Merge branch 'master' into vg-parallax

This commit is contained in:
monster860
2016-07-28 16:45:10 -04:00
1423 changed files with 32699 additions and 29022 deletions
@@ -61,4 +61,35 @@
/datum/gear/accessory/scarf/stripedblue
display_name = "scarf, striped blue"
path = /obj/item/clothing/accessory/stripedbluescarf
path = /obj/item/clothing/accessory/stripedbluescarf
/datum/gear/accessory/holobadge
display_name = "holobadge, pin"
path = /obj/item/clothing/accessory/holobadge
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
/datum/gear/accessory/holobadge_n
display_name = "holobadge, cord"
path = /obj/item/clothing/accessory/holobadge/cord
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
/datum/gear/accessory/tieblue
display_name = "tie, blue"
path = /obj/item/clothing/accessory/blue
/datum/gear/accessory/tiered
display_name = "tie, red"
path = /obj/item/clothing/accessory/red
/datum/gear/accessory/tieblack
display_name = "tie, black"
path = /obj/item/clothing/accessory/black
/datum/gear/accessory/tiehorrible
display_name = "tie, vomit green"
path = /obj/item/clothing/accessory/horrible
/datum/gear/accessory/stethoscope
display_name = "stethoscope"
path = /obj/item/clothing/accessory/stethoscope
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Paramedic", "Brig Physician")
@@ -13,4 +13,8 @@
/datum/gear/lipstick/red
display_name = "lipstick, red"
path = /obj/item/weapon/lipstick
path = /obj/item/weapon/lipstick
/datum/gear/monocle
display_name = "monocle"
path = /obj/item/clothing/glasses/monocle
@@ -1,3 +1,72 @@
/datum/gear/dice
display_name = "d20"
path = /obj/item/weapon/dice/d20
display_name = "a d20"
path = /obj/item/weapon/dice/d20
/datum/gear/uplift
display_name = "a pack of Uplifts"
path = /obj/item/weapon/storage/fancy/cigarettes/cigpack_uplift
/datum/gear/robust
display_name = "a pack of Robusts"
path = /obj/item/weapon/storage/fancy/cigarettes/cigpack_robust
/datum/gear/carp
display_name = "a pack of Carps"
path = /obj/item/weapon/storage/fancy/cigarettes/cigpack_carp
/datum/gear/midori
display_name = "a pack of Midoris"
path = /obj/item/weapon/storage/fancy/cigarettes/cigpack_midori
/datum/gear/lighter
display_name = "a cheap lighter"
path = /obj/item/weapon/lighter
/datum/gear/rock
display_name = "a pet rock"
path = /obj/item/toy/pet_rock
/datum/gear/sechud
display_name = "a classic security HUD"
path = /obj/item/clothing/glasses/hud/security
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot", "Internal Affairs Agent")
/datum/gear/matches
display_name = "a box of matches"
path = /obj/item/weapon/storage/box/matches
/datum/gear/cards
display_name = "a deck of cards"
path = /obj/item/toy/cards/deck
/datum/gear/blackbandana
display_name = "bandana, black"
path = /obj/item/clothing/mask/bandana/black
/datum/gear/purplebandana
display_name = "bandana, purple"
path = /obj/item/clothing/mask/bandana/purple
/datum/gear/orangebandana
display_name = "bandana, orange"
path = /obj/item/clothing/mask/bandana/orange
/datum/gear/greenbandana
display_name = "bandana, green"
path = /obj/item/clothing/mask/bandana/green
/datum/gear/bluebandana
display_name = "bandana, blue"
path = /obj/item/clothing/mask/bandana/blue
/datum/gear/redbandana
display_name = "bandana, red"
path = /obj/item/clothing/mask/bandana/red
/datum/gear/goldbandana
display_name = "bandana, gold"
path = /obj/item/clothing/mask/bandana/gold
/datum/gear/skullbandana
display_name = "bandana, skull"
path = /obj/item/clothing/mask/bandana/skull
@@ -0,0 +1,114 @@
/datum/gear/hat
subtype_path = /datum/gear/hat
slot = slot_head
sort_category = "Headwear"
/datum/gear/hat/hhat_yellow
display_name = "hardhat, yellow"
path = /obj/item/clothing/head/hardhat
allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic", "Life Support Specialist")
/datum/gear/hat/hhat_orange
