Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor

This commit is contained in:
Aurorablade
2016-01-26 21:17:25 -05:00
146 changed files with 1231 additions and 720 deletions
@@ -0,0 +1,33 @@
/obj/structure/closet/secure_closet/chaplain
name = "chapel wardrobe"
desc = "A lockable storage unit for Nanotrasen-approved religious attire."
req_access = list(access_chapel_office)
icon_state = "chaplainsecure1"
icon_closed = "chaplainsecure"
icon_locked = "chaplainsecure1"
icon_opened = "chaplainsecureopen"
icon_broken = "chaplainsecurebroken"
icon_off = "chaplainsecureoff"
/obj/structure/closet/secure_closet/chaplain/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/chaplain(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/suit/nun(src)
new /obj/item/clothing/head/nun_hood(src)
new /obj/item/clothing/suit/chaplain_hoodie(src)
new /obj/item/clothing/head/chaplain_hood(src)
new /obj/item/clothing/suit/holidaypriest(src)
new /obj/item/clothing/under/wedding/bride_white(src)
new /obj/item/weapon/storage/backpack/cultpack (src)
new /obj/item/clothing/head/helmet/knight/templar(src)
new /obj/item/clothing/suit/armor/riot/knight/templar(src)
new /obj/item/weapon/storage/fancy/candle_box/eternal(src)
new /obj/item/weapon/storage/fancy/candle_box/eternal(src)
new /obj/item/weapon/storage/fancy/candle_box/eternal(src)
new /obj/item/clothing/gloves/ring/silver(src)
new /obj/item/clothing/gloves/ring/silver(src)
new /obj/item/clothing/gloves/ring/gold(src)
new /obj/item/clothing/gloves/ring/gold(src)
return
@@ -249,6 +249,7 @@
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/health/health_advanced
new /obj/item/clothing/head/beret/centcom/officer(src)
new /obj/item/clothing/head/beret/centcom/officer/navy(src)
new /obj/item/clothing/suit/armor/vest/blueshield(src)
new /obj/item/clothing/suit/storage/blueshield(src)
new /obj/item/clothing/shoes/centcom(src)
@@ -111,35 +111,6 @@
new /obj/item/clothing/head/soft/black(src)
return
/obj/structure/closet/wardrobe/chaplain_black
name = "chapel wardrobe"
desc = "It's a storage unit for Nanotrasen-approved religious attire."
icon_state = "black"
icon_closed = "black"
/obj/structure/closet/wardrobe/chaplain_black/New()
..()
sleep(2)
new /obj/item/clothing/under/rank/chaplain(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/suit/nun(src)
new /obj/item/clothing/head/nun_hood(src)
new /obj/item/clothing/suit/chaplain_hoodie(src)
new /obj/item/clothing/head/chaplain_hood(src)
new /obj/item/clothing/suit/holidaypriest(src)
new /obj/item/clothing/under/wedding/bride_white(src)
new /obj/item/weapon/storage/backpack/cultpack (src)
new /obj/item/weapon/storage/fancy/candle_box/eternal(src)
new /obj/item/weapon/storage/fancy/candle_box/eternal(src)
new /obj/item/weapon/storage/fancy/candle_box/eternal(src)
new /obj/item/clothing/gloves/ring/silver(src)
new /obj/item/clothing/gloves/ring/silver(src)
new /obj/item/clothing/gloves/ring/gold(src)
new /obj/item/clothing/gloves/ring/gold(src)
return
/obj/structure/closet/wardrobe/green
name = "green wardrobe"
icon_state = "green"
@@ -314,6 +314,7 @@
if(dir != NORTH)
layer = 5
flipped = 1
smooth = SMOOTH_FALSE
flags |= ON_BORDER
for(var/D in list(turn(direction, 90), turn(direction, -90)))
if(locate(/obj/structure/table,get_step(src,D)))
@@ -339,6 +340,7 @@
layer = initial(layer)
flipped = 0
smooth = initial(smooth)
flags &= ~ON_BORDER
for(var/D in list(turn(dir, 90), turn(dir, -90)))
if(locate(/obj/structure/table,get_step(src,D)))