Merge remote-tracking branch 'refs/remotes/origin/master' into smoothing-improvements

This commit is contained in:
Purpose
2018-10-13 21:34:04 +01:00
756 changed files with 13384 additions and 9584 deletions
+5 -5
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@@ -66,8 +66,8 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/Initialize(timeofday)
setup_overlays() // Assign icons and such for gas-turf-overlays
setup_allturfs()
setup_atmos_machinery(machines)
setup_pipenets(machines)
setup_atmos_machinery(GLOB.machines)
setup_pipenets(GLOB.machines)
..()
@@ -363,19 +363,19 @@ SUBSYSTEM_DEF(air)
plmaster.icon = 'icons/effects/tile_effects.dmi'
plmaster.icon_state = "plasma"
plmaster.layer = FLY_LAYER
plmaster.mouse_opacity = 0
plmaster.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
slmaster = new /obj/effect/overlay()
slmaster.icon = 'icons/effects/tile_effects.dmi'
slmaster.icon_state = "sleeping_agent"
slmaster.layer = FLY_LAYER
slmaster.mouse_opacity = 0
slmaster.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
icemaster = new /obj/effect/overlay()
icemaster.icon = 'icons/turf/overlays.dmi'
icemaster.icon_state = "snowfloor"
icemaster.layer = TURF_LAYER + 0.1
icemaster.mouse_opacity = 0
icemaster.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
#undef SSAIR_PIPENETS
#undef SSAIR_ATMOSMACHINERY
+3 -3
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@@ -67,7 +67,7 @@ SUBSYSTEM_DEF(machines)
/datum/controller/subsystem/machines/proc/process_premachines(resumed = 0)
/* Literally exists as snowflake for fucking powersinks goddamnit */
if(!resumed)
src.currentrun = processing_power_items.Copy()
src.currentrun = GLOB.processing_power_items.Copy()
//cache for sanid speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
@@ -75,9 +75,9 @@ SUBSYSTEM_DEF(machines)
currentrun.len--
if(!QDELETED(I))
if(!I.pwr_drain())
processing_power_items.Remove(I)
GLOB.processing_power_items.Remove(I)
else
processing_power_items.Remove(I)
GLOB.processing_power_items.Remove(I)
if(MC_TICK_CHECK)
return
+3 -3
View File
@@ -7,12 +7,12 @@ SUBSYSTEM_DEF(mobs)
var/list/currentrun = list()
/datum/controller/subsystem/mobs/stat_entry()
..("P:[mob_list.len]")
..("P:[GLOB.mob_list.len]")
/datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1
if(!resumed)
src.currentrun = mob_list.Copy()
src.currentrun = GLOB.mob_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
@@ -23,6 +23,6 @@ SUBSYSTEM_DEF(mobs)
if(M)
M.Life(seconds, times_fired)
else
mob_list.Remove(M)
GLOB.mob_list.Remove(M)
if(MC_TICK_CHECK)
return
+1 -1
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@@ -54,7 +54,7 @@ SUBSYSTEM_DEF(nightshift)
announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
else
announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
for(var/A in apcs)
for(var/A in GLOB.apcs)
var/obj/machinery/power/apc/APC = A
if(is_station_level(APC.z))
APC.set_nightshift(active)
+24
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@@ -0,0 +1,24 @@
SUBSYSTEM_DEF(npcai)
name = "NPC AI" // Simple AI controller, isolated from the SNPC one (NPCPool).
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/simple_animal_list = list()
/datum/controller/subsystem/npcai/stat_entry()
..("SimAnimals:[simple_animal_list.len]")
/datum/controller/subsystem/npcai/fire(resumed = FALSE)
if(!resumed)
src.simple_animal_list = simple_animal_list.Copy()
for(var/mob/living/simple_animal/M in simple_animal_list)
if(istype(M) && !QDELETED(M))
if(!M.client && M.stat == CONSCIOUS)
M.process_ai()
if(MC_TICK_CHECK)
return
else
simple_animal_list -= M
/datum/controller/subsystem/npcai/Recover()
simple_animal_list = SSnpcai.simple_animal_list
+127
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@@ -0,0 +1,127 @@
#define PROCESSING_NPCS 0
#define PROCESSING_DELEGATES 1
#define PROCESSING_ASSISTANTS 2
SUBSYSTEM_DEF(npcpool)
name = "NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/canBeUsed = list()
var/list/needsDelegate = list()
var/list/needsAssistant = list()
var/list/processing = list()
var/list/currentrun = list()
var/stage
/datum/controller/subsystem/npcpool/stat_entry()
..("NPCS:[processing.len]|D:[needsDelegate.len]|A:[needsAssistant.len]|U:[canBeUsed.len]")
/datum/controller/subsystem/npcpool/proc/stop_processing(mob/living/carbon/human/interactive/I)
processing -= I
currentrun -= I
needsDelegate -= I
canBeUsed -= I
needsAssistant -= I
/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
//bot delegation and coordination systems
//General checklist/Tasks for delegating a task or coordinating it (for SNPCs)
// 1. Bot proximity to task target: if too far, delegate, if close, coordinate
// 2. Bot Health/status: check health with bots in local area, if their health is higher, delegate task to them, else coordinate
// 3. Process delegation: if a bot (or bots) has been delegated, assign them to the task.