display_name = "hardhat, orange"
path = /obj/item/clothing/head/hardhat/orange
allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic", "Life Support Specialist")
/datum/gear/hat/hhat_blue
display_name = "hardhat, blue"
path = /obj/item/clothing/head/hardhat/dblue
allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic", "Life Support Specialist")
/datum/gear/hat/that
display_name = "top hat"
path = /obj/item/clothing/head/that
/datum/gear/hat/flatcap
display_name = "flat cap"
path = /obj/item/clothing/head/flatcap
/datum/gear/hat/fez
display_name = "fez"
path = /obj/item/clothing/head/fez
/datum/gear/hat/bfedora
display_name = "fedora, black"
path = /obj/item/clothing/head/fedora
/datum/gear/hat/wfedora
display_name = "fedora, white"
path = /obj/item/clothing/head/fedora/whitefedora
/datum/gear/hat/brfedora
display_name = "fedora, brown"
path = /obj/item/clothing/head/fedora/brownfedora
/datum/gear/hat/beretsec
display_name = "security beret"
path = /obj/item/clothing/head/beret/sec
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
/datum/gear/hat/capcsec
display_name = "security corporate cap"
path = /obj/item/clothing/head/soft/sec/corp
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
/datum/gear/hat/capsec
display_name = "security cap"
path = /obj/item/clothing/head/soft/sec
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
/datum/gear/hat/capred
display_name = "cap, red"
path = /obj/item/clothing/head/soft/red
/datum/gear/hat/capblue
display_name = "cap, blue"
path = /obj/item/clothing/head/soft/blue
/datum/gear/hat/capgreen
display_name = "cap, green"
path = /obj/item/clothing/head/soft/green
/datum/gear/hat/capblack
display_name = "cap, black"
path = /obj/item/clothing/head/soft/black
/datum/gear/hat/cappurple
display_name = "cap, purple"
path = /obj/item/clothing/head/soft/purple
/datum/gear/hat/capwhite
display_name = "cap, white"
path = /obj/item/clothing/head/soft/mime
/datum/gear/hat/caporange
display_name = "cap, orange"
path = /obj/item/clothing/head/soft/orange
/datum/gear/hat/capgrey
display_name = "cap, grey"
path = /obj/item/clothing/head/soft/grey
/datum/gear/hat/capyellow
display_name = "cap, yellow"
path = /obj/item/clothing/head/soft/yellow
/datum/gear/hat/cowboyhat
display_name = "cowboy hat"
path = /obj/item/clothing/head/cowboyhat
/datum/gear/hat/pr_beret
display_name = "beret, purple"
path = /obj/item/clothing/head/beret/purple_normal
/datum/gear/hat/bl_beret
display_name = "beret, black"
path = /obj/item/clothing/head/beret/black
/datum/gear/hat/blu_beret
display_name = "beret, blue"
path = /obj/item/clothing/head/beret/blue
/datum/gear/hat/red_beret
display_name = "beret, red"
path = /obj/item/clothing/head/beret
@@ -0,0 +1,18 @@
/datum/gear/shoes
subtype_path = /datum/gear/shoes
slot = slot_shoes
sort_category = "Shoes"
/datum/gear/shoes/sandals
display_name = "sandals, wooden"
path = /obj/item/clothing/shoes/sandal
/datum/gear/shoes/fancysandals
display_name = "sandals, fancy"
cost = 5
path = /obj/item/clothing/shoes/sandal/fancy
/datum/gear/shoes/dressshoes
display_name = "dress shoes"
cost = 5
path = /obj/item/clothing/shoes/centcom
@@ -0,0 +1,160 @@
/datum/gear/suit
subtype_path = /datum/gear/suit
slot = slot_wear_suit
cost = 2
sort_category = "External Wear"
//WINTER COATS
/datum/gear/suit/coat
subtype_path = /datum/gear/suit/coat
/datum/gear/suit/coat/grey
display_name = "winter coat"
path = /obj/item/clothing/suit/hooded/wintercoat
/datum/gear/suit/coat/job
subtype_path = /datum/gear/suit/coat/job
subtype_cost_overlap = FALSE
/datum/gear/suit/coat/job/sec
display_name = "winter coat, security"
path = /obj/item/clothing/suit/hooded/wintercoat/security
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Security Pod Pilot")
/datum/gear/suit/coat/job/captain
display_name = "winter coat, captain"
