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Converts space bears, space carp, and space bats to basic mobs (#29775)
* Bears and bats. * Carp * Comments, file locations * Linters! * Moved initial emotes for basic mobs to a component * Linters * Adjusted emote chance for space bats Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Updatepaths * Apply code review suggestions --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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Contrabang
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/mob/living/basic/scarybat
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name = "space bats"
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desc = "A swarm of cute little blood sucking bats that looks pretty pissed."
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icon = 'icons/mob/bats.dmi'
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icon_state = "bat"
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icon_living = "bat"
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icon_dead = "bat_dead"
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icon_gib = "bat_dead"
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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butcher_results = list(/obj/item/food/meat = 1)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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attack_verb_continuous = "bites"
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attack_verb_simple = "bite"
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speed = 4
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maxHealth = 20
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health = 20
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mob_size = MOB_SIZE_TINY
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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harm_intent_damage = 8
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melee_damage_lower = 10
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melee_damage_upper = 10
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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attack_sound = 'sound/weapons/bite.ogg'
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minimum_survivable_temperature = 0
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faction = list("scarybat")
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gold_core_spawnable = HOSTILE_SPAWN
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initial_traits = list(TRAIT_FLYING)
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/mob/living/basic/scarybat/Initialize(mapload, mob/living/L)
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. = ..()
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AddComponent(/datum/component/aggro_emote, emote_list = list("flutters"), emote_chance = 20)
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if(istype(L))
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faction += "\ref[L]"
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/mob/living/basic/scarybat/melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE)
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. = ..()
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var/mob/living/L = target
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if(istype(L))
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if(prob(15))
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L.Stun(2 SECONDS)
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L.visible_message("<span class='danger'>\the [src] scares \the [L]!</span>")
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// This mob is for the admin-only ancient vampire, DO NOT USE ELSEWHERE
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/mob/living/basic/scarybat/adminvampire
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name = "bat swarm"
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desc = "A swarm of vicious, angry-looking space bats."
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speed = 1
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harm_intent_damage = 25
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maxHealth = 300
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melee_damage_upper = 30
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a_intent = INTENT_HARM
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pass_flags = PASSTABLE
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universal_speak = TRUE
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universal_understand = TRUE
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gold_core_spawnable = NO_SPAWN // badmin only
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@@ -0,0 +1,82 @@
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// Space bears!
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/mob/living/basic/bear
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name = "space bear"
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desc = "You don't need to be faster than a space bear, you just need to outrun your crewmates."
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icon_state = "bear"
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icon_living = "bear"
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icon_dead = "bear_dead"
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icon_gib = "bear_gib"
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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speak_emote = list("growls", "roars")
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see_in_dark = 6
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butcher_results = list(/obj/item/food/monstermeat/bearmeat = 5, /obj/item/clothing/head/bearpelt = 1)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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attack_verb_continuous = "mauls"
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attack_verb_simple = "maul"
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friendly_verb_continuous = "bear hugs"
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friendly_verb_simple = "bear hug"
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attack_sound = 'sound/effects/bite.ogg'
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maxHealth = 60
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health = 60
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obj_damage = 60
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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melee_damage_lower = 20
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melee_damage_upper = 30
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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attack_sound = 'sound/weapons/genhit3.ogg'
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
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// Space bears aren't affected by atmos.
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minimum_survivable_temperature = 0
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faction = list("soviet")
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gold_core_spawnable = HOSTILE_SPAWN
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step_type = FOOTSTEP_MOB_CLAW
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/mob/living/basic/bear/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/aggro_emote, emote_list = list("roars"))
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/mob/living/basic/bear/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return TRUE // No drifting in space for space bears!
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/mob/living/basic/bear/black
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name = "black bear"
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icon_state = "black_bear"
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icon_living = "black_bear"
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icon_dead = "black_bear_dead"
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butcher_results = list(/obj/item/food/monstermeat/bearmeat = 5, /obj/item/clothing/head/bearpelt/black = 1)
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/mob/living/basic/bear/brown
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name = "brown bear"
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icon_state = "brown_bear"
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icon_living = "brown_bear"
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icon_dead = "brown_bear_dead"
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butcher_results = list(/obj/item/food/monstermeat/bearmeat = 5, /obj/item/clothing/head/bearpelt/brown = 1)
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/mob/living/basic/bear/polar
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name = "polar bear"
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desc = "Found in the most extreme climates, its insides won't protect you from that kind of cold."
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icon_state = "polar_bear"
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icon_living = "polar_bear"
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icon_dead = "polar_bear_dead"
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butcher_results = list(/obj/item/food/monstermeat/bearmeat = 5, /obj/item/clothing/head/bearpelt/polar = 1)
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// SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
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/mob/living/basic/bear/hudson
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name = "Hudson"
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desc = "Feared outlaw, this guy is one bad news bear." // I'm sorry...
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icon_state = "combat_bear"
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icon_living = "combat_bear"
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icon_dead = "combat_bear_dead"
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butcher_results = list(/obj/item/food/monstermeat/bearmeat = 5, /obj/item/clothing/head/bearpelt/brown = 1)
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/mob/living/basic/bear/hudson/Initialize(mapload)
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. = ..()
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var/unbearable_pun = pick("He's unbearably cute.", "It looks like he is a bearer of bad news.", "Sadly, he is bearly able to comprehend puns.")
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desc = "That's Hudson. " + unbearable_pun // I am not sorry for this.
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@@ -0,0 +1,169 @@
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#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin for megacarps
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/mob/living/basic/carp
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name = "space carp"
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desc = "A ferocious, fang-bearing creature that resembles a fish."
