Fixes maploading so that the cyberiad and space hotel load cleanly again

This commit is contained in:
Crazylemon64
2018-07-24 20:58:38 -07:00
parent 838e19083f
commit b2d0bb1c0b
26 changed files with 139 additions and 109 deletions
@@ -4,7 +4,7 @@
chattyness = SNPC_CHANCE_TALK / 4
/mob/living/carbon/human/interactive/away/hotel/Initialize(mapload)
..(loc, /datum/species/skrell)
. = ..(mapload, /datum/species/skrell)
/mob/living/carbon/human/interactive/away/hotel/doSetup()
..()
@@ -24,12 +24,6 @@
for(var/obj/item/I in get_all_slots())
I.flags |= NODROP
// FIXME(crazylemon) a hack to prevent guards from running around with an
// extra security jumpsuit like a goof
for(var/obj/item/clothing/under/U in get_all_slots())
if(w_uniform != U)
qdel(U)
/mob/living/carbon/human/interactive/away/hotel/guard/KnockOut()
// you'll never take me alive (this triggers the implant)
emote("deathgasp")