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Fix improper skin tones and lots of DNA inconsistencies. Improve mob spawners by a little (#29271)
* sane appearance * updatepaths * flip-vitiligo * equal color options * ... * Update golems.dm * typo
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@@ -45,10 +45,10 @@
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return
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if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && ((dna.species.bodyflags & HAS_SKIN_TONE) || (dna.species.bodyflags & HAS_ICON_SKIN_TONE)))
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s_col = null
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s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
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s_tone = 35 - dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220)
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if(dna.species.bodyflags & HAS_SKIN_COLOR)
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s_tone = null
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s_col = rgb(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
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s_col = rgb(dna.GetUIValueRange(DNA_UI_SKIN_R, 255), dna.GetUIValueRange(DNA_UI_SKIN_G, 255), dna.GetUIValueRange(DNA_UI_SKIN_B, 255))
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/obj/item/organ/external/head/sync_colour_to_human(mob/living/carbon/human/H)
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..()
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