// 4. Process coordination: if a bot(or bots) has been asked to coordinate, assign them to help.
// 5. Do all assignments: goes through the delegated/coordianted bots and assigns the right variables/tasks to them.
if (!resumed)
currentrun = processing.Copy()
stage = PROCESSING_NPCS
//cache for sanic speed (lists are references anyways)
var/list/cachecurrentrun = currentrun
var/list/cachecanBeUsed = canBeUsed
if(stage == PROCESSING_NPCS)
while(cachecurrentrun.len)
var/mob/living/carbon/human/interactive/thing = cachecurrentrun[cachecurrentrun.len]
--cachecurrentrun.len
thing.InteractiveProcess()
var/checkInRange = view(SNPC_MAX_RANGE_FIND,thing)
if(thing.IsDeadOrIncap(FALSE) || !(locate(thing.TARGET) in checkInRange))
needsDelegate += thing
else if(thing.doing & SNPC_FIGHTING)
needsAssistant += thing
else
cachecanBeUsed += thing
if (MC_TICK_CHECK)
return
stage = PROCESSING_DELEGATES
cachecurrentrun = needsDelegate //localcache
currentrun = cachecurrentrun
if(stage == PROCESSING_DELEGATES)
while(cachecurrentrun.len && cachecanBeUsed.len)
var/mob/living/carbon/human/interactive/check = cachecurrentrun[cachecurrentrun.len]
var/mob/living/carbon/human/interactive/candidate = cachecanBeUsed[cachecanBeUsed.len]
--cachecurrentrun.len
var/helpProb = 0
var/list/chfac = check.faction
var/list/canfac = candidate.faction
var/facCount = LAZYLEN(chfac) * LAZYLEN(canfac)
for(var/C in chfac)
if(C in canfac)
helpProb = min(100,helpProb + 25)
if(helpProb >= 100)
break
if(facCount == 1 && helpProb)
helpProb = 100
if(prob(helpProb) && candidate.takeDelegate(check))
--cachecanBeUsed.len
candidate.change_eye_color(255, 0, 0)
candidate.update_icons()
if(MC_TICK_CHECK)
return
stage = PROCESSING_ASSISTANTS
cachecurrentrun = needsAssistant //localcache
currentrun = cachecurrentrun
//no need for the stage check
while(cachecurrentrun.len && cachecanBeUsed.len)
var/mob/living/carbon/human/interactive/check = cachecurrentrun[cachecurrentrun.len]
var/mob/living/carbon/human/interactive/candidate = cachecanBeUsed[cachecanBeUsed.len]
--cachecurrentrun.len
var/helpProb = 0
var/list/chfac = check.faction
var/list/canfac = candidate.faction
var/facCount = LAZYLEN(chfac) * LAZYLEN(canfac)
for(var/C in chfac)
if(C in canfac)
helpProb = min(100,helpProb + 25)
if(helpProb >= 100)
break
if(facCount == 1 && helpProb)
helpProb = 100
if(prob(helpProb) && candidate.takeDelegate(check,FALSE))
--cachecanBeUsed.len
candidate.change_eye_color(255, 255, 0)
candidate.update_icons()
if(!cachecurrentrun.len || MC_TICK_CHECK) //don't change SS state if it isn't necessary
return
/datum/controller/subsystem/npcpool/Recover()
processing = SSnpcpool.processing
+212
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@@ -0,0 +1,212 @@
SUBSYSTEM_DEF(overlays)
name = "Overlay"
flags = SS_TICKER
wait = 1
priority = FIRE_PRIORITY_OVERLAYS
init_order = INIT_ORDER_OVERLAY
var/list/queue
var/list/stats
var/list/overlay_icon_state_caches
var/list/overlay_icon_cache
/datum/controller/subsystem/overlays/PreInit()
overlay_icon_state_caches = list()
overlay_icon_cache = list()
queue = list()
stats = list()
/datum/controller/subsystem/overlays/Initialize()
initialized = TRUE
fire(mc_check = FALSE)
return ..()
/datum/controller/subsystem/overlays/stat_entry()
..("Ov:[length(queue)]")
/datum/controller/subsystem/overlays/Recover()
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
overlay_icon_cache = SSoverlays.overlay_icon_cache
queue = SSoverlays.queue
/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE)
var/list/queue = src.queue
var/static/count = 0
if(count)
var/c = count
count = 0 //so if we runtime on the Cut, we don't try again.
