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Fixes maploading so that the cyberiad and space hotel load cleanly again
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@@ -4,7 +4,7 @@
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chattyness = SNPC_CHANCE_TALK / 4
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/mob/living/carbon/human/interactive/away/hotel/Initialize(mapload)
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..(loc, /datum/species/skrell)
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. = ..(mapload, /datum/species/skrell)
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/mob/living/carbon/human/interactive/away/hotel/doSetup()
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..()
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@@ -24,12 +24,6 @@
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for(var/obj/item/I in get_all_slots())
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I.flags |= NODROP
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// FIXME(crazylemon) a hack to prevent guards from running around with an
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// extra security jumpsuit like a goof
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for(var/obj/item/clothing/under/U in get_all_slots())
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if(w_uniform != U)
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qdel(U)
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/mob/living/carbon/human/interactive/away/hotel/guard/KnockOut()
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// you'll never take me alive (this triggers the implant)
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emote("deathgasp")
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