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Fixes mulebots killing passenger, bot tweaks
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@@ -3,7 +3,7 @@
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// AI (i.e. game AI, not the AI player) controlled bots
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/mob/living/simple_animal/bot
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icon = 'icons/obj/aibots.dmi'
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layer = MOB_LAYER
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layer = MOB_LAYER - 0.1
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light_range = 3
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stop_automated_movement = 1
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wander = 0
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@@ -389,8 +389,8 @@
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/mob/living/simple_animal/bot/proc/speak(message, channel) //Pass a message to have the bot say() it. Pass a frequency to say it on the radio.
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if((!on) || (!message))
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return
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if(channel && Radio.channels[channel])// Use radio if we have channel key
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Radio.autosay(message, name, channel)
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if(channel)
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Radio.autosay(message, name, channel == "headset" ? null : channel)
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else
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say(message)
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return
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@@ -591,7 +591,8 @@
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bloodiness--
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for(var/mob/living/carbon/human/H in next)
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RunOver(H)
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if(H != load)
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RunOver(H)
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// calculates a path to the current destination
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// given an optional turf to avoid
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