queue.Cut(1, c + 1)
for(var/thing in queue)
count++
if(thing)
var/atom/A = thing
COMPILE_OVERLAYS(A)
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
if(count)
queue.Cut(1, count + 1)
count = 0
/proc/iconstate2appearance(icon, iconstate)
var/static/image/stringbro = new()
var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
var/list/cached_icon = icon_states_cache[icon]
if(cached_icon)
var/cached_appearance = cached_icon["[iconstate]"]
if(cached_appearance)
return cached_appearance
stringbro.icon = icon
stringbro.icon_state = iconstate
if(!cached_icon) //not using the macro to save an associated lookup
cached_icon = list()
icon_states_cache[icon] = cached_icon
var/cached_appearance = stringbro.appearance
cached_icon["[iconstate]"] = cached_appearance
return cached_appearance
/proc/icon2appearance(icon)
var/static/image/iconbro = new()
var/list/icon_cache = SSoverlays.overlay_icon_cache
. = icon_cache[icon]
if(!.)
iconbro.icon = icon
. = iconbro.appearance
icon_cache[icon] = .
/atom/proc/build_appearance_list(old_overlays)
var/static/image/appearance_bro = new()
var/list/new_overlays = list()
if(!islist(old_overlays))
old_overlays = list(old_overlays)
for(var/overlay in old_overlays)
if(!overlay)
continue
if(istext(overlay))
new_overlays += iconstate2appearance(icon, overlay)
else if(isicon(overlay))
new_overlays += icon2appearance(overlay)
else
if(isloc(overlay))
var/atom/A = overlay
if(A.flags_2 & OVERLAY_QUEUED_2)
COMPILE_OVERLAYS(A)
appearance_bro.appearance = overlay //this works for images and atoms too!
if(!ispath(overlay))
var/image/I = overlay
appearance_bro.dir = I.dir
new_overlays += appearance_bro.appearance
return new_overlays
#define NOT_QUEUED_ALREADY (!(flags_2 & OVERLAY_QUEUED_2))
#define QUEUE_FOR_COMPILE flags_2 |= OVERLAY_QUEUED_2; SSoverlays.queue += src;
/atom/proc/cut_overlays(priority = FALSE)
LAZYINITLIST(priority_overlays)
LAZYINITLIST(remove_overlays)
LAZYINITLIST(add_overlays)
remove_overlays = overlays.Copy()
add_overlays.Cut()
if(priority)
priority_overlays.Cut()
//If not already queued for work and there are overlays to remove
if(NOT_QUEUED_ALREADY && remove_overlays.len)
QUEUE_FOR_COMPILE
/atom/proc/cut_overlay(list/overlays, priority)
if(!overlays)
return
overlays = build_appearance_list(overlays)
LAZYINITLIST(add_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
LAZYINITLIST(remove_overlays)
var/a_len = add_overlays.len
var/r_len = remove_overlays.len
var/p_len = priority_overlays.len
remove_overlays += overlays
add_overlays -= overlays
if(priority)
var/list/cached_priority = priority_overlays
LAZYREMOVE(cached_priority, overlays)
var/fa_len = add_overlays.len
var/fr_len = remove_overlays.len
var/fp_len = priority_overlays.len
//If not already queued and there is work to be done
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len || fp_len != p_len))
QUEUE_FOR_COMPILE
/atom/proc/add_overlay(list/overlays, priority = FALSE)
if(!overlays)
return
overlays = build_appearance_list(overlays)
LAZYINITLIST(add_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
var/a_len = add_overlays.len
var/p_len = priority_overlays.len
if(priority)
priority_overlays += overlays //or in the image. Can we use [image] = image?
