Fixes maploading so that the cyberiad and space hotel load cleanly again

This commit is contained in:
Crazylemon64
2018-07-24 20:58:38 -07:00
parent 838e19083f
commit b2d0bb1c0b
26 changed files with 139 additions and 109 deletions
+1 -1
View File
@@ -20,7 +20,7 @@
template = map_templates[template_name]
/obj/effect/landmark/map_loader/Initialize()
..()
. = ..()
if(template)
load(template)
@@ -57,8 +57,6 @@ var/global/dmm_suite/preloader/_preloader = new
var/list/grid_models = list()
var/key_len = 0
var/dmm_suite/loaded_map/LM = new
// This try-catch is used as a budget "Finally" clause, as the dirt count
// needs to be reset
@@ -128,7 +126,6 @@ var/global/dmm_suite/preloader/_preloader = new
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], min(ycrd, world.maxy))
var/maxx = xcrdStart
log_debug("[xcrdStart]")
if(measureOnly)
for(var/line in gridLines)
maxx = max(maxx, xcrdStart + length(line) / key_len - 1)
@@ -4,7 +4,7 @@
chattyness = SNPC_CHANCE_TALK / 4
/mob/living/carbon/human/interactive/away/hotel/Initialize(mapload)
..(loc, /datum/species/skrell)
. = ..(mapload, /datum/species/skrell)
/mob/living/carbon/human/interactive/away/hotel/doSetup()
..()
@@ -24,12 +24,6 @@
for(var/obj/item/I in get_all_slots())
I.flags |= NODROP
// FIXME(crazylemon) a hack to prevent guards from running around with an
// extra security jumpsuit like a goof
for(var/obj/item/clothing/under/U in get_all_slots())
if(w_uniform != U)
qdel(U)
/mob/living/carbon/human/interactive/away/hotel/guard/KnockOut()
// you'll never take me alive (this triggers the implant)
emote("deathgasp")
+8 -4
View File
@@ -5,14 +5,18 @@
var/home_z
/mob/living/carbon/human/interactive/away/Initialize(mapload)
..()
. = ..()
TRAITS |= TRAIT_ROBUST
faction += "away"
/mob/living/carbon/human/interactive/away/random()
if(ispath(override_under, /obj/item/clothing/under))
equip_to_slot(new override_under(src), slot_w_uniform)
..()
// a little hacky but it should prevent doubled uniforms
if(ispath(override_under, /obj/item/clothing/under))
var/old_under = w_uniform
w_uniform = null
equip_to_slot(new override_under(src), slot_w_uniform)
qdel(old_under)
/mob/living/carbon/human/interactive/away/doSetup()
..()
@@ -78,4 +82,4 @@
if(living < squad_size && !length(viewers(src, world.view)))
var/mob/living/carbon/human/interactive/away/A = new squad_type(loc)
squad += A
A.squad_member = 1
A.squad_member = 1