Fix improper skin tones and lots of DNA inconsistencies. Improve mob spawners by a little (#29271)

* sane appearance

* updatepaths

* flip-vitiligo

* equal color options

* ...

* Update golems.dm

* typo
This commit is contained in:
kyunkyunkyun
2025-05-25 20:41:39 +05:00
committed by GitHub
parent af87e274ed
commit b1709bb93b
21 changed files with 301 additions and 333 deletions
+2 -2
View File
@@ -45,10 +45,10 @@
return
if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && ((dna.species.bodyflags & HAS_SKIN_TONE) || (dna.species.bodyflags & HAS_ICON_SKIN_TONE)))
s_col = null
s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
s_tone = 35 - dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220)
if(dna.species.bodyflags & HAS_SKIN_COLOR)
s_tone = null
s_col = rgb(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
s_col = rgb(dna.GetUIValueRange(DNA_UI_SKIN_R, 255), dna.GetUIValueRange(DNA_UI_SKIN_G, 255), dna.GetUIValueRange(DNA_UI_SKIN_B, 255))
/obj/item/organ/external/head/sync_colour_to_human(mob/living/carbon/human/H)
..()