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Reverted some mouse drop changes, Sprite issue
Having issue with head sprite showing up now.
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@@ -44,7 +44,7 @@
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src.forceMove(H)
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H.name = name
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if(desc) H.desc = desc
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H.MouseDrop(grabber)
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H.attack_hand(grabber)
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grabber << "<span class='notice'>You scoop up \the [src]."
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src << "<span class='notice'>\The [grabber] scoops you up.</span>"
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@@ -528,8 +528,9 @@
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var/obj/item/weapon/holder/H = ..()
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if(!istype(H))
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return
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H.icon_override = 'icons/mob/in-hand/paiheld.dmi'//I have these in diffrent DMI so i am overriding
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H.icon_state = "pai-[icon_state]"
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H.item_state = "pai-[icon_state]"
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H.icon_override = 'icons/mob/in-hand/paiheld.dmi'//I have these in diffrent DMI so i am overriding
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grabber.put_in_active_hand(H)//for some reason unless i call this it dosen't work
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grabber.update_inv_l_hand()
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grabber.update_inv_r_hand()
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@@ -541,6 +542,6 @@
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if(!istype(H) || !Adjacent(H)) return ..()
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if(H.a_intent == "help")
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get_scooped(H)
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return
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//return
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else
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return ..()
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