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Simplify and cleanup IPC/defib revival after messy fixes
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@@ -16,26 +16,20 @@
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if (species.flags & IS_SYNTHETIC)
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var/datum/organ/external/H = organs_by_name["head"]
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if (!H.amputated)
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if ((health >= (config.health_threshold_dead/100*75)) && stat == DEAD) //need to get them 25% away from death point before reviving them
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living_mob_list -= src
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mob_list -= src
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dead_mob_list -= src
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living_mob_list += src
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mob_list += src
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stat = CONSCIOUS
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ear_deaf = 0
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tod = 0
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timeofdeath = 0
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if ((health >= (config.health_threshold_dead/100*75)) && stat == DEAD) //need to get them 25% away from death point before reviving synthetics
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revive()
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if (stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix
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living_mob_list -= src
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mob_list -= src
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dead_mob_list -= src
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living_mob_list += src
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mob_list += src
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ear_deaf = 0
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tod = 0
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timeofdeath = 0
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revive()
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return
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/mob/living/carbon/human/revive() // handles revival through other means that cloning (defib, IPC repair)
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stat = CONSCIOUS
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dead_mob_list -= src
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living_mob_list |= src
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mob_list |= src
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ear_deaf = 0
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tod = 0
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timeofdeath = 0
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/mob/living/carbon/human/getBrainLoss()
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if(species && species.flags & NO_INTORGANS) return
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