From b2d281d0b6de6f41ce83e090ec1b207aa9a6eac3 Mon Sep 17 00:00:00 2001 From: uporotiy Date: Thu, 30 Sep 2010 20:45:55 +0000 Subject: [PATCH] Fixed a few bugs, I'm bad at finding them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@234 316c924e-a436-60f5-8080-3fe189b3f50e --- code/defines/obj.dm | 1 + code/game/gamemodes/blob/theblob.dm | 2 +- code/modules/mob/living/carbon/alien/humanoid/humanoid.dm | 2 +- code/modules/mob/living/carbon/human/human.dm | 2 +- 4 files changed, 4 insertions(+), 3 deletions(-) diff --git a/code/defines/obj.dm b/code/defines/obj.dm index 0ddaf6e5ce5..1a8fc2b330f 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -19,6 +19,7 @@ initialize() /obj/blob + name = "magma" icon = 'blob.dmi' icon_state = "bloba0" var/health = 30 diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index cc7dbc02f6e..a98d018a360 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -119,7 +119,7 @@ var/damage = W.force / 4.0 if(istype(W, /obj/item/weapon/extinguisher)) - damage = 25 + damage = 10 playsound(src.loc, 'extinguish.ogg', 100, 1) else if(istype(W, /obj/item/weapon/plantbgone)) diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index e8d20b39a05..144358d3f76 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -261,7 +261,7 @@ to clean it up, or just beat the shit out of it (which takes ages). shielded = 1 var/damage = null if (src.stat != 2) - damage = rand(10,30) + damage = rand(30,40) if(shielded) damage /= 4 diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index b7b3104fef3..4d8aab28a01 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -482,7 +482,7 @@ shielded = 1 var/damage = null if (src.stat != 2) - damage = rand(10,30) + damage = rand(30,40) if(shielded) damage /= 4