From b19b7fc97361c90575802cb343f6c5f9ebf9d58a Mon Sep 17 00:00:00 2001 From: SamCroswell Date: Sat, 24 Jan 2015 01:16:00 -0500 Subject: [PATCH] Reverts Incendiary Mitochondria Instead of incendiary mitochondria being an uncounterable and untraceable method of dealing massive mounts of burn damage to someone, it has been reverted to what the power was originally. It will now ignite the user when cast. I realize this isn't very useful, but the alternative is the power being removed altogether. --- code/game/dna/genes/goon_disabilities.dm | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/code/game/dna/genes/goon_disabilities.dm b/code/game/dna/genes/goon_disabilities.dm index 68827157d55..b8df3aaf3f1 100644 --- a/code/game/dna/genes/goon_disabilities.dm +++ b/code/game/dna/genes/goon_disabilities.dm @@ -320,11 +320,14 @@ icon_power_button = "genetic_incendiary" /obj/effect/proc_holder/spell/wizard/targeted/immolate/cast(list/targets) - if(!targets.len) + +/* if(!targets.len) Uncomment this to allow the power to be used on targets other than yourself. That said, if you uncomment this I will find you and hurt you. Uncounterable and untracable burn damage with a 60-second cooldown is fun for exactly one person, and that's the person who is using it. usr << "No target found in range." return - var/mob/living/carbon/L = targets[1] + var/mob/living/carbon/L = targets[1] */ + + var/mob/living/carbon/L = usr L.adjust_fire_stacks(0.5) // Same as walking into fire. Was 100 (goon fire) L.visible_message("\red [L.name] suddenly bursts into flames!")