mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Add [OPEN] option for AI in radio messages
Also mildly refactors hear_radio to kill those nasty istype(src)'s. This makes an [OPEN] link appear on all radio messages the AI hears (to the right of the follow link). When clicked, it allows the AI to open the door nearest to the speaker (or, if it is a voice changer, the door nearest to the poor sap who had his voice stolen)
This commit is contained in:
@@ -37,3 +37,12 @@
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return
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. = src.emote_dead(message)
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/mob/dead/observer/handle_track(var/message, var/verb = "says", var/datum/language/language, var/mob/speaker = null, var/speaker_name, var/atom/follow_target, var/hard_to_hear)
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return "[speaker_name] ([ghost_follow_link(follow_target, ghost=src)])"
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/mob/dead/observer/handle_speaker_name(var/mob/speaker = null, var/vname, var/hard_to_hear)
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var/speaker_name = ..()
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if(speaker && (speaker_name != speaker.real_name) && !isAI(speaker)) //Announce computer and various stuff that broadcasts doesn't use it's real name but AI's can't pretend to be other mobs.
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speaker_name = "[speaker.real_name] ([speaker_name])"
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return speaker_name
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@@ -117,65 +117,8 @@
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if(hard_to_hear)
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message = stars(message)
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var/speaker_name = "unknown"
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if(speaker)
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speaker_name = speaker.name
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if(vname)
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speaker_name = vname
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if(hard_to_hear)
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speaker_name = "unknown"
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var/changed_voice
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if(isAI(src) && !hard_to_hear)
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var/jobname // the mob's "job"
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var/mob/living/carbon/human/impersonating //The crewmember being impersonated, if any.
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if(ishuman(speaker))
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var/mob/living/carbon/human/H = speaker
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var/obj/item/weapon/card/id/id = H.wear_id
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if((istype(id) && id.is_untrackable()) && H.HasVoiceChanger())
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changed_voice = 1
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var/mob/living/carbon/human/I = locate(speaker_name)
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if(I)
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impersonating = I
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jobname = impersonating.get_assignment()
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else
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jobname = "Unknown"
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else
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jobname = H.get_assignment()
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else if(iscarbon(speaker)) // Nonhuman carbon mob
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jobname = "No ID"
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else if(isAI(speaker))
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jobname = "AI"
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else if(isrobot(speaker))
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jobname = "Cyborg"
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else if(ispAI(speaker))
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jobname = "Personal AI"
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else if(isAutoAnnouncer(speaker))
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var/mob/living/automatedannouncer/AA = speaker
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jobname = AA.role
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else
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jobname = "Unknown"
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if(changed_voice)
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if(impersonating)
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track = "<a href='byond://?src=[UID()];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
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else
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track = "[speaker_name] ([jobname])"
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else
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if(istype(follow_target, /mob/living/simple_animal/bot))
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track = "<a href='byond://?src=[UID()];trackbot=\ref[follow_target]'>[speaker_name] ([jobname])</a>"
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else
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track = "<a href='byond://?src=[UID()];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
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if(isobserver(src))
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if(speaker && (speaker_name != speaker.real_name) && !isAI(speaker)) //Announce computer and various stuff that broadcasts doesn't use it's real name but AI's can't pretend to be other mobs.
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speaker_name = "[speaker.real_name] ([speaker_name])"
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track = "[speaker_name] ([ghost_follow_link(follow_target, ghost=src)])"
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var/speaker_name = handle_speaker_name(speaker, vname, hard_to_hear)
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track = handle_track(message, verb, language, speaker, speaker_name, follow_target, hard_to_hear)
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var/formatted
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if(language)
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@@ -190,6 +133,22 @@
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else
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to_chat(src, "[part_a][speaker_name][part_b][formatted]</span></span>")
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/mob/proc/handle_speaker_name(var/mob/speaker = null, var/vname, var/hard_to_hear)
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var/speaker_name = "unknown"
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if(speaker)
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speaker_name = speaker.name
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if(vname)
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speaker_name = vname
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if(hard_to_hear)
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speaker_name = "unknown"
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return speaker_name
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/mob/proc/handle_track(var/message, var/verb = "says", var/datum/language/language, var/mob/speaker = null, var/speaker_name, var/atom/follow_target, var/hard_to_hear)
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return
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/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
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if(!client)
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return
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@@ -618,9 +618,10 @@ var/list/ai_verbs_default = list(
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sleep(40)
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continue
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return
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return
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else if(href_list["open"])
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var/mob/target = locate(href_list["open"]) in mob_list
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if(target)
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open_nearest_door(target)
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/mob/living/silicon/ai/bullet_act(var/obj/item/projectile/Proj)
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..(Proj)
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@@ -1092,52 +1093,6 @@ var/list/ai_verbs_default = list(
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aiRadio.interact(src)
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/mob/living/silicon/ai/proc/open_nearest_door(mob/living/target)
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if(!istype(target))
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return
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spawn(0)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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var/obj/item/weapon/card/id/id = H.wear_id
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if(istype(id) && id.is_untrackable())
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to_chat(src, "Unable to locate an airlock")
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return
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if(H.digitalcamo)
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to_chat(src, "Unable to locate an airlock")
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return
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if(!near_camera(target))
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to_chat(src, "Target is not near any active cameras.")