path = /obj/item/clothing/suit/hooded/wintercoat/captain
allowed_roles = list("Captain")
/datum/gear/suit/coat/job/med
display_name = "winter coat, medical"
path = /obj/item/clothing/suit/hooded/wintercoat/medical
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Psychiatrist", "Paramedic", "Virologist", "Brig Physician")
/datum/gear/suit/coat/job/sci
display_name = "winter coat, science"
path = /obj/item/clothing/suit/hooded/wintercoat/science
allowed_roles = list("Scientist", "Research Director")
/datum/gear/suit/coat/job/engi
display_name = "winter coat, engineering"
path = /obj/item/clothing/suit/hooded/wintercoat/engineering
allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic")
/datum/gear/suit/coat/job/atmos
display_name = "winter coat, atmospherics"
path = /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
allowed_roles = list("Chief Engineer", "Life Support Specialist")
/datum/gear/suit/coat/job/hydro
display_name = "winter coat, hydroponics"
path = /obj/item/clothing/suit/hooded/wintercoat/hydro
allowed_roles = list("Botanist")
/datum/gear/suit/coat/job/cargo
display_name = "winter coat, cargo"
path = /obj/item/clothing/suit/hooded/wintercoat/cargo
allowed_roles = list("Quartermaster", "Cargo Technician")
/datum/gear/suit/coat/job/miner
display_name = "winter coat, miner"
path = /obj/item/clothing/suit/hooded/wintercoat/miner
allowed_roles = list("Shaft Miner")
//LABCOATS
/datum/gear/suit/labcoat_emt
display_name = "labcoat, paramedic"
path = /obj/item/clothing/suit/storage/labcoat/emt
allowed_roles = list("Chief Medical Officer", "Paramedic")
//JACKETS
/datum/gear/suit/leather_jacket
display_name = "leather jacket"
path = /obj/item/clothing/suit/jacket/leather
/datum/gear/suit/br_tcoat
display_name = "trenchcoat, brown"
path = /obj/item/clothing/suit/browntrenchcoat
/datum/gear/suit/bl_tcoat
display_name = "trenchcoat, black"
path = /obj/item/clothing/suit/blacktrenchcoat
/datum/gear/suit/bomber_jacket
display_name = "bomber jacket"
path = /obj/item/clothing/suit/jacket
/datum/gear/suit/ol_miljacket
display_name = "military jacket, olive"
path = /obj/item/clothing/suit/jacket/miljacket
/datum/gear/suit/nv_miljacket
display_name = "military jacket, navy"
path = /obj/item/clothing/suit/jacket/miljacket/navy
/datum/gear/suit/ds_miljacket
display_name = "military jacket, desert"
path = /obj/item/clothing/suit/jacket/miljacket/desert
/datum/gear/suit/wh_miljacket
display_name = "military jacket, white"
path = /obj/item/clothing/suit/jacket/miljacket/white
/datum/gear/suit/secjacket
display_name = "security jacket"
path = /obj/item/clothing/suit/armor/secjacket
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Security Pod Pilot")
/datum/gear/suit/poncho
display_name = "poncho, classic"
path = /obj/item/clothing/suit/poncho
/datum/gear/suit/grponcho
display_name = "poncho, green"
path = /obj/item/clothing/suit/poncho/green
/datum/gear/suit/rdponcho
display_name = "poncho, red"
path = /obj/item/clothing/suit/poncho/red
/datum/gear/suit/tphoodie
display_name = "hoodie, Tharsis Polytech"
path = /obj/item/clothing/suit/hooded/hoodie/tp
/datum/gear/suit/nthoodie
display_name = "hoodie, Nanotrasen"
path = /obj/item/clothing/suit/hooded/hoodie/nt
/datum/gear/suit/lamhoodie
display_name = "hoodie, Lunar Academy of Medicine"
path = /obj/item/clothing/suit/hooded/hoodie/lam
/datum/gear/suit/cuthoodie
display_name = "hoodie, Canaan University of Technology"
path = /obj/item/clothing/suit/hooded/hoodie/cut
/datum/gear/suit/mithoodie
display_name = "hoodie, Martian Institute of Technology"
path = /obj/item/clothing/suit/hooded/hoodie/mit
/datum/gear/suit/bluehoodie
display_name = "hoodie, blue"
path = /obj/item/clothing/suit/hooded/hoodie/blue
/datum/gear/suit/blackhoodie
display_name = "hoodie, black"
path = /obj/item/clothing/suit/hooded/hoodie
//SUITS!
