Fixes the scope of the 4 Continue statements to correctly end the turfPath and atomPath loops, Corrects define bitflags

This commit is contained in:
Remie Richards
2015-05-01 08:13:47 +01:00
committed by Tigercat2000
parent 88faef42ea
commit b2bba39a68
4 changed files with 35 additions and 25 deletions
@@ -4,11 +4,11 @@
//Pine Trees
/datum/mapGeneratorModule/pineTrees
spawnableAtoms = list(/obj/structure/flora/tree/pine = 15)
spawnableAtoms = list(/obj/structure/flora/tree/pine = 30)
//Dead Trees
/datum/mapGeneratorModule/deadTrees
spawnableAtoms = list(/obj/structure/flora/tree/dead = 5)
spawnableAtoms = list(/obj/structure/flora/tree/dead = 10)
//Random assortment of bushes
/datum/mapGeneratorModule/randBushes
@@ -18,7 +18,7 @@
..()
spawnableAtoms = typesof(/obj/structure/flora/ausbushes)
for(var/i in spawnableAtoms)
spawnableAtoms[i] = 15
spawnableAtoms[i] = 20
//Random assortment of rocks and rockpiles
@@ -34,4 +34,4 @@
//Grass tufts with a high spawn chance
/datum/mapGeneratorModule/denseLayer/grassTufts
spawnableTurfs = list()
spawnableAtoms = list(/obj/structure/flora/ausbushes/grassybush = 35)
spawnableAtoms = list(/obj/structure/flora/ausbushes/grassybush = 75)