var/fp_len = priority_overlays.len
if(NOT_QUEUED_ALREADY && fp_len != p_len)
QUEUE_FOR_COMPILE
else
add_overlays += overlays
var/fa_len = add_overlays.len
if(NOT_QUEUED_ALREADY && fa_len != a_len)
QUEUE_FOR_COMPILE
/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
if(!other)
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !LAZYLEN(overlays))
remove_overlays = overlays
add_overlays = cached_other
if(NOT_QUEUED_ALREADY)
QUEUE_FOR_COMPILE
else if(cut_old)
cut_overlays()
#undef NOT_QUEUED_ALREADY
#undef QUEUE_FOR_COMPILE
//TODO: Better solution for these?
/image/proc/add_overlay(x)
overlays |= x
/image/proc/cut_overlay(x)
overlays -= x
/image/proc/cut_overlays(x)
overlays.Cut()
/image/proc/copy_overlays(atom/other, cut_old)
if(!other)
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !overlays.len)
overlays = cached_other
else
overlays |= cached_other
else if(cut_old)
cut_overlays()
+1 -1
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@@ -180,7 +180,7 @@ SUBSYSTEM_DEF(shuttle)
/datum/controller/subsystem/shuttle/proc/autoEvac()
var/callShuttle = 1
for(var/thing in shuttle_caller_list)
for(var/thing in GLOB.shuttle_caller_list)
if(istype(thing, /mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = thing
if(AI.stat || !AI.client)
+1 -1
View File
@@ -35,7 +35,7 @@ SUBSYSTEM_DEF(tickets)
message_adminTicket("<span class='adminticket'>Tickets [report] have been open for over [ADMIN_TICKET_TIMEOUT / 600] minutes. Changing status to stale.</span>")
/datum/controller/subsystem/tickets/stat_entry()
..("Tickets: [allTickets.len]")
..("Tickets: [LAZYLEN(allTickets)]")
/datum/controller/subsystem/tickets/proc/checkStaleness()
var/stales = list()
+108 -102
View File
@@ -1,5 +1,5 @@
#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
#define BUCKET_POS(timer) ((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) % BUCKET_LEN) + 1)
#define BUCKET_POS(timer) ((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) % BUCKET_LEN)||BUCKET_LEN)
#define TIMER_MAX (world.time + TICKS2DS(min(BUCKET_LEN-(SStimer.practical_offset-DS2TICKS(world.time - SStimer.head_offset))-1, BUCKET_LEN-1)))
#define TIMER_ID_MAX (2**24) //max float with integer precision
@@ -71,6 +71,7 @@ SUBSYSTEM_DEF(timer)
for(var/I in second_queue)
log_world(get_timer_debug_string(I))
var/cut_start_index = 1
var/next_clienttime_timer_index = 0
var/len = length(clienttime_timers)
@@ -90,11 +91,17 @@ SUBSYSTEM_DEF(timer)
ctime_timer.spent = REALTIMEOFDAY
callBack.InvokeAsync()
qdel(ctime_timer)
if(ctime_timer.flags & TIMER_LOOP)
ctime_timer.spent = 0
clienttime_timers.Insert(ctime_timer, 1)
cut_start_index++
else
qdel(ctime_timer)
if(next_clienttime_timer_index)
clienttime_timers.Cut(1,next_clienttime_timer_index+1)
clienttime_timers.Cut(cut_start_index,next_clienttime_timer_index+1)
if(MC_TICK_CHECK)
return
@@ -197,8 +204,22 @@ SUBSYSTEM_DEF(timer)
bucket_count -= length(spent)
for(var/spent_timer in spent)
qdel(spent_timer)
for(var/i in spent)
var/datum/timedevent/qtimer = i
if(QDELETED(qtimer))
bucket_count++
continue
if(!(qtimer.flags & TIMER_LOOP))
qdel(qtimer)
else
bucket_count++
qtimer.spent = 0
qtimer.bucketEject()
if(qtimer.flags & TIMER_CLIENT_TIME)
qtimer.timeToRun = REALTIMEOFDAY + qtimer.wait
else
qtimer.timeToRun = world.time + qtimer.wait
qtimer.bucketJoin()
spent.len = 0
@@ -294,6 +315,7 @@ SUBSYSTEM_DEF(timer)
var/id
var/datum/callback/callBack
var/timeToRun
var/wait
var/hash
var/list/flags
var/spent = 0 //time we ran the timer.
