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Merge pull request #7609 from Vivalas/splint_nerf
Makes surgery great again (nerfs splints)
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@@ -168,7 +168,7 @@
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affected.status &= ~ORGAN_BROKEN
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affected.status &= ~ORGAN_SPLINTED
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affected.perma_injury = 0
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target.handle_splints()
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return 1
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/datum/surgery_step/finish_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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@@ -58,6 +58,8 @@
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var/can_grasp
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var/can_stand
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var/splinted_count = 0 //Time when this organ was last splinted
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/obj/item/organ/external/necrotize(update_sprite=TRUE)
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if(status & (ORGAN_ROBOT|ORGAN_DEAD))
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return
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@@ -84,6 +86,7 @@
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if(owner)
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owner.bodyparts_by_name[limb_name] = null
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owner.splinted_limbs -= src
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QDEL_LIST(children)
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@@ -196,6 +199,10 @@
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if(status & ORGAN_BROKEN && prob(40) && brute)
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owner.emote("scream") //getting hit on broken hand hurts
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if(status & ORGAN_SPLINTED && prob((brute + burn)*4)) //taking damage to splinted limbs removes the splints
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status &= ~ORGAN_SPLINTED
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owner.visible_message("<span class='danger'>The splint on [owner]'s left arm unravels from their [name]!</span>","<span class='userdanger'>The splint on your [name] unravels!</span>")
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owner.handle_splints()
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if(used_weapon)
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add_autopsy_data("[used_weapon]", brute + burn)
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@@ -458,6 +465,18 @@ Note that amputating the affected organ does in fact remove the infection from t
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tbrute = 3
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return "[tbrute][tburn]"
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/obj/item/organ/external/proc/update_splints()
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if(!(status & ORGAN_SPLINTED))
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owner.splinted_limbs -= src
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return
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if(owner.step_count >= splinted_count + SPLINT_LIFE)
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status &= ~ORGAN_SPLINTED //oh no, we actually need surgery now!
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owner.visible_message("<span class='danger'>[owner] screams in pain as their splint pops off their [name]!</span>","<span class='userdanger'>You scream in pain as your splint pops off your [name]!</span>")
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owner.emote("scream")
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owner.Stun(2)
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owner.handle_splints()
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/****************************************************
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DISMEMBERMENT
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****************************************************/
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@@ -648,6 +667,9 @@ Note that amputating the affected organ does in fact remove the infection from t
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var/is_robotic = status & ORGAN_ROBOT
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var/mob/living/carbon/human/victim = owner
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if(status & ORGAN_SPLINTED)
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victim.splinted_limbs -= src
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for(var/obj/item/I in embedded_objects)
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embedded_objects -= I
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I.forceMove(src)
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@@ -754,4 +776,4 @@ Note that amputating the affected organ does in fact remove the infection from t
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for(var/X in bodyparts)
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var/obj/item/organ/external/L = X
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for(var/obj/item/I in L.embedded_objects)
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return 1
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return 1
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