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return
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var/obj/machinery/door/airlock/tobeopened
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var/dist = -1
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for(var/obj/machinery/door/airlock/D in range(3,target))
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if(!D.density)
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continue
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if(dist < 0)
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dist = get_dist(D, target)
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// to_chat(world, dist)
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tobeopened = D
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else
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if(dist > get_dist(D, target))
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dist = get_dist(D, target)
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// to_chat(world, dist)
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tobeopened = D
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// to_chat(world, "found [tobeopened.name] closer")
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else
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// to_chat(world, "[D.name] not close enough | [get_dist(D, target)] | [dist]")
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if(tobeopened)
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switch(alert(src, "Do you want to open \the [tobeopened] for [target]?","Doorknob_v2a.exe","Yes","No"))
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if("Yes")
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var/nhref = "src=[tobeopened.UID()];aiEnable=7"
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tobeopened.Topic(nhref, params2list(nhref), tobeopened, 1)
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to_chat(src, "\blue You've opened \the [tobeopened] for [target].")
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if("No")
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to_chat(src, "\red You deny the request.")
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else
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to_chat(src, "\red You've failed to open an airlock for [target]")
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return
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/mob/living/silicon/ai/proc/check_unable(flags = 0)
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if(stat == DEAD)
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to_chat(usr, "<span class='warning'>You are dead!</span>")
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@@ -1234,3 +1189,37 @@ var/list/ai_verbs_default = list(
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view_core() //A BYOND bug requires you to be viewing your core before your verbs update
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verbs += /mob/living/silicon/ai/proc/choose_modules
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malf_picker = new /datum/module_picker
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/mob/living/silicon/ai/proc/open_nearest_door(mob/living/target)
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if(!istype(target))
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return
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if(target && target.can_track())
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var/obj/machinery/door/airlock/A = null
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var/dist = -1
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for(var/obj/machinery/door/airlock/D in range(3, target))
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if(!D.density)
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continue
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var/curr_dist = get_dist(D, target)
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if(dist < 0)
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dist = curr_dist
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A = D
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else if(dist > curr_dist)
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dist = curr_dist
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A = D
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if(istype(A))
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switch(alert(src, "Do you want to open \the [A] for [target]?", "Doorknob_v2a.exe", "Yes", "No"))
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if("Yes")
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A.AIShiftClick()
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to_chat(src, "<span class='notice'>You open \the [A] for [target].</span>")
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else
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to_chat(src, "<span class='warning'>You deny the request.</span>")
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else
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to_chat(src, "<span class='warning'>Unable to locate an airlock near [target].</span>")
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else
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to_chat(src, "<span class='warning'>Target is not on or near any active cameras on the station.</span>")
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@@ -1,3 +1,70 @@
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/*
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* AI Saycode
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*/
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/mob/living/silicon/ai/handle_track(var/message, var/verb = "says", var/datum/language/language, var/mob/speaker = null, var/speaker_name, var/atom/follow_target, var/hard_to_hear)
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if(hard_to_hear)
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return
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var/jobname // the mob's "job"
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var/mob/living/carbon/human/impersonating //The crewmember being impersonated, if any.
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var/changed_voice
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if(ishuman(speaker))
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var/mob/living/carbon/human/H = speaker
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var/obj/item/weapon/card/id/id = H.wear_id
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if((istype(id) && id.is_untrackable()) && H.HasVoiceChanger())
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changed_voice = 1
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var/mob/living/carbon/human/I = locate(speaker_name)
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if(I)
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impersonating = I
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jobname = impersonating.get_assignment()
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else
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jobname = "Unknown"
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else
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jobname = H.get_assignment()
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else if(iscarbon(speaker)) // Nonhuman carbon mob
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jobname = "No ID"
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else if(isAI(speaker))
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jobname = "AI"
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else if(isrobot(speaker))
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jobname = "Cyborg"
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else if(ispAI(speaker))
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jobname = "Personal AI"
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else if(isAutoAnnouncer(speaker))
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var/mob/living/automatedannouncer/AA = speaker
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jobname = AA.role
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else
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jobname = "Unknown"
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var/track = ""
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var/mob/mob_to_track = null
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if(changed_voice)
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if(impersonating)
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mob_to_track = impersonating
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else
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track = "[speaker_name] ([jobname])"
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else
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if(istype(follow_target, /mob/living/simple_animal/bot))
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track = "<a href='byond://?src=[UID()];trackbot=\ref[follow_target]'>[speaker_name] ([jobname])</a>"
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else
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mob_to_track = speaker
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if(mob_to_track)
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track = "<a href='byond://?src=[UID()];track=\ref[mob_to_track]'>[speaker_name] ([jobname])</a>"
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track += "<a href='byond://?src=[UID()];open=\ref[mob_to_track]'>\[OPEN\]</a>"
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return track
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/*
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* AI VOX Announcements
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*/
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var/announcing_vox = 0 // Stores the time of the last announcement
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var/const/VOX_CHANNEL = 200
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var/const/VOX_DELAY = 100
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