Fix improper skin tones and lots of DNA inconsistencies. Improve mob spawners by a little (#29271)

* sane appearance

* updatepaths

* flip-vitiligo

* equal color options

* ...

* Update golems.dm

* typo
This commit is contained in:
kyunkyunkyun
2025-05-25 15:41:39 +00:00
committed by GitHub
parent af87e274ed
commit b1709bb93b
21 changed files with 301 additions and 333 deletions
@@ -30,11 +30,11 @@ BONUS
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.s_tone == -85)
if(H.s_tone == 85)
return
switch(A.stage)
if(5)
H.change_skin_tone(-85)
H.change_skin_tone(85, TRUE)
else
H.visible_message("<span class='warning'>[H] looks a bit pale...</span>", "<span class='notice'>Your skin suddenly appears lighter...</span>")
@@ -73,11 +73,11 @@ BONUS
var/mob/living/M = A.affected_mob
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.s_tone == 85)
if(H.s_tone == -85)
return
switch(A.stage)
if(5)
H.change_skin_tone(85)
H.change_skin_tone(-85, TRUE)
else
H.visible_message("<span class='warning'>[H] looks a bit dark...</span>", "<span class='notice'>Your skin suddenly appears darker...</span>")
+1 -1
View File
@@ -1593,7 +1593,7 @@
if(prob(50))
var/codename_prefix = pick("Exposed", "Unveiled", "Phantom", "Mirage", "Punished", "Invisible", "Swift")
codename = "[codename_prefix] [codename]"
H.rename_character(null, codename)
H.rename_character(H.real_name, codename)
var/hair_color = "#361A00"