mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
This commit is contained in:
@@ -10,6 +10,7 @@
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min_cold_protection_temperature = HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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/obj/item/clothing/head/helmet/warden
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name = "warden's hat"
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@@ -46,6 +47,7 @@
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 1
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/obj/item/clothing/head/helmet/gladiator
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name = "gladiator helmet"
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@@ -53,4 +55,5 @@
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icon_state = "gladiator"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 1
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@@ -71,6 +71,7 @@
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flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
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w_class = 2
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gas_transfer_coefficient = 0.90
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siemens_coefficient = 0
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/obj/item/clothing/mask/pig
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name = "pig mask"
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@@ -7,6 +7,7 @@
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flags = NOSLIP
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origin_tech = "syndicate=3"
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var/list/clothing_choices = list()
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siemens_coefficient = 0
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/obj/item/clothing/shoes/mime
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name = "mime shoes"
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@@ -19,6 +20,7 @@
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icon_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags = NOSLIP
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siemens_coefficient = 0
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/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
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name = "combat boots"
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@@ -26,6 +28,7 @@
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icon_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags = NOSLIP
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siemens_coefficient = 0
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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@@ -39,6 +42,7 @@
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permeability_coefficient = 0.01
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flags = NOSLIP
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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@@ -78,6 +82,7 @@
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icon_state = "jackboots"
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item_state = "jackboots"
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color = "hosred"
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siemens_coefficient = 0
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/obj/item/clothing/shoes/cult
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name = "boots"
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@@ -85,6 +90,7 @@
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icon_state = "cult"
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item_state = "cult"
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color = "cult"
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siemens_coefficient = 0
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
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@@ -26,3 +26,4 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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@@ -4,6 +4,7 @@
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icon_state = "ert_commander"
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item_state = "helm-command"
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armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/ert
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name = "emergency response team suit"
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@@ -18,6 +19,7 @@
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/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
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/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
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/obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun)
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siemens_coefficient = 0
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//Commander
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/obj/item/clothing/head/helmet/space/ert/commander
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@@ -25,6 +25,7 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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//Deathsquad suit
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/obj/item/clothing/head/helmet/space/deathsquad
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@@ -33,6 +34,7 @@
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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@@ -5,6 +5,7 @@
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item_state = "s-ninja_mask"
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allowed = list(/obj/item/weapon/cell)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/space_ninja
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@@ -15,6 +16,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/cell)
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slowdown = 0
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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//Important parts of the suit.
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var/mob/living/carbon/affecting = null//The wearer.
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@@ -86,6 +86,7 @@
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item_state = "syndie_helm"
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color = "syndi"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/rig/syndi
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@@ -97,6 +98,7 @@
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w_class = 3
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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siemens_coefficient = 0
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//Wizard Rig
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@@ -108,6 +110,7 @@
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color = "wiz"
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/rig/wizard
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icon_state = "rig-wiz"
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@@ -118,6 +121,7 @@
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w_class = 3
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0
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//Medical Rig
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@@ -144,6 +148,7 @@
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item_state = "sec_helm"
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color = "sec"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/rig/security
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icon_state = "rig-sec"
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@@ -152,6 +157,7 @@
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item_state = "sec_hardsuit"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
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siemens_coefficient = 0
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//Atmospherics Rig (BS12)
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@@ -6,6 +6,7 @@
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item_state = "syndicate"
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desc = "Has a tag: Totally not property of an enemy corporation, honest."
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/syndicate
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name = "red space suit"
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@@ -16,6 +17,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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//Green syndicate space suit
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@@ -8,6 +8,7 @@
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min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECITON_TEMPERATURE
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heat_protection = UPPER_TORSO|LOWER_TORSO
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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/obj/item/clothing/suit/armor/vest
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@@ -171,9 +172,11 @@
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desc = "Reddish armor."
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icon_state = "tdred"
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item_state = "tdred"
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siemens_coefficient = 1
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/obj/item/clothing/suit/armor/tdome/green
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name = "Thunderdome suit (green)"
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desc = "Pukish armor."
