Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

This commit is contained in:
Chinsky
2013-03-11 01:18:10 +04:00
59 changed files with 6708 additions and 5308 deletions
@@ -103,6 +103,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("apiary", /obj/item/apiary, 10, time = 25, one_per_turf = 0, on_floor = 0), \
)
/obj/item/stack/sheet/wood
@@ -23,4 +23,5 @@
new /obj/item/clothing/head/greenbandana(src)
new /obj/item/weapon/minihoe(src)
new /obj/item/weapon/hatchet(src)
new /obj/item/weapon/bee_net(src)
return
@@ -169,11 +169,21 @@
name = "large crate"
desc = "A hefty metal crate with an electronic locking system."
icon = 'icons/obj/storage.dmi'
icon_state = "largecrate"
icon_opened = "largecrateopen"
icon_closed = "largecrate"
redlight = "largecrater"
greenlight = "largecrateg"
icon_state = "largemetal"
icon_opened = "largemetalopen"
icon_closed = "largemetal"
redlight = "largemetalr"
greenlight = "largemetalg"
/obj/structure/closet/crate/secure/large_reinforced
name = "large crate"
desc = "A hefty, reinforced metal crate with an electronic locking system."
icon = 'icons/obj/storage.dmi'
icon_state = "largermetal"
icon_opened = "largermetalopen"
icon_closed = "largermetal"
redlight = "largemetalr"
greenlight = "largemetalg"
/obj/structure/closet/crate/secure
desc = "A secure crate."
@@ -192,10 +202,9 @@
name = "large crate"
desc = "A hefty metal crate."
icon = 'icons/obj/storage.dmi'
icon_state = "largecrate"
icon_opened = "largecrateopen"
icon_closed = "largecrate"
density = 1
icon_state = "largemetal"
icon_opened = "largemetalopen"
icon_closed = "largemetal"
/obj/structure/closet/crate/hydroponics
name = "Hydroponics crate"
+10 -2
View File
@@ -104,9 +104,17 @@
new /obj/item/weapon/shard(loc)
if(reinf) new /obj/item/stack/rods(loc)
del(src)
else if (usr.a_intent == "hurt")
playsound(src.loc, 'Glassknock.ogg', 80, 1)
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
"\red You bang against the [src.name]!", \
"You hear a banging sound.")
else
user.visible_message("<span class='notice'>[user] knocks on [src].</span>")
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
playsound(src.loc, 'Glassknock.ogg', 80, 1)
usr.visible_message("[usr.name] knocks on the [src.name].", \
"You knock on the [src.name].", \
"You hear a knocking sound.")
return
/obj/structure/window/attack_paw(mob/user as mob)