/datum/gear/suit/blacksuit
display_name = "suit jacket, black"
path = /obj/item/clothing/suit/storage/lawyer/blackjacket
/datum/gear/suit/bluesuit
display_name = "suit jacket, blue"
path = /obj/item/clothing/suit/storage/lawyer/bluejacket
/datum/gear/suit/purplesuit
display_name = "suit jacket, purple"
path = /obj/item/clothing/suit/storage/lawyer/purpjacket
@@ -2,6 +2,7 @@
/datum/gear/uniform
subtype_path = /datum/gear/uniform
slot = slot_w_uniform
cost = 2
sort_category = "Uniforms and Casual Dress"
/datum/gear/uniform/skirt
@@ -24,7 +25,6 @@
path = /obj/item/clothing/under/blackskirt
/datum/gear/uniform/skirt/job
cost = 3
subtype_path = /datum/gear/uniform/skirt/job
subtype_cost_overlap = FALSE
@@ -66,7 +66,7 @@
/datum/gear/uniform/skirt/job/med
display_name = "skirt, medical"
path = /obj/item/clothing/under/rank/medical/skirt
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic")
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic","Brig Physician")
/datum/gear/uniform/skirt/job/sci
display_name = "skirt, scientist"
@@ -96,4 +96,101 @@
/datum/gear/uniform/skirt/job/head_of_security
display_name = "skirt, hos"
path = /obj/item/clothing/under/rank/head_of_security/skirt
allowed_roles = list("Head of Security")
allowed_roles = list("Head of Security")
/datum/gear/uniform/sec
subtype_path = /datum/gear/uniform/sec
/datum/gear/uniform/sec/formal
display_name = "security uniform, formal"
path = /obj/item/clothing/under/rank/security/formal
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Security Pod Pilot")
/datum/gear/uniform/sec/secorporate
display_name = "security uniform, corporate"
path = /obj/item/clothing/under/rank/security/corp
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
/datum/gear/uniform/sec/dispatch
display_name = "security uniform, dispatch"
path = /obj/item/clothing/under/rank/dispatch
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Security Pod Pilot")
/datum/gear/uniform/sec/casual
display_name = "security uniform, casual"
path = /obj/item/clothing/under/rank/security2
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Detective", "Security Pod Pilot")
/datum/gear/uniform/shorts
subtype_path = /datum/gear/uniform/shorts
/datum/gear/uniform/shorts/red
display_name = "shorts, red"
path = /obj/item/clothing/under/shorts/red
/datum/gear/uniform/shorts/green
display_name = "shorts, green"
path = /obj/item/clothing/under/shorts/green
/datum/gear/uniform/shorts/blue
display_name = "shorts, blue"
path = /obj/item/clothing/under/shorts/blue
/datum/gear/uniform/shorts/black
display_name = "shorts, black"
path = /obj/item/clothing/under/shorts/black
/datum/gear/uniform/shorts/grey
display_name = "shorts, grey"
path = /obj/item/clothing/under/shorts/grey
/datum/gear/uniform/pants
subtype_path = /datum/gear/uniform/pants
/datum/gear/uniform/pants/jeans
display_name = "jeans, classic"
path = /obj/item/clothing/under/pants/classicjeans
/datum/gear/uniform/pants/mjeans
display_name = "jeans, mustang"
path = /obj/item/clothing/under/pants/mustangjeans
/datum/gear/uniform/pants/bljeans
display_name = "jeans, black"
path = /obj/item/clothing/under/pants/blackjeans
/datum/gear/uniform/pants/yfjeans
display_name = "jeans, Young Folks"
path = /obj/item/clothing/under/pants/youngfolksjeans
/datum/gear/uniform/pants/whitepants
display_name = "pants, white"
path = /obj/item/clothing/under/pants/white
/datum/gear/uniform/pants/redpants
display_name = "pants, red"
path = /obj/item/clothing/under/pants/red
/datum/gear/uniform/pants/blackpants
display_name = "pants, black"
path = /obj/item/clothing/under/pants/black
/datum/gear/uniform/pants/tanpants
display_name = "pants, tan"
path = /obj/item/clothing/under/pants/tan
/datum/gear/uniform/pants/bluepants
display_name = "pants, blue"
path = /obj/item/clothing/under/pants/blue
/datum/gear/uniform/pants/trackpants
display_name = "trackpants"
path = /obj/item/clothing/under/pants/track
/datum/gear/uniform/pants/khakipants
display_name = "pants, khaki"
path = /obj/item/clothing/under/pants/khaki
/datum/gear/uniform/pants/caopants
display_name = "pants, camo"
path = /obj/item/clothing/under/pants/camo
+30 -31
View File
@@ -532,7 +532,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
if (!job_master) return