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icon = 'icons/mob/carp.dmi'
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icon_state = "base"
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icon_living = "base"
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icon_dead = "base_dead"
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icon_gib = "carp_gib"
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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butcher_results = list(/obj/item/food/carpmeat = 2)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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speed = 0
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maxHealth = 25
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health = 25
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harm_intent_damage = 8
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obj_damage = 50
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melee_damage_lower = 15
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melee_damage_upper = 15
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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attack_verb_continuous = "bites"
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attack_verb_simple = "bite"
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attack_sound = 'sound/weapons/bite.ogg'
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speak_emote = list("gnashes")
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
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// Space carp aren't affected by atmos.
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minimum_survivable_temperature = 0
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maximum_survivable_temperature = 1500
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faction = list("carp", "mining")
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pressure_resistance = 200
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gold_core_spawnable = HOSTILE_SPAWN
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density = FALSE
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initial_traits = list(TRAIT_FLYING, TRAIT_SHOCKIMMUNE)
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var/random_color = TRUE // if the carp uses random coloring
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var/rarechance = 1 // chance for rare color variant
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var/static/list/carp_colors = list(\
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"lightpurple" = "#c3b9f1", \
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"lightpink" = "#da77a8", \
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"green" = "#70ff25", \
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"grape" = "#df0afb", \
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"swamp" = "#e5e75a", \
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"turquoise" = "#04e1ed", \
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"brown" = "#ca805a", \
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"teal" = "#20e28e", \
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"lightblue" = "#4d88cc", \
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"rusty" = "#dd5f34", \
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"beige" = "#bbaeaf", \
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"yellow" = "#f3ca4a", \
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"blue" = "#09bae1", \
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"palegreen" = "#7ef099", \
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)
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var/static/list/carp_colors_rare = list(\
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"silver" = "#fdfbf3", \
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)
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/mob/living/basic/carp/Initialize(mapload)
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. = ..()
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carp_randomify(rarechance)
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AddComponent(/datum/component/swarming)
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AddComponent(/datum/component/aggro_emote, emote_list = list("gnashes"))
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/mob/living/basic/carp/proc/carp_randomify(rarechance)
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if(random_color)
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var/our_color
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if(prob(rarechance))
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our_color = pick(carp_colors_rare)
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add_atom_colour(carp_colors_rare[our_color], FIXED_COLOUR_PRIORITY)
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else
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our_color = pick(carp_colors)
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add_atom_colour(carp_colors[our_color], FIXED_COLOUR_PRIORITY)
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update_icon()
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/mob/living/basic/carp/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return TRUE // No drifting in space for space carp! //original comments do not steal
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/mob/living/basic/carp/melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE)
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. = ..()
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if(. && ishuman(target))
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var/mob/living/carbon/human/H = target
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H.apply_damage(8, STAMINA)
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/mob/living/basic/carp/death(gibbed)
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. = ..()
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if(!random_color || gibbed)
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return
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update_icon()
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/mob/living/basic/carp/revive()
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..()
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update_icon()
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/mob/living/basic/carp/update_overlays()
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. = ..()
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if(!random_color)
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return
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. += mutable_appearance(icon, "base_[stat == DEAD ? "dead_" : ""]mouth", appearance_flags = RESET_COLOR)
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// We do not want mobs moving through space carp, we as such we block it if the mob is not dense
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/mob/living/basic/carp/CanPass(atom/movable/mover, border_dir)
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if(isliving(mover) && !istype(mover, /mob/living/basic/carp) && mover.density == TRUE && stat != DEAD)
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return FALSE
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return ..()
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// Since it's not dense we let it always hit
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/mob/living/basic/carp/projectile_hit_check(obj/item/projectile/P)
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return stat == DEAD
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/mob/living/basic/carp/holocarp
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icon_state = "holocarp"
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icon_living = "holocarp"
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maximum_survivable_temperature = INFINITY
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gold_core_spawnable = NO_SPAWN
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basic_mob_flags = DEL_ON_DEATH
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random_color = FALSE
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/mob/living/basic/carp/megacarp
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icon = 'icons/mob/alienqueen.dmi'
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name = "Mega Space Carp"
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desc = "A ferocious, fang bearing creature that resembles a shark. This one seems especially ticked off."
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icon_state = "megacarp"
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icon_living = "megacarp"
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icon_dead = "megacarp_dead"
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icon_gib = "megacarp_gib"
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maxHealth = 20
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health = 20
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pixel_x = -16
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mob_size = MOB_SIZE_LARGE
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random_color = FALSE
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obj_damage = 80
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melee_damage_lower = 20
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melee_damage_upper = 20
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var/regen_cooldown = 0
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contains_xeno_organ = TRUE
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surgery_container = /datum/xenobiology_surgery_container/megacarp
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/mob/living/basic/carp/megacarp/Initialize(mapload)
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. = ..()
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name = "[pick(GLOB.megacarp_first_names)] [pick(GLOB.megacarp_last_names)]"
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melee_damage_lower += rand(2, 10)
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melee_damage_upper += rand(10, 20)
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maxHealth += rand(30, 60)
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/mob/living/basic/carp/megacarp/adjustHealth(amount, updating_health = TRUE)
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. = ..()
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if(.)
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regen_cooldown = world.time + REGENERATION_DELAY
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/mob/living/basic/carp/megacarp/Life()
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..()
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if(regen_cooldown < world.time)
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heal_overall_damage(4)
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#undef REGENERATION_DELAY
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