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icon_state = "tdgreen"
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item_state = "tdgreen"
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item_state = "tdgreen"
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siemens_coefficient = 1
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@@ -50,6 +50,7 @@
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 0
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/obj/item/clothing/suit/bomb_suit
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@@ -67,6 +68,7 @@
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flags_inv = HIDEJUMPSUIT
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heat_protection = UPPER_TORSO|LOWER_TORSO
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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/obj/item/clothing/head/bomb_hood/security
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@@ -6,6 +6,7 @@
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color = "black"
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desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
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origin_tech = "syndicate=3"
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siemens_coefficient = 0
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var/list/clothing_choices = list()
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New()
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@@ -75,6 +75,7 @@
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color = "hosred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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siemens_coefficient = 0
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/obj/item/clothing/head/helmet/HoS
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@@ -85,6 +86,7 @@
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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flags_inv = 0
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flags_inv = HIDEEARS
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siemens_coefficient = 0
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/obj/item/clothing/suit/armor/hos
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@@ -95,6 +97,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT
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siemens_coefficient = 0
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/obj/item/clothing/head/helmet/HoS/dermal
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@@ -110,10 +113,12 @@
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icon_state = "jensen"
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item_state = "jensen"
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color = "jensen"
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siemens_coefficient = 0
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/obj/item/clothing/suit/armor/hos/jensen
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name = "armored trenchcoat"
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desc = "A trenchcoat augmented with a special alloy for some protection and style."
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icon_state = "jensencoat"
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item_state = "jensencoat"
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flags_inv = 0
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flags_inv = 0
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siemens_coefficient = 0
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@@ -103,6 +103,7 @@
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armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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/obj/item/clothing/under/owl
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name = "owl uniform"
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@@ -6,6 +6,7 @@
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color = "syndicate"
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has_sensor = 0
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 0
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/obj/item/clothing/under/syndicate/combat
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name = "combat turtleneck"
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@@ -16,5 +17,6 @@
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icon_state = "tactifool"
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item_state = "bl_suit"
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color = "tactifool"
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siemens_coefficient = 1
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@@ -10,6 +10,28 @@ emp_act
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/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
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// BEGIN TASER NERF
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if(istype(P, /obj/item/projectile/energy/electrode))
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var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
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var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
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for(var/bp in body_parts) //Make an unregulated var to pass around.
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if(!bp)
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continue //Does this thing we're shooting even exist?
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if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
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var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
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if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
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if(C.siemens_coefficient == 0) //If so, is that clothing shock proof?
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visible_message("\red <B>The [P.name] gets deflected by [src]'s [C.name]!</B>") //DEFLECT!
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del P
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/* Commenting out old Taser nerf
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if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor))
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if(istype(P, /obj/item/projectile/energy/electrode))
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visible_message("\red <B>The [P.name] gets deflected by [src]'s [wear_suit.name]!</B>")
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del P
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return -1
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*/
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// END TASER NERF
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if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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var/reflectchance = 40 - round(P.damage/3)
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@@ -1121,7 +1121,7 @@
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see_in_dark = 8
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if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
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if(seer)
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if(seer==1)
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var/obj/effect/rune/R = locate() in loc
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if(R && R.word1 == cultwords["see"] && R.word2 == cultwords["hell"] && R.word3 == cultwords["join"])
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see_invisible = SEE_INVISIBLE_OBSERVER
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@@ -1185,7 +1185,7 @@
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see_invisible = SEE_INVISIBLE_LIVING
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else
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see_invisible = SEE_INVISIBLE_LIVING
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else
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else if(!seer)
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see_invisible = SEE_INVISIBLE_LIVING
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if(healths)
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@@ -9,10 +9,15 @@
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/obj/item/projectile/energy/electrode
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name = "electrode"
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icon_state = "spark"
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nodamage = 1
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/* - Old taser bit
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nodamage = 0
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stun = 10
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weaken = 10
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stutter = 10
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*/
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damage = 40
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damage_type = HALLOSS
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/obj/item/projectile/energy/declone
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Reference in New Issue
Block a user