@@ -302,14 +324,19 @@ SUBSYSTEM_DEF(timer)
var/datum/timedevent/next
var/datum/timedevent/prev
/datum/timedevent/New(datum/callback/callBack, timeToRun, flags, hash)
/datum/timedevent/New(datum/callback/callBack, wait, flags, hash)
var/static/nextid = 1
id = TIMER_ID_NULL
src.callBack = callBack
src.timeToRun = timeToRun
src.wait = wait
src.flags = flags
src.hash = hash
if(flags & TIMER_CLIENT_TIME)
timeToRun = REALTIMEOFDAY + wait
else
timeToRun = world.time + wait
if(flags & TIMER_UNIQUE)
SStimer.hashes[hash] = src
@@ -321,68 +348,15 @@ SUBSYSTEM_DEF(timer)
nextid++
SStimer.timer_id_dict[id] = src
name = "Timer: [id] (\ref[src]), TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
name = "Timer: [id] (\ref[src]), TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT", "TIMER_LOOP")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
if((timeToRun < world.time || timeToRun < SStimer.head_offset) && !(flags & TIMER_CLIENT_TIME))
CRASH("Invalid timer state: Timer created that would require a backtrack to run (addtimer would never let this happen): [SStimer.get_timer_debug_string(src)]")
if(callBack.object != GLOBAL_PROC)
if(callBack.object != GLOBAL_PROC && !QDESTROYING(callBack.object))
LAZYADD(callBack.object.active_timers, src)
var/list/L
if(flags & TIMER_CLIENT_TIME)
L = SStimer.clienttime_timers
else if(timeToRun >= TIMER_MAX)
L = SStimer.second_queue
if(L)
//binary search sorted insert
var/cttl = length(L)
if(cttl)
var/left = 1
var/right = cttl
var/mid = (left+right) >> 1 //rounded divide by two for hedgehogs
var/datum/timedevent/item
while(left < right)
item = L[mid]
if(item.timeToRun <= timeToRun)
left = mid+1
else
right = mid
mid = (left+right) >> 1
item = L[mid]
mid = item.timeToRun > timeToRun ? mid : mid+1
L.Insert(mid, src)
else
L += src
return
//get the list of buckets
var/list/bucket_list = SStimer.bucket_list
//calculate our place in the bucket list
var/bucket_pos = BUCKET_POS(src)
//get the bucket for our tick
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
SStimer.bucket_count++
//empty bucket, we will just add ourselves
if(!bucket_head)
bucket_list[bucket_pos] = src
return
//other wise, lets do a simplified linked list add.
if(!bucket_head.prev)
bucket_head.prev = bucket_head
next = bucket_head
prev = bucket_head.prev
next.prev = src
prev.next = src
bucketJoin()
/datum/timedevent/Destroy()
..()
@@ -406,31 +380,7 @@ SUBSYSTEM_DEF(timer)
if(!spent)
spent = world.time
var/bucketpos = BUCKET_POS(src)
var/datum/timedevent/buckethead
var/list/bucket_list = SStimer.bucket_list
if(bucketpos > 0)
buckethead = bucket_list[bucketpos]
if(buckethead == src)
bucket_list[bucketpos] = next
SStimer.bucket_count--
else if(timeToRun < TIMER_MAX || next || prev)
SStimer.bucket_count--
else
var/l = length(SStimer.second_queue)
SStimer.second_queue -= src
if(l == length(SStimer.second_queue))
SStimer.bucket_count--
if(prev == next && next)
next.prev = null
prev.next = null
else
if(prev)
prev.next = next
if(next)
next.prev = prev
bucketEject()
else
if(prev && prev.next == src)
prev.next = next
@@ -440,6 +390,66 @@ SUBSYSTEM_DEF(timer)
prev = null
return QDEL_HINT_IWILLGC
/datum/timedevent/proc/bucketEject()
var/bucketpos = BUCKET_POS(src)
var/list/bucket_list = SStimer.bucket_list
var/list/second_queue = SStimer.second_queue
var/datum/timedevent/buckethead
if(bucketpos > 0)
buckethead = bucket_list[bucketpos]
if(buckethead == src)
bucket_list[bucketpos] = next
SStimer.bucket_count--
else if(timeToRun < TIMER_MAX || next || prev)
SStimer.bucket_count--
else
var/l = length(second_queue)
second_queue -= src
if(l == length(second_queue))
SStimer.bucket_count--
if(prev != next)
prev.next = next
next.prev = prev
else
if(prev)
prev.next = null
if(next)
next.prev = null
prev = next = null
/datum/timedevent/proc/bucketJoin()
var/list/L
if(flags & TIMER_CLIENT_TIME)
L = SStimer.clienttime_timers
else if(timeToRun >= TIMER_MAX)
L = SStimer.second_queue
if(L)
BINARY_INSERT(src, L, datum/timedevent, timeToRun)
return
//get the list of buckets
var/list/bucket_list = SStimer.bucket_list
//calculate our place in the bucket list
var/bucket_pos = BUCKET_POS(src)
//get the bucket for our tick
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
SStimer.bucket_count++
//empty bucket, we will just add ourselves
if(!bucket_head)
bucket_list[bucket_pos] = src
return
//other wise, lets do a simplified linked list add.
