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/mob/living/simple_animal/pet/sloth
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name = "sloth"
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desc = "An adorable, sleepy creature."
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icon = 'icons/mob/pets.dmi'
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icon_state = "sloth"
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icon_living = "sloth"
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icon_dead = "sloth_dead"
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gender = MALE
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speak = list("Ahhhh")
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speak_emote = list("yawns")
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emote_hear = list("snores.","yawns.")
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emote_see = list("dozes off.", "looks around sleepily.")
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speak_chance = 1
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turns_per_move = 5
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 3)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
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melee_damage_lower = 18
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melee_damage_upper = 18
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health = 50
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maxHealth = 50
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speed = 1
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//Cargo Sloth
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/mob/living/simple_animal/pet/sloth/paperwork
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name = "Paperwork"
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desc = "Cargo's pet sloth. About as useful as the rest of the techs."
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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