if(!job_master) return
for(var/datum/job/job in job_master.occupations)
if(job.admin_only)
@@ -656,10 +656,10 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
return
/datum/preferences/proc/SetJobPreferenceLevel(var/datum/job/job, var/level)
if (!job)
if(!job)
return 0
if (level == 1) // to high
if(level == 1) // to high
// remove any other job(s) set to high
job_support_med |= job_support_high
job_engsec_med |= job_engsec_high
@@ -670,59 +670,59 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
job_medsci_high = 0
job_karma_high = 0
if (job.department_flag == SUPPORT)
if(job.department_flag == SUPPORT)
job_support_low &= ~job.flag
job_support_med &= ~job.flag
job_support_high &= ~job.flag
switch(level)
if (1)
if(1)
job_support_high |= job.flag
if (2)
if(2)
job_support_med |= job.flag
if (3)
if(3)
job_support_low |= job.flag
return 1
else if (job.department_flag == ENGSEC)
else if(job.department_flag == ENGSEC)
job_engsec_low &= ~job.flag
job_engsec_med &= ~job.flag
job_engsec_high &= ~job.flag
switch(level)
if (1)
if(1)
job_engsec_high |= job.flag
if (2)
if(2)
job_engsec_med |= job.flag
if (3)
if(3)
job_engsec_low |= job.flag
return 1
else if (job.department_flag == MEDSCI)
else if(job.department_flag == MEDSCI)
job_medsci_low &= ~job.flag
job_medsci_med &= ~job.flag
job_medsci_high &= ~job.flag
switch(level)
if (1)
if(1)
job_medsci_high |= job.flag
if (2)
if(2)
job_medsci_med |= job.flag
if (3)
if(3)
job_medsci_low |= job.flag
return 1
else if (job.department_flag == KARMA)
else if(job.department_flag == KARMA)
job_karma_low &= ~job.flag
job_karma_med &= ~job.flag
job_karma_high &= ~job.flag
switch(level)
if (1)
if(1)
job_karma_high |= job.flag
if (2)
if(2)
job_karma_med |= job.flag
if (3)
if(3)
job_karma_low |= job.flag
return 1
@@ -737,7 +737,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
ShowChoices(user)
return
if (!isnum(desiredLvl))
if(!isnum(desiredLvl))
to_chat(user, "\red UpdateJobPreference - desired level was not a number. Please notify coders!")
ShowChoices(user)
return
@@ -997,9 +997,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
else
return 0
SetChoices(user)
if ("alt_title")
if("alt_title")
var/datum/job/job = locate(href_list["job"])
if (job)
if(job)
var/choices = list(job.title) + job.alt_titles
var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null
if(choice)
@@ -1155,7 +1155,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
switch(href_list["preference"])
if("name")
var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null
if (!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.)
if(!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.)
var/new_name = reject_bad_name(raw_name)
if(new_name)
real_name = new_name
@@ -1838,7 +1838,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
close_load_dialog(user)
if("tab")
if (href_list["tab"])
if(href_list["tab"])
current_tab = text2num(href_list["tab"])
ShowChoices(user)
@@ -1865,10 +1865,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
character.name = character.real_name
character.flavor_text = flavor_text
if(character.ckey && !jobban_isbanned(character, "Records"))
character.med_record = med_record
character.sec_record = sec_record
character.gen_record = gen_record
character.med_record = med_record
character.sec_record = sec_record
character.gen_record = gen_record
character.change_gender(gender)
character.age = age
@@ -1942,15 +1941,15 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(disabilities & DISABILITY_FLAG_DEAF)
character.dna.SetSEState(DEAFBLOCK,1,1)
character.sdisabilities|=DEAF
character.disabilities|=DEAF
if(disabilities & DISABILITY_FLAG_BLIND)
character.dna.SetSEState(BLINDBLOCK,1,1)
character.sdisabilities|=BLIND
character.disabilities|=BLIND
if(disabilities & DISABILITY_FLAG_MUTE)
character.dna.SetSEState(MUTEBLOCK,1,1)
character.sdisabilities |= MUTE
character.disabilities |= MUTE
S.handle_dna(character)
@@ -68,7 +68,7 @@
/datum/preferences/proc/save_preferences(client/C)
// Might as well scrub out any malformed be_special list entries while we're here
for (var/role in be_special)
for(var/role in be_special)
if(!(role in special_roles))
log_to_dd("[C.key] had a malformed role entry: '[role]'. Removing!")
be_special -= role