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if(head.icon_override)
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standing = mutable_appearance(head.icon_override, "[head.icon_state]", layer = -HEAD_LAYER)
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else if(head.sprite_sheets && head.sprite_sheets[dna.species.sprite_sheet_name])
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if(head.sprite_sheets && head.sprite_sheets[dna.species.sprite_sheet_name])
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standing = mutable_appearance(head.sprite_sheets[dna.species.sprite_sheet_name], "[head.icon_state]", layer = -HEAD_LAYER)
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if(istype(head, /obj/item/clothing/head/helmet/space/plasmaman))
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var/obj/item/clothing/head/helmet/space/plasmaman/P = head
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if(!P.up)
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standing.overlays += P.visor_icon
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else if(head.icon_override)
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standing = mutable_appearance(head.icon_override, "[head.icon_state]", layer = -HEAD_LAYER)
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else
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standing = mutable_appearance('icons/mob/clothing/head.dmi', "[head.icon_state]", layer = -HEAD_LAYER)
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@@ -905,10 +905,10 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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client.screen += wear_suit //Either way, add the item to the HUD
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var/mutable_appearance/standing
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if(wear_suit.icon_override)
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standing = mutable_appearance(wear_suit.icon_override, "[wear_suit.icon_state]", layer = -SUIT_LAYER)
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else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[dna.species.sprite_sheet_name])
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if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[dna.species.sprite_sheet_name])
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standing = mutable_appearance(wear_suit.sprite_sheets[dna.species.sprite_sheet_name], "[wear_suit.icon_state]", layer = -SUIT_LAYER)
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else if(wear_suit.icon_override)
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standing = mutable_appearance(wear_suit.icon_override, "[wear_suit.icon_state]", layer = -SUIT_LAYER)
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else
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standing = mutable_appearance('icons/mob/clothing/suit.dmi', "[wear_suit.icon_state]", layer = -SUIT_LAYER)
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