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Saycode rewrite: Add support for speech_problem_flag
Ready for Dev Conflicts: code/modules/mob/living/carbon/human/life.dm
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@@ -144,6 +144,7 @@
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UpdateDamageIcon()
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hud_updateflag |= 1 << HEALTH_HUD
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updatehealth()
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speech_problem_flag = 1
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//Heal MANY external organs, in random order
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@@ -165,6 +166,7 @@
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parts -= picked
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updatehealth()
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hud_updateflag |= 1 << HEALTH_HUD
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speech_problem_flag = 1
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if(update) UpdateDamageIcon()
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// damage MANY external organs, in random order
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@@ -174,7 +174,6 @@
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/mob/living/carbon/human
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proc/handle_disabilities()
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if (disabilities & EPILEPSY)
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if ((prob(1) && paralysis < 1))
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@@ -196,6 +195,7 @@
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drop_item()
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emote("cough")
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if (disabilities & TOURETTES)
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speech_problem_flag = 1
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if ((prob(10) && paralysis <= 1))
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Stun(10)
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switch(rand(1, 3))
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@@ -208,6 +208,7 @@
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animate(src, pixel_x = pixel_x + x_offset, pixel_y = pixel_y + y_offset, time = 1)
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animate(pixel_x = pixel_x - x_offset, pixel_y = pixel_y - y_offset, time = 1)
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if (disabilities & NERVOUS)
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speech_problem_flag = 1
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if (prob(10))
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stuttering = max(10, stuttering)
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@@ -268,6 +269,7 @@
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if(gene.is_active(src))
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if (prob(10) && prob(gene.instability))
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adjustCloneLoss(1)
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speech_problem_flag = 1
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gene.OnMobLife(src)
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if (radiation)
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@@ -1125,6 +1127,7 @@
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if(halloss > 0)
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adjustHalLoss(-3)
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else if(sleeping)
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speech_problem_flag = 1
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handle_dreams()
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adjustHalLoss(-3)
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if (mind)
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@@ -1226,18 +1229,21 @@
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//Other
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if(stunned)
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speech_problem_flag = 1
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AdjustStunned(-1)
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if(weakened)
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weakened = max(weakened-1,0) //before you get mad Rockdtben: I done this so update_canmove isn't called multiple times
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if(stuttering)
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speech_problem_flag = 1
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stuttering = max(stuttering-1, 0)
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if (slurring)
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slurring = max(slurring-(1*sober_str), 0)
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if(silent)
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speech_problem_flag = 1
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silent = max(silent-1, 0)
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if(druggy)
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@@ -4,6 +4,11 @@
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var/message_range = world.view
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var/italics = 0
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if(client)
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if(client.prefs.muted & MUTE_IC)
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src << "\red You cannot speak in IC (Muted)."
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return
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if(stat == 2)
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return say_dead(message)
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@@ -162,11 +167,6 @@
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if(silent)
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message = ""
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handled = 1
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if(client)
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if(client.prefs.muted & MUTE_IC)
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src << "\red You cannot speak in IC (Muted)."
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message = ""
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handled = 1
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if(sdisabilities & MUTE)
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message = ""
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handled = 1
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