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Head of Security Items Update
- HoS jacket can now be buttoned or unbuttoned with a verb. - The HoS now only gets the jacket and hat he spawns with. ( I verified the HoS spawns with a jacket and hat no matter if they latejoined or were HoS from the start of the shift)
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@@ -100,14 +100,9 @@
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/head/helmet/HoS(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/under/rank/head_of_security/jensen(src)
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new /obj/item/clothing/under/rank/head_of_security/corp(src)
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new /obj/item/clothing/suit/armor/hos/jensen(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/head/helmet/HoS/dermal(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/clothing/mask/gas/sechailer/hos(src)
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new /obj/item/weapon/cartridge/hos(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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@@ -110,7 +110,7 @@
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/obj/item/clothing/suit/armor/hos
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name = "armored coat"
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desc = "A greatcoat enhanced with a special alloy for some protection and style."
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desc = "A trench coat enhanced with a special alloy for some protection and style."
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icon_state = "hos"
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item_state = "hos"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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@@ -118,6 +118,23 @@
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flags_inv = HIDEJUMPSUIT
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siemens_coefficient = 0.6
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verb/toggle()
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set name = "Toggle Trenchcoat Buttons"
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set category = "Object"
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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if(icon_state == "hos")
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icon_state = "jensencoat"
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item_state = "jensencoat"
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usr<< "You unbutton the [src]."
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else
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icon_state = "hos"
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item_state = "hos"
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usr<< "You button the [src]."
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usr.update_inv_wear_suit()
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/obj/item/clothing/head/helmet/HoS/dermal
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name = "Dermal Armour Patch"
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