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Removed deprecated power generation stuff (AM, RUST) to free up more procs
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@@ -224,10 +224,12 @@ datum/controller/game_controller/proc/process()
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processEvents()
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events_cost = (world.timeofday - timer) / 10
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/*
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//PUDDLES
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timer = world.timeofday
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processPuddles()
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puddles_cost = (world.timeofday - timer) / 10
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*/
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//TICKER
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timer = world.timeofday
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@@ -325,6 +327,7 @@ datum/controller/game_controller/proc/process()
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checkEvent()
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/*
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/datum/controller/game_controller/proc/processPuddles()
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last_thing_processed = /datum/puddle
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@@ -332,6 +335,7 @@ datum/controller/game_controller/proc/process()
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if (Puddle)
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Puddle.process()
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continue
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*/
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datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
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