if(!bucket_head.prev)
bucket_head.prev = bucket_head
next = bucket_head
prev = bucket_head.prev
next.prev = src
prev.next = src
/datum/timedevent/proc/getcallingtype()
. = "ERROR"
if(callBack.object == GLOBAL_PROC)
@@ -452,13 +462,12 @@ SUBSYSTEM_DEF(timer)
CRASH("addtimer called without a callback")
if(wait < 0)
stack_trace("addtimer called with a negative wait. Converting to 0")
stack_trace("addtimer called with a negative wait. Converting to [world.tick_lag]")
//alot of things add short timers on themselves in their destroy, we ignore those cases
if(wait >= 1 && callback && callback.object && callback.object != GLOBAL_PROC && QDELETED(callback.object))
stack_trace("addtimer called with a callback assigned to a qdeleted object")
if(callback.object != GLOBAL_PROC && QDELETED(callback.object) && !QDESTROYING(callback.object))
stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait")
wait = max(wait, 0)
wait = max(CEILING(wait, world.tick_lag), world.tick_lag)
if(wait >= INFINITY)
CRASH("Attempted to create timer with INFINITY delay")
@@ -468,9 +477,9 @@ SUBSYSTEM_DEF(timer)
if(flags & TIMER_UNIQUE)
var/list/hashlist
if(flags & TIMER_NO_HASH_WAIT)
hashlist = list(callback.object, "([callback.object.UID()])", callback.delegate, flags & TIMER_CLIENT_TIME)
hashlist = list(callback.object, "(\ref[callback.object])", callback.delegate, flags & TIMER_CLIENT_TIME)
else
hashlist = list(callback.object, "([callback.object.UID()])", callback.delegate, wait, flags & TIMER_CLIENT_TIME)
hashlist = list(callback.object, "(\ref[callback.object])", callback.delegate, wait, flags & TIMER_CLIENT_TIME)
hashlist += callback.arguments
hash = hashlist.Join("|||||||")
@@ -486,13 +495,10 @@ SUBSYSTEM_DEF(timer)
if(hash_timer.flags & TIMER_STOPPABLE)
. = hash_timer.id
return
else if(flags & TIMER_OVERRIDE)
stack_trace("TIMER_OVERRIDE used without TIMER_UNIQUE")
var/timeToRun = world.time + wait
if(flags & TIMER_CLIENT_TIME)
timeToRun = REALTIMEOFDAY + wait
var/datum/timedevent/timer = new(callback, timeToRun, flags, hash)
var/datum/timedevent/timer = new(callback, wait, flags, hash)
return timer.id
/proc/deltimer(id)
@@ -515,4 +521,4 @@ SUBSYSTEM_DEF(timer)
#undef BUCKET_LEN
#undef BUCKET_POS
#undef TIMER_MAX
#undef TIMER_ID_MAX
#undef TIMER_ID_MAX
+1 -1
View File
@@ -19,7 +19,7 @@ SUBSYSTEM_DEF(weather)
var/datum/weather/W = V
if(W.aesthetic || W.stage != MAIN_STAGE)
continue
for(var/i in living_mob_list)
for(var/i in GLOB.living_mob_list)
var/mob/living/L = i
if(W.can_weather_act(L))
W.weather_act(L)