diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index c123ebde2bb..5f38e4439ea 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -180,22 +180,7 @@ Implant Specifics:
"} switch (severity) if (2.0) //Weak EMP will make implant tear limbs off. if (prob(50)) - if (ishuman(imp_in) && part) - imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!") - playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3) - spawn(25) - if (ishuman(imp_in) && part) - //No tearing off these parts since it's pretty much killing - //and you can't replace groins - if (istype(part,/datum/organ/external/chest) || \ - istype(part,/datum/organ/external/groin) || \ - istype(part,/datum/organ/external/head)) - part.createwound(BRUISE, 60) //mangle them instead - else - part.droplimb(1) - explosion(get_turf(imp_in), -1, -1, 2, 3, 3) - del(src) - + small_boom() if (1.0) //strong EMP will melt implant either making it go off, or disarming it if (prob(50)) activate() //50% chance of bye bye @@ -207,6 +192,23 @@ Implant Specifics:
"} islegal() return 0 + proc/small_boom() + if (ishuman(imp_in) && part) + imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!") + playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3) + spawn(25) + if (ishuman(imp_in) && part) + //No tearing off these parts since it's pretty much killing + //and you can't replace groins + if (istype(part,/datum/organ/external/chest) || \ + istype(part,/datum/organ/external/groin) || \ + istype(part,/datum/organ/external/head)) + part.createwound(BRUISE, 60) //mangle them instead + else + part.droplimb(1) + explosion(get_turf(imp_in), -1, -1, 2, 3, 3) + del(src) + /obj/item/weapon/implant/chem name = "chem" desc = "Injects things."